Arcane Brilliance: How to fix Mages

Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.
Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.
Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.
Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.
Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.
Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.
Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.
Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.
Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.
Mages...Mages are Warlocks without pets.
Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.
Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.
After I responded briefly to the WWI class panels at the tail end of last week's column, I received several requests to give the matter more attention. The more I thought about it, the more I agreed with those requests. This matter does need more attention, and even though I'm certain you guys are seriously over-estimating the amount of clout we have with the folks over at Blizzard (the actual amount of clout? None), if there is any chance that someone who can get things done in that company might stumble across this column, I'd be remiss not to give the ongoing problems with Mages the space they deserve.
I'm a Mage. I've been a Mage since I first logged into the game three years ago and have loved being one ever since. I love the idea of Mages, the whole concept behind the role we have to play in the game. We're glass cannons. We're incredibly fragile dealers of death. We aren't built to get close to the action; we dispense our damage from afar, channeling the might of the twisting nether into great orbs of flame and frost and launching them over the helms of the mighty melee classes and into the gaping maw of the dire foe beyond. We know that the trade-off for our mystical prowess is that physically we're the weakest class in the game, and we accept that.
We made that particular deal with the devil at the character creation screen, and have upheld our end of the bargain ever since. When the Rogue sticks stabby things into our backs, we die quietly, because that's what we're supposed to do. In return, we hope that our swift death was preceded by copious amounts of pain inflicted on the Rogue's allies. When the monster breaks our sheep and lumbers over to smack us, we fall without complaint, believing that our death is the price of that top spot on the DPS meter. We trade our blood for power, suffer one extreme to benefit from another.
I'm not trying to be melodramatic about this. If I was, I'd have followed that last paragraph with a line that read something like "But the devil has not upheld his half of the bargain," possibly even made some sort of Faustian reference. I'm not going to do that, because not only would I be inadvertently equating Blizzard with Satan (something I definitely don't want to do), but I'd sound even more stupid than usual (something I also wish to avoid, if at all possible). This isn't an issue that warrants melodrama, frankly. This is a blog column about a character class in a video game, not an infomercial in which Sally Struthers tearfully pleads for your coffee money to save children in Africa. Even so, this happens to be a character class that is important to me, and I'd wager it's also important to most of you who read this column, so forgive me if my tone is somber.
The issue is this: Mages remain the single most delicate class in the game; even Frost Mages compare unfavorably with other DPS classes' similar survivability specs. That's our weakness. Our strength is our DPS output, but it can be bested by no less than 5 other classes at the highest levels of the game as it currently stands. Utility aside, this game we all play boils down to two essential components: how quickly can you kill, and how long can you survive? A Warlock can survive longer than quite a few classes, and can out-DPS all of them in most encounters. A Druid can survive forever, DPS better than some, and even help others survive. A Mage, on the other hand, has the shortest life-span of any class in the game, and is currently not even close to being the best DPS class.
Every other class has something that no other class has, something that sets them apart, makes them unique, a specific role or roles that they can perform better than any other class. Mages have a magical food table. We used to have the most reliable CC in the game, now every class has their own version of it. Our role is absolutely replaceable in every way. Other classes can provide what we provide, and the sad truth is that most of them can provide it better.
This isn't a problem that can be solved by the player base. Telling Mages to "learn to play" isn't going to help anything, because even the best Mages in the game can still be bested on the DPS meters, and be one-shot if they pull aggro on the wrong boss. Telling Mages to re-roll and stop whining is also counter-productive, since we clearly want to continue being Mages, and so are faced with the choice of either voicing our dissatisfaction or living with an underdeveloped class. No, this problem can only be solved by Blizzard.
During the WWI class panels, Tom Chilton was asked a rather pointed question that echoes the sentiments I've expressed here. With every other class able to assume our role and frequently best us at it, and Mages having no truly unique qualities to offer at the highest levels of the game, how did Blizzard intend to reestablish the class as something valuable and worth playing? Chilton's answer was perfect. Mages would be given back their essential hallmark: raw unadulterated damage.
This is exactly what's needed. To offset our unmatched squishiness, we would be given back our status as the kings of damage output. It's the solution to the problem, would re-vitalize the class, and give us back a unique, irreplaceable role in the game. We don't need to be given anything that isn't ours. Other classes can have their Titan Grips and their Demon Forms. We just want to have what's rightfully ours: the highest DPS potential in the game. We don't need to be the best by a large margin, either, just enough that our role is secure. All it would take is a small balance tweak, perhaps to the talent trees, perhaps to our trainable spells' damage potential, perhaps to both. There would be no danger of us replacing the other ranged DPS classes in end-game raids, simply because those classes can and will always be able to offer things we cannot, like rezzes, buffs, healing, utility, and survivability.
But then Chilton backtracked, saying that Mages were intended to be the best at a very specific type of DPS: AoE. The intention seems to be to return us to the being the best class at that particular kind of damage-dealing, but not necessarily overall. In as civil a tongue as I can manage, let me say that no, Blizzard, that is not going to work.
Barring some kind of new and class-altering mechanic that you intend to introduce in the expansion (of which I haven't heard even the slightest rumblings), the only resolution to our ongoing dilemma as a class is an all-encompassing DPS buff that affects Mages across the board. We can ask for nothing less in any sort of good conscience.
Mages are broken.
We need to be fixed.
Please, Blizzard, fix us.
As always, we promise to keep dying when things hit us.
Filed under: Druid, Wrath of the Lich King, (Mage) Arcane Brilliance, Buffs, Classes, Features, Blizzard, Analysis / Opinion, Warrior, Warlock, Shaman, Rogue, Priest, Paladin, Mage, Hunter, Worldwide Invitational






Reader Comments (Page 1 of 12)
Veh Jul 5th 2008 2:12PM
QQ...
l2p, etc.
doyesac Jul 5th 2008 4:14PM
0/10 for creativity.
L2Troll.
Veh Jul 6th 2008 8:24PM
It wasn't a troll, It was my opinion on this epic rant about "WAAAH WAAAAH MY CLASS IZ BROKE".
Clearly Blizzard disagrees. Mages are usable in quite a few excellent Arena compos, and it's not like Mages aren't being taken to raids.
So
QQ, L2P etc.
kamolahy Jul 5th 2008 2:12PM
Oh WOW... just... wow.
You don't expect the biggest World of Warcraft blog to join in on the sad sad QQ fest that the WoW community can tend to be.
You forget that Mages have the best AoE skills in the game. You have multiple outs of root and snare situations. You can sheep for god knows how long.
Listen.. I realize that after the announcement, there wasn't much to say for the mage class. But get off your sad sack and L2 run a respectable publication.
Remember a few things.
1. There's more to be announced, more to be changed, and WOTLK isn't final.
2. I see amazing arena Mages all the time... so it may be just you.
3. You can level wicked fast, so really there's hardly any loss if you get one up and feel underpowered.
4. A lot of classes that have very powerful single abilities lack skills in other areas. JUST LIKE MAGES with their DPS.
I'm for reals pretty damn surprised at this article.
Knucker Jul 5th 2008 5:10PM
Did you notice that the team that Nihilium and SK Gaming brought to kill Kil'jaeden had 0-1 mages in their group and 3 warlocks each? I don't think this is just a lack of good mages.
Xeniast Jul 5th 2008 6:27PM
The best AoE... Ever heard of Seed Of Corruption?
exit stencil Jul 8th 2008 2:45AM
Knucker:
What guilds do at the bleeding edge of new content has almost nothing to do with the game the rest of us play.
Warlocks ISB debuff's synergy with shadow priests VT is primarily responsible for that, since at BT+ warlocks are really nothing more than shadow mages.
Unless you're *writing* the strategy guides on bosskillers, mages ARE fine and are on par with other primary DD classes with minimal raid/party utility and depending on the guild will have an average of two per raid. (warlocks, rogues, mages, hunters [though even they have the BM party-wide damage buff]).
amasen Jul 10th 2008 1:05PM
Have you ever seen a warlocks damage output from Mount Hyjal?
Mages are not the kings of AoE... Not by a mile. AoE is mana intensive... Warlocks have an unlimited amount via their healers. Mages are limited by cooldowns and potions. Going OOM after casting a spell 10 times does not lead to high damage, it leads to incredibly low damage over the course of a fight.
Mage has 2 forms of ranged aoe (1 fire, 1 frost) and 5 forms of melee range AoE (4 of which are on CD's). Of all of these forms of AoE, only 2 are really spamable.
Of the 3 forms of AoE without Cooldowns only 2 are truely spamable.
Flamestike leaves a DoT on the ground preventing subsequent casts from stacking on each other. This is not spamable
Blizzard is terribly expensive and cannot crit. 1645 mana for 8 seconds of mediocre AoE? No thanks... going OOM in under a minute is not really that great of an idea.
Arcane explosion: The only truely spamable AoE spell mages have... And it puts them in melee range and 110% of aggro (not 130% like being at range)... Squishiest class in the game... Mixed with lower Aggro threshold... Mixed with being in ranged of large groups of monsters... Yes... that is a great idea...
Mages need ranged aoe and a way to return their mana after using it. Because going OOM after 30 seconds generally leads to piss poor damage... To be a master of AoE you need intelligent Targeting (SoC?), not a circle that you cast on the ground and hope that mobs stay in, but a way to keep the damage on targets... And you need a way of keeping range so that if/when you pull aggro you have time for you and your healers to react...
RG-Rhodin Jul 13th 2008 11:23AM
I love all these other classes telling us how to playour Mages.
Amasen nailed it re: AoE. Print it out, and send copies to Blizzard, cause they do not have a clue it seems.
You want to make us Leets of AoE, Blizz? Give us a distance AoE that frakkin' STUNS. Put it on a cool down so we can't spam it, and make it take a decent amount of mana. That would keep enemies at a distance in pve AND help us be more useful in pvp and raids.
And as for DPS, Mages should be the rogues of ranged DPS. We should be able to stun, beat the crap out of someone, and match those bloodthirsty little buggers in the top of the DPS charts.
leapra Jul 5th 2008 2:12PM
For real. I love being a mage its my style of play. But if I have to spend all my time wondering if my death is around the corner it doesnt make the game fun. Give us a hand blizzard :P
Toto Jul 5th 2008 4:11PM
If you think mages are bad, try playing a paladin. I have both, and all I have to say is, you have nothing to whine about
Jacobey Jul 19th 2008 1:14AM
Exactly, you who think we are only QQing have clearly not played a mage.
Warlocks have the best AoE,
Rogues have best dps,
Everyone has their own CC,
and mages wear paper armor.
The game should be rock paper scissors, but we're like "kids bop", we always lose...
Christian do NOT be discouraged by everyone calling us crybabies. The truth is, when hunter were going to get insta-scare beast, druids cried SO hard. And it got nerfed.
Maybe we just need to tell Blizzard "Hey, Chilton! Why do you keep kicking us in the groin like this?"
I'm tired of being the Glass-Flyswatter instead of the Glass-Cannon.
Navek Jul 5th 2008 2:15PM
I think this is the most well written piece on this site that I've ever read. And I agree 100% - being a mage myself, I'm finding our class to be quite lacking lately.
Cheers! And hopefully something actually happens by the time Wrath pops out.
dan Jul 5th 2008 5:01PM
Have you guys not even looked at the proposed talents and skills for mages in wotlk? Your damage coefficients are going through the roof. I don't know a single warlock that isn't re-rolling a mage right now because of it. Mages are getting fixed. You're going to reclaim your aoe damage title from locks. All will be well.
Thorn Jul 5th 2008 5:50PM
@dan:
That may be true. But they did similar things for TBC, then promptly nerfed the mages because lots of other classes whined about mages being too good. So it may be a good sign for mages, but it's also a bad omen.
Jacobey Jul 22nd 2008 6:30AM
@dan
I'll be willing to believe Warlocks are re-rolling when someone tells me why Demonform and AoE Shadowbolts aren't better than any AoE we will be able to muster.
Living Bomb? Haha yeah. Right.
Xtazey Jul 5th 2008 2:18PM
Well, dont think that they're broken as much as other classes are overpowered. A well equipped and intelligent mage can dish out quite a lot of dps, 2600-3000 was the biggest one I've seen, which is far from broken.
Sonmerlong Jul 14th 2008 8:42AM
Ya, our highest DPS in MH and BT is a well geared arcane mage, 20% behind him are a couple of warlocks then a couple of rogues/fire mages.
How is this broken DPS?
Or are a bunch of people with improperly itemized gear a bit upset.
Get your T5 two set, stack spirit, int, and haste.
Spam arcane blast.
Then see where you stand.
William Jul 17th 2008 2:55PM
My shaman does more damage than that mage you just mentioned... 2600-3K? my shaman does that blindfolded facing the wrong direction. Of course he promptly gets stunlocked and dies just like a mage, but that's not the point. I play both Mage and Shaman.. my shaman does more damage so I can't wait till the Hex CC comes... unless they fix mages my shaman will get ALL the playtime.
hellshire Jul 5th 2008 2:19PM
Wait you guys deserve the highest dps potential because your squishy? You claim that mages bring absolutely nothing to a raid but then you go on to mention sheep (which is the most reliable CC in the game and practically a must for trash clears), Arcane Brilliance (not outstanding but still it's a buff) AND food tables (saving the raid lord only knows how much on food and drink each raid)?!
Roll a rogue and see what it's like to bring absolutely nothing to a raid except high dps... and be just as squishy.*
The best way to fix mages is to give them something that differentiates them from destro warlocks... or tone down destro locks in some degree. (probably Seed of Corruption)
The days of rolling ignites are over, deal with it.