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7-04-2008 @ 7:15PM
Multiboxing isn't the problem, 4 separate players who were in the same room would do a better job than a single player multiboxing.Root the leader then run behind them, since the leader cant move the multiboxer would have to keyboard turn to be able to hit you with more than one character.Death knights would make short work of such a comp, all they need is to use Death Grip on the leader, pulling the leader 30 yards away from the rest, any stun/root/fear after that would make all 4 of them flounder without being able to effectively fight back.Area effect fearing works too, if you can get all the tremor totems out before you do it. Using slowing effects on the "followers" would make them peel off if you can get the multiboxer to follow you away from the totems.The problem is that people don't use the vulnerabilities of multiboxing against the multiboxer, they get too freaked when 4 (or 5) instant chain lightning hit them to realize that the multiboxer has much less control than a normal player.
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