Arcane Brilliance: How to fix Mages

Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.
Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.
Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.
Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.
Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.
Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.
Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.
Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.
Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.
Mages...Mages are Warlocks without pets.
Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.
Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.
After I responded briefly to the WWI class panels at the tail end of last week's column, I received several requests to give the matter more attention. The more I thought about it, the more I agreed with those requests. This matter does need more attention, and even though I'm certain you guys are seriously over-estimating the amount of clout we have with the folks over at Blizzard (the actual amount of clout? None), if there is any chance that someone who can get things done in that company might stumble across this column, I'd be remiss not to give the ongoing problems with Mages the space they deserve.
I'm a Mage. I've been a Mage since I first logged into the game three years ago and have loved being one ever since. I love the idea of Mages, the whole concept behind the role we have to play in the game. We're glass cannons. We're incredibly fragile dealers of death. We aren't built to get close to the action; we dispense our damage from afar, channeling the might of the twisting nether into great orbs of flame and frost and launching them over the helms of the mighty melee classes and into the gaping maw of the dire foe beyond. We know that the trade-off for our mystical prowess is that physically we're the weakest class in the game, and we accept that.
We made that particular deal with the devil at the character creation screen, and have upheld our end of the bargain ever since. When the Rogue sticks stabby things into our backs, we die quietly, because that's what we're supposed to do. In return, we hope that our swift death was preceded by copious amounts of pain inflicted on the Rogue's allies. When the monster breaks our sheep and lumbers over to smack us, we fall without complaint, believing that our death is the price of that top spot on the DPS meter. We trade our blood for power, suffer one extreme to benefit from another.
I'm not trying to be melodramatic about this. If I was, I'd have followed that last paragraph with a line that read something like "But the devil has not upheld his half of the bargain," possibly even made some sort of Faustian reference. I'm not going to do that, because not only would I be inadvertently equating Blizzard with Satan (something I definitely don't want to do), but I'd sound even more stupid than usual (something I also wish to avoid, if at all possible). This isn't an issue that warrants melodrama, frankly. This is a blog column about a character class in a video game, not an infomercial in which Sally Struthers tearfully pleads for your coffee money to save children in Africa. Even so, this happens to be a character class that is important to me, and I'd wager it's also important to most of you who read this column, so forgive me if my tone is somber.
The issue is this: Mages remain the single most delicate class in the game; even Frost Mages compare unfavorably with other DPS classes' similar survivability specs. That's our weakness. Our strength is our DPS output, but it can be bested by no less than 5 other classes at the highest levels of the game as it currently stands. Utility aside, this game we all play boils down to two essential components: how quickly can you kill, and how long can you survive? A Warlock can survive longer than quite a few classes, and can out-DPS all of them in most encounters. A Druid can survive forever, DPS better than some, and even help others survive. A Mage, on the other hand, has the shortest life-span of any class in the game, and is currently not even close to being the best DPS class.
Every other class has something that no other class has, something that sets them apart, makes them unique, a specific role or roles that they can perform better than any other class. Mages have a magical food table. We used to have the most reliable CC in the game, now every class has their own version of it. Our role is absolutely replaceable in every way. Other classes can provide what we provide, and the sad truth is that most of them can provide it better.
This isn't a problem that can be solved by the player base. Telling Mages to "learn to play" isn't going to help anything, because even the best Mages in the game can still be bested on the DPS meters, and be one-shot if they pull aggro on the wrong boss. Telling Mages to re-roll and stop whining is also counter-productive, since we clearly want to continue being Mages, and so are faced with the choice of either voicing our dissatisfaction or living with an underdeveloped class. No, this problem can only be solved by Blizzard.
During the WWI class panels, Tom Chilton was asked a rather pointed question that echoes the sentiments I've expressed here. With every other class able to assume our role and frequently best us at it, and Mages having no truly unique qualities to offer at the highest levels of the game, how did Blizzard intend to reestablish the class as something valuable and worth playing? Chilton's answer was perfect. Mages would be given back their essential hallmark: raw unadulterated damage.
This is exactly what's needed. To offset our unmatched squishiness, we would be given back our status as the kings of damage output. It's the solution to the problem, would re-vitalize the class, and give us back a unique, irreplaceable role in the game. We don't need to be given anything that isn't ours. Other classes can have their Titan Grips and their Demon Forms. We just want to have what's rightfully ours: the highest DPS potential in the game. We don't need to be the best by a large margin, either, just enough that our role is secure. All it would take is a small balance tweak, perhaps to the talent trees, perhaps to our trainable spells' damage potential, perhaps to both. There would be no danger of us replacing the other ranged DPS classes in end-game raids, simply because those classes can and will always be able to offer things we cannot, like rezzes, buffs, healing, utility, and survivability.
But then Chilton backtracked, saying that Mages were intended to be the best at a very specific type of DPS: AoE. The intention seems to be to return us to the being the best class at that particular kind of damage-dealing, but not necessarily overall. In as civil a tongue as I can manage, let me say that no, Blizzard, that is not going to work.
Barring some kind of new and class-altering mechanic that you intend to introduce in the expansion (of which I haven't heard even the slightest rumblings), the only resolution to our ongoing dilemma as a class is an all-encompassing DPS buff that affects Mages across the board. We can ask for nothing less in any sort of good conscience.
Mages are broken.
We need to be fixed.
Please, Blizzard, fix us.
As always, we promise to keep dying when things hit us.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Blizzard, Features, Classes, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Worldwide Invitational
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Reader Comments (Page 2 of 12)
Clevins Jul 5th 2008 4:25PM
This.
At least since Blizzcon they'ev been clear about this - mages and rogues are pure dps classes. The differentiation is that a mage gets to be ranged and should be the best multitarget dps. But the rogue is intended to be the best single target dps in the game.
Think about it - if you were the best dps period... single and multi-target... why would anyone bring a rogue? Why have a melee class that has to worry about close boss AOE (from the whirlwind that the second boss in Arc does, to Prince's Shadow Nova on...) when you could bring a ranged class with CC that's renewable in combat, that buffs, tat provide food and water for the raid... ?
right - you wouldn't. In almost all cases can think of if you can bring a ranged class that does the same or more damage on a boss as well as trash packs you'd do that.
Mages definitely deserve some dps love, but to argue that they should top the meters in all phases of all encounters is ludicrously self-involved.
Thorn Jul 5th 2008 5:56PM
Clevins is right, and I doubt any mage would say we need to be tops over rogues. Each class has its role, and each should be best at it, because that's really all they do.
phlipy Jul 6th 2008 11:52AM
I could not agree more with Clevins and Thorn. You have simply more insinght in class issues and characteristics than the author of this article though he is right in so far that blizzard needs to shape the mages role (higher dps, unique in providing buffs and cc).
Kieran Jul 7th 2008 7:20AM
Speaking as a mage - I'm happy to be beaten in single-target DPS by rogues, and I'm happy with the AoE kingship so long as I'm still competitive with locks when it comes to single-target, and the AoE is useful in several BOSS encounters, not just trash.
At the moment however I'm rerolling (from PVE/A to PVP/H) with a view to switching mains when WotLK hits - and I'm rolling a lock. I don't know yet if I'll roll another mage too.
S?rtogg Jul 8th 2008 4:30PM
can't agree more
Eamara Jul 5th 2008 2:20PM
Sort of. I fully agree that mages should get a buff to their damage output; as it is right now they simply trail behind Warlocks, Rogues and Hunters, there's just no competition. However, I do not agree that Mages should get the top spot. So which class should?
None. Out of those 4 classes (the 4 pure DPS classes, who no matter which way they spec are still DPSers), there should be no clear winner in the damage charts. In other words:
A decent warlock will always beat an average mage.
A decent mage will always beat an average hunter.
A decent hunter will always beat an average rogue.
A decent rogue will always beat an average warlock.
As it is right now, a decent mage still loses to an average warlock/rogue/hunter, which is certainly wrong. So yes, mages need a buff, but no, they shouldn't top DPS charts. All 4 should be capable of that, depending on the gear and skill of the individual.
hellshire Jul 5th 2008 2:50PM
Nah, you have to think about it in terms of raid balance.
Mages bring food/sheep/AI. Properly specced hunters bring a 4% damage boost to the groups damage. Warlocks bring utility curses and rogues bring nothing.
If you were to put them on even grounds it would likely to be beneficial to stack a certain class and forsake the rest, which is exactly what blizz doesn't want.
namralaks2001 Jul 5th 2008 2:29PM
Tom 'Kalgan' Chilton is a shameless liar, "jaw-drapping dps" ring a bell?
And now warlocks are getting blink, hunters are getting a better invisibility and we're going to the crapper.
Damon Jul 5th 2008 2:21PM
The idea that spell-slinging mages/wizards/evokers/whatever are best at AoE damage makes sense on one level or anoether. After all, they're the ones that throw the fireballs that explode in pretty little light shows. But currently, the game's all about hitting a raid boss with everything you've got. So if mages don't have that, what do they?
If you ask me, EVERY raid boss ever should come with adds. Hell, every BOSS ever should come with adds. Tons of them. And instances should have groups of mobs of around 20 instead of 5. MAybe more.
Why do i say that? Because we're supposed to be heroes. We should be throwing random, nameless thugs like "coilfang myrmidon" or "Bonechewer ripper" around like they're nothing. The only advantage they have is numbers, and they should press it instead of stupidly hanging around while we slaughter their friends four meters away.
And that would vindicate mages as blower-uppers. Sure, the rogues might be taking down the big baddy with those sneaky little daggers (Maces) of theirs, but who can say the mages aren't having fun when they fry twelve of the guy's minions at once?
Need proof of how fun it can be? Mordesh fire-eye. Best boss fight ever. That or the steps in zul'farrak.
Of course, then mages would be OP. They'd burn through trash mobs like... An industrial burner. Through trash. But that's fixable, make it so AoE's have a total damage cap or a semi-limited amount of total targets.
NPCs tell me i'm a hero, but that's not enough. I want to tear whole armies of enemies at once. I want to blast them with lightning, i want to smash them with windfury, and if that mage pulls too much aggro from reducing a cluster of them to ash then maybe i'll throw him a healing wave.
LESSER healing wave of course.
Wolftech Jul 5th 2008 3:30PM
AOE DOES have a damage cap. I see it every Kara Trash pull when the pallys grab all the Opera audiance at once.
Damon Jul 5th 2008 3:40PM
Yeah, i kinda realized that just as i pressed "Add your comments"
Doesn't change my point.
Also, i write too many commas.
hoeding Jul 5th 2008 4:07PM
Maybe you need to pay a visit to Mt Hyjal.
Jordrah Jul 5th 2008 4:11PM
sounds like you want to play diablo...
jbodar Jul 8th 2008 4:34PM
@ Jordrah
Seriously. It annoys me when people cry that WoW is not like some other game with completely different mechanics, especially when Blizzard already makes a game just like that.
I mean, I want to play D3 real bad too, but I still enjoy WoW's gameplay for what it is.
Todd Jul 5th 2008 2:23PM
I agree with everything this post has to say.
Heedmycall Jul 5th 2008 2:24PM
WOW.
L2P seriously,and stop QQing.
Whining or complaining about the game isnt wrong,some classes do have problems but MAGES ?
If there is 1 class that has been 100 balanced for most of the game,its mages.They really are fine.
Ret pallys QQing about their SP problems was ok,when druids cry about no WF in cat form its ok,even warlocks crying about the lack of escape mechanics is somewhat ok.
Mages are one of the greatest clases in WOW atm,amazing in every type of PVP,the most wanted 5man dps and great in raids too.Simply making them do more dps than anyone else would be a big mistake in times where what we want is balance.
The only thing they can really demand to blizz is how they got 1 over amazing pvp spec 1 good pve spec and 1 filler.
namralaks2001 Jul 5th 2008 2:31PM
You are so stupid you obviously dont play a mage and dont know what the hell this is aboiut ,, if we are perfectly balanced why is it that according to blizzard themselves we have 8.7% representation in 2v2 arena , where 100% is an expected number for everycclass, yes u read it right , the mage representation is 1/12th of what it should be and you're saying we're balanced? stfu retard
bumble Jul 5th 2008 3:08PM
namralaks2001: as blizzard themselves stated, there is no and never will be any balance in 2vs2, what counts is 5vs5 and PvE where mages are fine. Which makes you an utter idiot. l2p and all that.
Louis C. Jul 6th 2008 5:33AM
Mages are not fine in raiding. I've been in endgame raiding guilds. They only bring 2 mages tops, because we simply aren't needed. And even then, our best mage and I always trail behind the warlocks, hunters, and rogues. It's just how it is at the moment.
Yes, rogues are understandable, but Warlocks? Hunters? Really now.
In 5-man groups, sure, we're just as good as any other class. In 10-man raids we're fine as well. Once you get to 25-man content past Gruul, we're pretty much screwed. In my last guild we had 5 mages fighting for a raid spot. There were only 2 mage slots, and they only *really* wanted to bring one.
exit stencil Jul 8th 2008 2:27AM
Louis C:
Two mages to a 25 man raid huh?
Let's see... let's assume you have three tanks (feral off tank, maybe a warrior or paladin off tank): 22
Nine healers (avg between 8-10): 13
13 pure DPS spots.
DPS/Utility DPS classes: Ret paladin, enhancement shaman, elemental shaman, shadow priest, hunter, mage, warlock, rogue, balance druid... and that's assuming that your dps warrior and feral druid are already in the tanking category.