Scattered Shots: Talented animals
Scattered Shots is a bit short today, on account of its author currently visiting the Holy Land. Still on time though, and still specially for hunters!
Now that pets are finally getting the attention they deserve, they will, in their own way, become even more like a second class all their own. Big Red Kitty was only partially joking today when he told you that these pets would be able to replace certain other classes. The new and improved Wrath-of-the-Lich-King pet talents will make hunters feel quite literally like a class and half, the closest thing in the game you can get to multiboxing with only one account.
We don't really know for sure what these pet talent trees will look like, but there are a number of implications and speculations we can imagine at this point, which can help give some shape to this new element of the hunter experience, including some mysterious pet abilities lurking in the murky bowels of the Wrath alpha client.
First of all the basics -- as you know, there will be three kinds of talent trees, depending on the type of pet you use: damage, tanking, and utility. Damage seems pretty straightforward, tanking seems to imply that hunter pets may be able to fulfill the role of main tanks in 5-man instance, and utility conjures up images of crowd-controlling several enemies at once. There will probably be a number of talents which buff your pet's ability to do its designated job, as well as one or two usable abilities. At the very least, each pet will have one unique ability, depending on which pet family it belongs to, hopefully ensuring once and for all the No Pet Left Behind policy that players have been asking for since the beginning of time, in which none of our poor animal companions are any longer entirely without hope of being useful in any way whatsoever.
Mania's Arcania analyzed the problem of hunter pets and their uniqueness some time ago. At the time, she said she'd settle for a moderate improvement over the current sad state many pets are in now, but in the end it looks like Blizzard decided to go all the way and serve up some some righteous justice to the cause of pet variety -- taking these new pet abilities into account, hunters will probably be the one class with the most variable set of abilities and choices to make regarding how you want to specialize your character -- so, if you want to play a class capable of distinguishing itself from anyone else in the game in one way or another, then the Hunter will be the class for you. Assuming, as it appears now, that each pet family's basic ability will be useful in one way or another, you should be able to pick any one family and have a skill that can distinguish you from other hunters out there. There will certainly be some abilities min-maxers generally regard as "the best" and "the worst," but people with a bit of ingenuity should be able to offer something special with whatever pet strikes their fancy.
Some of the abilities currently hinted at on the alpha client include specializations for all sorts of various situations, which provide lots of inspiration for your hunter daydreams. They include a slowing ability, an area damage and armor reduction, an area hit-chance debuff, a self-heal, a spell interrupt, extra stuns, a knock-back, a disarm, and a rooting ability.
That's all the time I have this week to write about the new pet talents, but it's still a playground for the imagination. Feel free to run wild in the comments below! What sort of pet talents abilities do you dream of?
Does reading Scattered Shots make your brain sparkle with questions about hunting? Do you ever wonder which pet is best for you, or how in the world you can ever make sense of shot rotations? Do you wonder what the future has in store for hunters, or have you always thought of starting a new hunter, and wondered how to get started? Why do hunters use mana, anyways?
Now that pets are finally getting the attention they deserve, they will, in their own way, become even more like a second class all their own. Big Red Kitty was only partially joking today when he told you that these pets would be able to replace certain other classes. The new and improved Wrath-of-the-Lich-King pet talents will make hunters feel quite literally like a class and half, the closest thing in the game you can get to multiboxing with only one account.
We don't really know for sure what these pet talent trees will look like, but there are a number of implications and speculations we can imagine at this point, which can help give some shape to this new element of the hunter experience, including some mysterious pet abilities lurking in the murky bowels of the Wrath alpha client.
First of all the basics -- as you know, there will be three kinds of talent trees, depending on the type of pet you use: damage, tanking, and utility. Damage seems pretty straightforward, tanking seems to imply that hunter pets may be able to fulfill the role of main tanks in 5-man instance, and utility conjures up images of crowd-controlling several enemies at once. There will probably be a number of talents which buff your pet's ability to do its designated job, as well as one or two usable abilities. At the very least, each pet will have one unique ability, depending on which pet family it belongs to, hopefully ensuring once and for all the No Pet Left Behind policy that players have been asking for since the beginning of time, in which none of our poor animal companions are any longer entirely without hope of being useful in any way whatsoever.
Mania's Arcania analyzed the problem of hunter pets and their uniqueness some time ago. At the time, she said she'd settle for a moderate improvement over the current sad state many pets are in now, but in the end it looks like Blizzard decided to go all the way and serve up some some righteous justice to the cause of pet variety -- taking these new pet abilities into account, hunters will probably be the one class with the most variable set of abilities and choices to make regarding how you want to specialize your character -- so, if you want to play a class capable of distinguishing itself from anyone else in the game in one way or another, then the Hunter will be the class for you. Assuming, as it appears now, that each pet family's basic ability will be useful in one way or another, you should be able to pick any one family and have a skill that can distinguish you from other hunters out there. There will certainly be some abilities min-maxers generally regard as "the best" and "the worst," but people with a bit of ingenuity should be able to offer something special with whatever pet strikes their fancy.
Some of the abilities currently hinted at on the alpha client include specializations for all sorts of various situations, which provide lots of inspiration for your hunter daydreams. They include a slowing ability, an area damage and armor reduction, an area hit-chance debuff, a self-heal, a spell interrupt, extra stuns, a knock-back, a disarm, and a rooting ability.
That's all the time I have this week to write about the new pet talents, but it's still a playground for the imagination. Feel free to run wild in the comments below! What sort of pet talents abilities do you dream of?
Filed under: Hunter, Expansions, Wrath of the Lich King, (Hunter) Scattered Shots







Reader Comments (Page 1 of 1)
BlueDragon666 Jul 3rd 2008 6:12PM
Does this also apply to Warlock pets?
Sfynx Jul 3rd 2008 6:31PM
Wrong column
Gulbrandt Jul 3rd 2008 7:24PM
It's not entirely the wrong column. There are *some* similarities. The thought had crossed my mind as well.
jrb Jul 3rd 2008 7:33PM
locks have different pets for different situations, and each can be summoned as and when required. it kind of makes talents for lock pets redundant.
back on topic.. i play several hunters, and it seems like we're getting some hybridisation that other classes have had in the past. will we be able to full tank, and heal our tank pets, whilst controlling threat in wotlk. here's hopin'.
PimpyMicPimp Jul 4th 2008 1:28AM
Lock pets are going to stay as meh as ever.
Ya, ya I know, their awesome, l2p, blah blah, but they are still incredibly squishy compared to hunter pets and can't really do the damage of them either. Most warlock pets are a) out for the buff or b) sacced for damage.
Easy Writer Jul 3rd 2008 6:13PM
"Scattered Shots is a bit short today, on account of its author currently visiting the Holy Land."
YOU ARE VISITING BLIZZARD HQ?!?!
Ikarus Jul 3rd 2008 6:26PM
Ah, come on. If you mean Israel, you can just say your in a place like that without at least a little heads up about what you're doing there
Varshak Jul 3rd 2008 6:59PM
Shhhhh maybe he's Zohan!
Pessi Jul 3rd 2008 9:27PM
Can't wait to see the revised hunter talent trees as a result of pets gaining their own trees. Will be very interesting to see the changes to talents which most likely will not need to be in the hunters own tree
Fellhorhn-Uldum Jul 4th 2008 12:36AM
Is this the high-light of anyone else's hopeful WotLK experience?
A new BG, Death Knight, and a new profession sound nice, but pet talents are the most promising for me.
dan Jul 4th 2008 2:35PM
The way I read the news was that they were HOPEFUL to do these pet talents but they were certainly not a given or a lock for the expansion.
Dan Jul 4th 2008 10:13PM
Since they have announced it during WWI it's very unlikely that they will simply pull the plug on it and go back to training points. They wouldn't have announced it if they weren't reasonably certain they could pull it off.
And the difference between training points and talent trees is more an issue of scale and depth, they aren't so very different from each other when you think about it.
Vlatch Jul 7th 2008 2:41PM
I am extremely excited about these changes. The best announcements seem to be for two classes that I play currently (hunter - main, restoshammy - alt).
I am thrilled that they finally made pets more than an afterthought for a hunter. I selected this class because I thought it would be similar to other RPGs that I've played where hunting down the best pet and training it using other useful abilities you've picked up along the way was what I thought would happen.
I was thinking the elemental summons from FFVII or something of that nature. Killing bosses and having rare hunter pets as drops, or doing involved quest lines for the best pets around would have been an amazing way to really connect the hunter with the pet.
This is truly the next best thing.
ZekeGrimsblade Jul 4th 2008 5:56AM
I just hope this brings a little less Huntard, and a little more Only the Truly Dedicated Hunters aspect about.
Khirkin Jul 10th 2008 9:27AM
Well, what I am anticipating is more of the same. Someone is going to figure out a nice spec for their pet, it'll be posted on their character page on the armory and everyone with that type of pet will have the same spec within 2 weeks. I personally would hope that they won't be posting talent trees, either for characters or pets, once WotLK comes out.
ZekeGrimsblade Jul 21st 2008 4:48AM
I like your idea.