Arcane Brilliance: How to fix Mages

Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.
Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.
Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.
Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.
Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.
Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.
Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.
Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.
Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.
Mages...Mages are Warlocks without pets.
Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.
Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.
After I responded briefly to the WWI class panels at the tail end of last week's column, I received several requests to give the matter more attention. The more I thought about it, the more I agreed with those requests. This matter does need more attention, and even though I'm certain you guys are seriously over-estimating the amount of clout we have with the folks over at Blizzard (the actual amount of clout? None), if there is any chance that someone who can get things done in that company might stumble across this column, I'd be remiss not to give the ongoing problems with Mages the space they deserve.
I'm a Mage. I've been a Mage since I first logged into the game three years ago and have loved being one ever since. I love the idea of Mages, the whole concept behind the role we have to play in the game. We're glass cannons. We're incredibly fragile dealers of death. We aren't built to get close to the action; we dispense our damage from afar, channeling the might of the twisting nether into great orbs of flame and frost and launching them over the helms of the mighty melee classes and into the gaping maw of the dire foe beyond. We know that the trade-off for our mystical prowess is that physically we're the weakest class in the game, and we accept that.
We made that particular deal with the devil at the character creation screen, and have upheld our end of the bargain ever since. When the Rogue sticks stabby things into our backs, we die quietly, because that's what we're supposed to do. In return, we hope that our swift death was preceded by copious amounts of pain inflicted on the Rogue's allies. When the monster breaks our sheep and lumbers over to smack us, we fall without complaint, believing that our death is the price of that top spot on the DPS meter. We trade our blood for power, suffer one extreme to benefit from another.
I'm not trying to be melodramatic about this. If I was, I'd have followed that last paragraph with a line that read something like "But the devil has not upheld his half of the bargain," possibly even made some sort of Faustian reference. I'm not going to do that, because not only would I be inadvertently equating Blizzard with Satan (something I definitely don't want to do), but I'd sound even more stupid than usual (something I also wish to avoid, if at all possible). This isn't an issue that warrants melodrama, frankly. This is a blog column about a character class in a video game, not an infomercial in which Sally Struthers tearfully pleads for your coffee money to save children in Africa. Even so, this happens to be a character class that is important to me, and I'd wager it's also important to most of you who read this column, so forgive me if my tone is somber.
The issue is this: Mages remain the single most delicate class in the game; even Frost Mages compare unfavorably with other DPS classes' similar survivability specs. That's our weakness. Our strength is our DPS output, but it can be bested by no less than 5 other classes at the highest levels of the game as it currently stands. Utility aside, this game we all play boils down to two essential components: how quickly can you kill, and how long can you survive? A Warlock can survive longer than quite a few classes, and can out-DPS all of them in most encounters. A Druid can survive forever, DPS better than some, and even help others survive. A Mage, on the other hand, has the shortest life-span of any class in the game, and is currently not even close to being the best DPS class.
Every other class has something that no other class has, something that sets them apart, makes them unique, a specific role or roles that they can perform better than any other class. Mages have a magical food table. We used to have the most reliable CC in the game, now every class has their own version of it. Our role is absolutely replaceable in every way. Other classes can provide what we provide, and the sad truth is that most of them can provide it better.
This isn't a problem that can be solved by the player base. Telling Mages to "learn to play" isn't going to help anything, because even the best Mages in the game can still be bested on the DPS meters, and be one-shot if they pull aggro on the wrong boss. Telling Mages to re-roll and stop whining is also counter-productive, since we clearly want to continue being Mages, and so are faced with the choice of either voicing our dissatisfaction or living with an underdeveloped class. No, this problem can only be solved by Blizzard.
During the WWI class panels, Tom Chilton was asked a rather pointed question that echoes the sentiments I've expressed here. With every other class able to assume our role and frequently best us at it, and Mages having no truly unique qualities to offer at the highest levels of the game, how did Blizzard intend to reestablish the class as something valuable and worth playing? Chilton's answer was perfect. Mages would be given back their essential hallmark: raw unadulterated damage.
This is exactly what's needed. To offset our unmatched squishiness, we would be given back our status as the kings of damage output. It's the solution to the problem, would re-vitalize the class, and give us back a unique, irreplaceable role in the game. We don't need to be given anything that isn't ours. Other classes can have their Titan Grips and their Demon Forms. We just want to have what's rightfully ours: the highest DPS potential in the game. We don't need to be the best by a large margin, either, just enough that our role is secure. All it would take is a small balance tweak, perhaps to the talent trees, perhaps to our trainable spells' damage potential, perhaps to both. There would be no danger of us replacing the other ranged DPS classes in end-game raids, simply because those classes can and will always be able to offer things we cannot, like rezzes, buffs, healing, utility, and survivability.
But then Chilton backtracked, saying that Mages were intended to be the best at a very specific type of DPS: AoE. The intention seems to be to return us to the being the best class at that particular kind of damage-dealing, but not necessarily overall. In as civil a tongue as I can manage, let me say that no, Blizzard, that is not going to work.
Barring some kind of new and class-altering mechanic that you intend to introduce in the expansion (of which I haven't heard even the slightest rumblings), the only resolution to our ongoing dilemma as a class is an all-encompassing DPS buff that affects Mages across the board. We can ask for nothing less in any sort of good conscience.
Mages are broken.
We need to be fixed.
Please, Blizzard, fix us.
As always, we promise to keep dying when things hit us.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Blizzard, Features, Classes, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Worldwide Invitational
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Reader Comments (Page 3 of 12)
S?rtogg Jul 8th 2008 4:24PM
Don't make your life miserable by making yourself think you're weak. That's not helping anything. Look at your strengths instead.
I agree that mages need to be fixed in PvP. Go QQ about it, but don't you dare say mages are weak in PvE. As a warrior tank, I love to have a mage more than any dps class:
The UTILITY you bring is truly amazing:
-- The best CC.
Just look at polymorph: every single 5-man: (MgT, mage = must have) and every raid except Kara. Then there's Frost Nova, CoC, Blink, even Frostbolt, a ranged slow, imba.
-- Arcane Intellect
More important than MotW
-- Counterspell & Decurse
I'm dying for a ranged interrupt when there's no mage around.
-- Food and portals hell ye
-- Very decent AoE, either frost or fire.
-- I know you damage junkies can never get enough, but a mage's damage is nowhere weak. Rogues eventually scale better with gear, but before they have the super awesome gear, you mages pwn them big time.
- Leveling a mage is a joy. Try a melee class, their damage is so dependent on their weapon(s).
From my perspective the post missed some key points describing the classes.
Rogues - Bring nothing to the group except a too short sap.
Priest - Shadow damage is less than any dps class, including mages. Their strength is the mana regen. Priest die at least as fast as mages, as they have little CC.
Hunters - Provide very little in the end game except misdirect and perhaps exposure weakness. 1 is enough.
Paladins - No mention of Blessings :S
Shaman - Best party buffs, Totems and Bloodlust. Stuff one in every group. High end game demand.
In short, mages are fine, don't think so bad of yourselves.
Shalmaneser Jul 5th 2008 2:26PM
I've played a mage for quite a long time now also and I'm so sick to death of all the complaining. Whoever is top DPS at the very top raid levels in the game is subject to constant change due to gear and spell interaction. Every class has their time at the top of the heap and then falls off again.
What makes mages different in groups is that we have the single strongest CC in the game. Even with more classes getting CC none really compare to sheep. Sheep works on a wide variety of targets and can be recast an unlimited number of times during combat. Our buff and other utlity things are also nice but not class defining.
So this week warlocks out dps us. Not even blizzard can tell right now who will be top dps in WotLK. and the idea that we have to out dps all other classes is ridiculous. What we bring is top end damage and supiorer CC.
My main problem though is just hearing more people chime into this "oh poor mages" complaints thats going around. It just serves to demoralize the mage comunity as a whole. If you look at the WoLK talent leaks you'll see some truely impressive addtions eshpeshally to survivablity. Just stop complaining and enjoy the game.
p.s. sorry about the spelling I'm at work.
Jeff Jul 5th 2008 2:26PM
l2p silly mage
but really, I don't play a mage but don't think they need any help for what I've seen.
Jeff
http://www.wowdungeon.com
Azrahel Jul 5th 2008 2:37PM
I want to prolog this comment by saying that I am a paladin a class that really is pretty broken, by saying I feel your pain but you are not broken.
Just to add the prospective of a non mage to this discussion. You say you don't want to be melodramatic but that is exactly what you are doing. You are basically crying because you arent the best damage class in the game any more. Well guess what thats not really a game breaking problem.
Any class will be one shot in a raid if the pull aggro and If you are trying to tell me that you are getting destroyed in pvp then I am sorry learn to play. A good frost mage will be nearly untouchable by any melee class in pvp if you are getting cought and hit more than once its your fault.
I am not trying to troll here but this entire post just sounds like a rich kid crying because they got the new i-phone after every one else. You still have it but "I wanted it first!!! " /whine. Should you be able to be a warlock in pve dps?.. Probably .. do mages need a very slight single target dps buff ? Yes... But come on there are no completely broken classes in this game shaman are broken in pvp, holy paladins are broken in pvp (maybe pve too) Mages are not broken or under powered, warlocks are just over powered. and Rogues are not casters dont compare your damage to theirs.
Mellth Jul 5th 2008 2:47PM
A good frost mage can avoid a warriors intercept? A good frost mage can get out of a rogues stun with a blink, only to be shadow-stepped (ya ya, subtlety spec, we get it) and stunned again, but they can get out of that? Right? With the rogues 70% increased speed too? Paladins, give me a break. Ret's a joke and needs to be fixed, absolutely. You're still the best AoE tank and a killer healer for PvE AND PvP.
Kathoz Jul 5th 2008 2:51PM
Actually, this is exactly what I meant.
There are classes that need love way more than mages.
The way you are making it look like you can't do any DPS at all and die at the slightest touch is just ridiculous.
Survivability does not mean a lot to a DPS class in raids. In pvp - Ice Block, Shield, etc. Try playing the "strongest, most durable melee class" - warriors, who get totally destroyed by mages.
Sigh -__- I think I'm just a bit biased at how this post tries to imply mages are weak and underpowered, which is very far from the truth.
namralaks2001 Jul 5th 2008 4:09PM
Wait you dont plaay a mage then how the hell can you dsay we arent broken huh? YOu dont know what you are on about and you ARE trolling so shut up.
I dont play a paladin but I dont go around and say qq more for not being viabblie in 2's coz ur fine in 5's when you whine so shut up, hate all u fuckers thinking mages arent broken when you dont know the first thing about us except oooh u dnt do dmg nemore qq stfu.
Fraufrau Jul 5th 2008 3:59PM
Kathoz... if you're tired of getting owned my frost mages in pvp then perhaps you should learn to... wait for it... Spell Reflect! zomg nowai!
Put on your shield and lol your arse off as you send all their frost bolts right back at them - even funnier if frostbite proc's on their followup ice lance and they nearly kill themselves.
I agree that mages need to be improved in relation to other classes but i wouldn't say they're broken - they still do everything Blizzard said they should, just so happens some other classes do most of them a little better.
I can relate... my main is an enhancement shaman, also have a feral druid (try pvping with them and see what it feels like to be underpowered in arena) and just got a mage to 70.
Kathoz Jul 6th 2008 4:00AM
Ever heard of Ice Lance? Or cancelling the cast?
http://www.wowhead.com/?spell=30455
Spell Reflect is basically useless against a good mage. It's godly, granted, against a bad one. Though seeing that it works most of the time, I'd have to think that there are more bad mages than good ones.
namralaks2001 - I'm going to ignore your pathetic attempt at swearing us off ("He doesn't share my opinion so he must be an idiot!"). People tend to be too much self-involved with the main class they play. Mages are by far not the most broken class in the game, don't overstate it.
Jacobey Jul 22nd 2008 6:30AM
Look Az. I'm tired of people like you posting saying we're crybabies and basically saying "You've got it good compared to me"
You're totally covering your eyes.
If you're angry because pallies are gimped in Holy and Ret, I feel your pain man, I really do.
But we mages are gimped in every tree. If Kalgan is using all of our nutsacks as speed bags, we can't be like "Man, I guess I'll just go frost spec and bite the bullet..."
We have no where to turn, you can at least go Prot, (Which I dare say some of you need to, the lack of tanks problem is getting annoying..) we just have to make up for it in skill...
Hevnlyst Jul 5th 2008 2:43PM
The mage-warlock comparison is correct, warlocks due produce more single target and aoe dps at this point in the game. PvP wise, both classes are rather durable in my opinion. Warlock's are survivable; with a healer behind them. Assuming equal gear level in a 1v1, a warlock will almost always lose to a rogue. The comment that mages die quietly to rogues it an utmost lie, because I have played a geared mage in pvp, and to be able to blink out of stuns is ludicrous imo. If a warlock's trinket is down, then he eats it. And hard. Plus you can kill a warlock's pet, reducing both the survivability and dps of sl/sl locks. Mages can become invulnerable for however many seconds ice block lasts, and then do it 30 secs later if they wish. But damn that CloS. :\
Kathoz Jul 5th 2008 2:45PM
While I can't say much about how Mages are underpowered in late game (seeing as I never played one seriously), I'd like to call you out on a few on your points.
You say that "every class has their own version of it (CC)". I'd like you to tell me what CC Paladins, Warriors, Shamans, Priests (Shackle only works in like 2 instances), Druids have in PVE. Also, don't even compare Sheep to, lets say, Freezing Trap or Sap. Mages are still the kings of CC, no mistake about that. I am personally a tank (Warrior) and I would nearly always prefer another mage instead of a Rogue or a Warlock in instances that require heavy CC.
Don't forget that Mages are rather popular in the arena and do really well.
I also don't get this whole "Mages should do the most DPS" thing. Why? Why not warriors? Or Ret Paladins? Or Hunters? Or Warlocks? Every class is supposed to bring about the same amount of Raid Damage and Utility. What raid utility do Rogues bring? You atleast give a raid buff and CC against trash.
Yes though, Mages have fallen short in terms on AOE Dps to warlocks ("Spam seed!") and that needs to be adressed.
TL;DR version: Less QQ, More pewpew
Mellth Jul 5th 2008 2:54PM
Rogues bring non-mana dependent melee DPS. I suppose you could say Warlocks do too, in a odd way.
Anyway, why not Warriors? They are still the single best tank and a good DPS warrior can take down a mage relatively easily. Why not a Paladin? They're the only healers that can wear plate, they're the best SINGLE target healer and the best AoE tank. I love a tank that can handle multiple mobs. Warlocks bring pets, multiple CC's , SURVIVABILITY up the ass, a endless pool of mana, the best AoE attack in the game, etc, etc.
Mages, Sheep, Arcane Brilliance, and food. None of which is REALLY all that important. Don't get me wrong, polymorph is GREAT for 5-mans, but in a raid? Chances are, you've got CC covered. We signed up for a class that was designed around complete and total raw DPS. Not to be a vending machine.
Roxton Jul 6th 2008 12:55AM
"Every class is supposed to bring about the same amount of Raid Damage and Utility."
Wrong, sir. Wrong, incorrect and erroneous, to name but three.
There are pure classes and there are hybrid classes. Pure classes should be the best at what they do. Hybrid classes should be Jack of all trades, master of none, but have some utility that makes them worth taking anyway. An elemental shaman should not be able to out-damage a mage. QED.
If you go back to the original WoW manual, you will find the following sentence: "The mage is the master of dealing damage, approached only by the rogue."
The reason for this is simple. Mages are glass cannons, rogues are not. Survivability DOES matter in a PvE environment, and even more so in a PvP environment. Warlocks, hunters and rogues all have much greater survivability than mages, and so they should do less damage. But they don't.
So if a mage's role in the game is to provide damage, and to do it better than anyone else, and we are not doing that, then I think you can say that the class is not fufiling it's purpose. And that's when you say a class is broken.
Kathoz Jul 6th 2008 4:00AM
Roxton, what I meant was, if a class brings a lot of damage to a raid (lets say, rogue), it should bring very little utility (and indeed, rogues are often a burden on the raid due to being melee dps), whereas if a class brings a lot of utility (I.E. Shamans), it should bring less damage, to balance it out.
Mellth, what you said is mostly true, however, the viability of other trees brings nothing to DPS trees of those classes. If I am about to DPS on my warrior, I don't really care if I'm my class is the best tank class (which might not even be true, considering both Paladins and Druids have their own special "ez mode" encounters and fare rather well in other fights). Also, I do not mean to say that Warriors are underpowered, but how do you imagine a good warrior taking down a good mage? We can only intercept so much, you know. And I accept that, WoW is Rock-Paper-Scissors on steroids, after all.
Yes, true, Warlocks are buffed Mages atm (with different spell animations and colors), but where did I deny it? So the only issue is not that Mages are underpowered (which they are not compared to other classes tbh), but that Warlocks are overpowered in PVE, don't you think?
exit stencil Jul 8th 2008 2:10AM
Mellth:
Polymorph is used on trash in Sunwell.
The assumption that CC is "covered" automatically in a raid makes no sense.
Pets are sacrificed for their buff and bring no additional utility to the warlock. Warlocks banish far less frequently than polymorph is used in any instance, and fear is rarely if ever used. Ice block > any form of destruction warlock survivability.
Where does all this warlock-envy come from? Mount Hyjal Seed of Corruption Trash DPS numbers?
Scorp Jul 5th 2008 2:53PM
I agree with this post 100%.
The game is not based on aoe, unless you are leveling, and 95% of the bosses are not based on aoe. So... why are mages used for minimalistic fights? Second, mages are given fireball / frostbolt, and i dont know bout you but i think thats an intimidating name for a spell that only deals like 60% of it's name's worth of intimidation.
"L2P" seems like a thing that people who havnt played a mage much would say, since it is a fact that if you have a T6 Mage, T6 Rogue, T6 Hunter and T6 Lock with equal knowlage of their class, Mages would always be some where at the bottom. With the same case, Mages would also be the "squishiest" soo... what's the mage's streangth other than making water and portals? Aoe? (aka 5% of raid content?)
If the story didnt go like this, You wouldnt see only 1 maybe 2 mages in a raid group of a higher end guild (Nihilum, SKgaming etc...) Nor would you see minimal or close to nothing mages on high pvp rankings.
Aaron Jul 5th 2008 4:51PM
OK so-- I just want to set the record straight on hunters. We can't pump out "top tier DPS" if it's our pet that is tanking. We draw aggro in about 5 shots. even if we wait for the pet to tank for about 30 seconds before starting in, we'll draw aggro in less than 10 seconds.
Just wanted to make that clear.
Roxton Jul 6th 2008 12:55AM
Actually, if you attempt to do any high end raiding, you'll find that hunters are doing incredible damage. This is partly due to hunters being "broken" in arenas - instead of fixing their basic issues, Blizzard just buffed their damage, which has had serious PvE repercussions.
Aaron Jul 6th 2008 9:36AM
Way to not read my post! Was I talking about raiding? I was talking about when my pet is tanking, which is what the OP was talking about.