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7-01-2008 @ 11:14AM
Surely that can't be right. I mean, it simply doesn't affect spellcasters who can't move and attack at the same time anyway (well, much).I guess it makes it impossible for a melee user to run down the Shaman.
7-01-2008 @ 11:44AM
That's my understanding as well. I mean, think about it, you could even stop moving for a split second to cast an instacast and then continue to book it.My main is a mage, so I'm naturally happy about this limitation of hex, and it's lack of limitation (more or less) on me. For a rogue, I'm not even sure it would make much of a difference either, honestly. Snare you, run up to you, and stop so they can attack. Now they're next to you, and you couldn't move out of melee range before they stand still and eat you. Of course, it might be one of those things where there is a .5 second transition period between movement and casting/attacking. That would make more sense to me. Or. It's meant as a PvE crowd control primarily and a PvP crowd control for people that don't know how to work around it.
7-01-2008 @ 12:23PM
I'm sure it will be just like controlling a critter. You can attack, but it will do 1 damage or somesuch, like when crabs attack you after you fear them accidentally in SV.The movement is there so the CC'd target can run back to their healer and get cleansed in arena.
7-01-2008 @ 5:02PM
zzzzzThe spell on the alpha wiki has a typo. It should say "while hexed you cannot cast or attack". It's CC that lets you still move at a slowed speed, but not attack or cast at all.
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