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7-02-2008 @ 8:09AM
"Unthinkable" is right.Diablo III gets my vote!Goodbye WoW, and hello to $13.95 per month back in my wallet. That's why I am still stunned that the suitsat Blizzard allowed their employees to create D3.They are slaughtering their sacred cow and threatening the absurd profits of the most successful game in history. Why?You know what? I don't care why. Just give meDiablo III, please!
7-02-2008 @ 8:50AM
Why is it that you think you know how Blizzard is going to price SC2 and D3?Bookmark this comment for the future so I can say I told ya so -- SC2 and D3 too will have monthly subscriptions for online play, albeit relatively small ones to WoW pricing. But guess what? You'll be able to get it all bundled as an even smaller addon to your monthly WoW fee. ;-) Oh, and guess what? If you have the online play bundles, you'll be able to get cool crossover stuff like non-combat D3 and SC2 pets in WoW ;)
7-02-2008 @ 10:02AM
"Tinious said...Why is it that you think you know how Blizzard is going to price SC2 and D3?Bookmark this comment for the future so I can say I told ya so -- SC2 and D3 too will have monthly subscriptions for online play, albeit relatively small ones to WoW pricing."OK, you might be right here, but this is a terrifying prospect. Battle.Net was always free, which was one of its greatest strengths.On the other hand, I don't care. I played Diablo I and IIexclusively on my home LAN all those years. Never once got on Battle.Net, never will.
7-02-2008 @ 12:06PM
thye can't make fee when it is not a mmorpg like wow, it is just rpg and they will not make a sequel game cost money when the other diablo didn't
7-02-2008 @ 12:45PM
This is only true if you think that the "Brand" is the individual games. The 'Brand' is "Blizzard", and any business will tell you, "Brand Loyalty" is more important than product loyalty. People who are loyal to the Brand will more easily go between products within the brand. Whats important, is keeping them within the Brand, not the products... Blizz gets the $ no matter what, and customers who stay within the brand, playing all 3 games essentially. I think WoW was in part as popular as it was because, it crossed genres, and looked and felt like other games within the brand. It made it easier for people already within the brand to go back and forth between games, and not feel disoriented. It was that way for me, I was a big Diablo fan, but, not really into the RTS titles, even though I did play the Original WC series. RTS just wasn't my cup -o-tea. The similarities to game play between WoW and Diablo made it easy for me to sort of 'jump in the middle' of WoW and not feel like I was learning an entirely new concept of game play or game.
7-02-2008 @ 4:32PM
I think you mean "goodbye WoW... for now". D3 will not have the longevity of WoW. Once you go through the content, it's time to move on to something else.What else? Why, I do believe that Wrath of the Lich King should be hitting the shelves around then.As WoW grows stale and other MMORPGs look to capitalise on that, Blizzard releases a nice distraction to keep its clients while it prepares to breathe new life into its real cash cow.Timing seems perfect, in my opinion.
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