Arcane Brilliance: How to fix Mages

Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.
Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.
Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.
Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.
Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.
Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.
Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.
Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.
Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.
Mages...Mages are Warlocks without pets.
Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.
Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.
After I responded briefly to the WWI class panels at the tail end of last week's column, I received several requests to give the matter more attention. The more I thought about it, the more I agreed with those requests. This matter does need more attention, and even though I'm certain you guys are seriously over-estimating the amount of clout we have with the folks over at Blizzard (the actual amount of clout? None), if there is any chance that someone who can get things done in that company might stumble across this column, I'd be remiss not to give the ongoing problems with Mages the space they deserve.
I'm a Mage. I've been a Mage since I first logged into the game three years ago and have loved being one ever since. I love the idea of Mages, the whole concept behind the role we have to play in the game. We're glass cannons. We're incredibly fragile dealers of death. We aren't built to get close to the action; we dispense our damage from afar, channeling the might of the twisting nether into great orbs of flame and frost and launching them over the helms of the mighty melee classes and into the gaping maw of the dire foe beyond. We know that the trade-off for our mystical prowess is that physically we're the weakest class in the game, and we accept that.
We made that particular deal with the devil at the character creation screen, and have upheld our end of the bargain ever since. When the Rogue sticks stabby things into our backs, we die quietly, because that's what we're supposed to do. In return, we hope that our swift death was preceded by copious amounts of pain inflicted on the Rogue's allies. When the monster breaks our sheep and lumbers over to smack us, we fall without complaint, believing that our death is the price of that top spot on the DPS meter. We trade our blood for power, suffer one extreme to benefit from another.
I'm not trying to be melodramatic about this. If I was, I'd have followed that last paragraph with a line that read something like "But the devil has not upheld his half of the bargain," possibly even made some sort of Faustian reference. I'm not going to do that, because not only would I be inadvertently equating Blizzard with Satan (something I definitely don't want to do), but I'd sound even more stupid than usual (something I also wish to avoid, if at all possible). This isn't an issue that warrants melodrama, frankly. This is a blog column about a character class in a video game, not an infomercial in which Sally Struthers tearfully pleads for your coffee money to save children in Africa. Even so, this happens to be a character class that is important to me, and I'd wager it's also important to most of you who read this column, so forgive me if my tone is somber.
The issue is this: Mages remain the single most delicate class in the game; even Frost Mages compare unfavorably with other DPS classes' similar survivability specs. That's our weakness. Our strength is our DPS output, but it can be bested by no less than 5 other classes at the highest levels of the game as it currently stands. Utility aside, this game we all play boils down to two essential components: how quickly can you kill, and how long can you survive? A Warlock can survive longer than quite a few classes, and can out-DPS all of them in most encounters. A Druid can survive forever, DPS better than some, and even help others survive. A Mage, on the other hand, has the shortest life-span of any class in the game, and is currently not even close to being the best DPS class.
Every other class has something that no other class has, something that sets them apart, makes them unique, a specific role or roles that they can perform better than any other class. Mages have a magical food table. We used to have the most reliable CC in the game, now every class has their own version of it. Our role is absolutely replaceable in every way. Other classes can provide what we provide, and the sad truth is that most of them can provide it better.
This isn't a problem that can be solved by the player base. Telling Mages to "learn to play" isn't going to help anything, because even the best Mages in the game can still be bested on the DPS meters, and be one-shot if they pull aggro on the wrong boss. Telling Mages to re-roll and stop whining is also counter-productive, since we clearly want to continue being Mages, and so are faced with the choice of either voicing our dissatisfaction or living with an underdeveloped class. No, this problem can only be solved by Blizzard.
During the WWI class panels, Tom Chilton was asked a rather pointed question that echoes the sentiments I've expressed here. With every other class able to assume our role and frequently best us at it, and Mages having no truly unique qualities to offer at the highest levels of the game, how did Blizzard intend to reestablish the class as something valuable and worth playing? Chilton's answer was perfect. Mages would be given back their essential hallmark: raw unadulterated damage.
This is exactly what's needed. To offset our unmatched squishiness, we would be given back our status as the kings of damage output. It's the solution to the problem, would re-vitalize the class, and give us back a unique, irreplaceable role in the game. We don't need to be given anything that isn't ours. Other classes can have their Titan Grips and their Demon Forms. We just want to have what's rightfully ours: the highest DPS potential in the game. We don't need to be the best by a large margin, either, just enough that our role is secure. All it would take is a small balance tweak, perhaps to the talent trees, perhaps to our trainable spells' damage potential, perhaps to both. There would be no danger of us replacing the other ranged DPS classes in end-game raids, simply because those classes can and will always be able to offer things we cannot, like rezzes, buffs, healing, utility, and survivability.
But then Chilton backtracked, saying that Mages were intended to be the best at a very specific type of DPS: AoE. The intention seems to be to return us to the being the best class at that particular kind of damage-dealing, but not necessarily overall. In as civil a tongue as I can manage, let me say that no, Blizzard, that is not going to work.
Barring some kind of new and class-altering mechanic that you intend to introduce in the expansion (of which I haven't heard even the slightest rumblings), the only resolution to our ongoing dilemma as a class is an all-encompassing DPS buff that affects Mages across the board. We can ask for nothing less in any sort of good conscience.
Mages are broken.
We need to be fixed.
Please, Blizzard, fix us.
As always, we promise to keep dying when things hit us.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Blizzard, Features, Classes, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Worldwide Invitational
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Reader Comments (Page 4 of 12)
naterrr Jul 5th 2008 2:55PM
QQ.
PoS article. Editor must be on 4th of july vacation.
thildy Jul 8th 2008 10:17PM
great contribution man...really
daedhir Jul 5th 2008 3:03PM
Holy cow level.
I swear, I must have entered the official WoW forums --it's really the only place I've ever expected to find such epic QQ.
This is truly the most biased, uninformed post I've seen on WI, ever. It's clear the author doesn't know the other classes very well. 5 classes that outperform Mage DPS? Yeah right. Must be including shadow priests on that one, right? Well, you're simply wrong. If there's not a Mage on the top tier on my raid's DPS meter there's a simple reason why -- there's no Mage inthe raid at all!
Mages should be AoE kings, and should be highly competitive in every situation. You're getting this in LK. Deal with it.
zikko Jul 5th 2008 3:03PM
To address some of your comments:
"You forget that Mages have the best AoE skills in the game."
Unfortunately, no. Ever heard of Seed of Corruption? I don't say it is necessarily better than Mage AoE, but (even as Blizz devs stated at the WWI) it is too powerful compared to mages.
"You can sheep for god knows how long. "
That will be less of a necessity to bring a mage with you in Wrath. With buffed Sap (can be used on anything with a brain), Root (can be used indoors) and the arrival of Hex for the shamans (I don't say they don't need it!) Sheep won't be one of the things why you take a mage with you. There are many other classes who can perform that duty as well.
"A lot of classes that have very powerful single abilities lack skills in other areas. JUST LIKE MAGES with their DPS."
The problem here is that mage DPS isn't what is was before TBC. Rogues, Hunter and Warlocks regularly out-dps mages when they have equal gear level.
Mind you, I'm not a mage myself, but I really see a problem here. Mages can give out food/water and AI before the raid and a portal afterwards, but in combat itself there isn't a lot of reasons to take a Mage with you. Mages need something that makes them needed in raids again (or at least appreciated). What about a raid-aura that gives some spirit? Or increases damage? Nearly every class has some point why you want them in combat, Mages won't have one when Wrath comes out.
But I agree with you, there can be a lot of changes, but from what I heard in the WWI Blizzard seems to be very content with the Mage class right now and don't seem to see the problems.
zikko Jul 5th 2008 3:05PM
That was meant as a reply to kamolahy...
Cookie McWeaksauce Jul 5th 2008 5:35PM
I disagree with your point about sheep losing its value. So sap works on beasts and humanoids now... it's still not sheep, as it can't be re-cast in combat. And it still breaks on damage, just like sheep. I'd prefer a mage.
Hex... from what I've read, hex isn't sheep; it's blind with a cast time. Lasts for 10 seconds, has a cooldown. Not re-castable. I don't think this is really what shammies needed, so it may very well end up as a more ordinary CC by the time Wrath comes out. But as it stands now, I'd prefer a mage.
Indoor root is a great dungeon buff for boomkins and healers that don't use tree form. Root isn't quite as simple as sheep, since sheeped mobs can still attack at range. So you'd have to root the target so that the party is out of range/LOS. On the other hand, root will work on any mob that isn't nature-immune, and won't always break on damage. So if my group needs CC and has a healadin or several casters, I'll probably take a boomkin instead of a mage, for the aura. Otherwise, it's pretty much a toss-up.
So, one class's least popular spec will be as good, or arguably better at CC than mages. Mages are still up there at the top of the list if I need some CC. And, in my experience, one can rarely afford to be choosy while assembling a pug.
Of course, this whole post is about raid dps, and since I only do 10-man raids, with a kind of small guild, my opinion probably isn't worth much. But IMO, mages still do very good dps. Not the best, apparently, but far from broken. I don't agree with the whole "we die fastest so we should do the most dps" argument. All non-tanks die extremely fast in raids if they pull aggro (except those damned death-cheating rogues). And in pvp you have frost nova, blink, ice block, and chill effects to help you stay out of harm's way (plus a shield and an elemental if you're frost, and shatter shield when Wrath comes out). So... while mages probably could use a small buff to their damage, the problem isn't nearly as big as some of them are making it out to be. They're not broken, not useless, not hopelessly outclassed by the perennially overpowered warlock. They could use some tweaking. That's it.
Zanderr Jul 5th 2008 3:04PM
As a mage, I wouldnt necessiarily say mages are as broken as you are making them to be. Im in end game raiding (BT/Hyjal/Sunwell) and there really isnt a overwhelming gap between mages and other dps classes. Sure im not gaurenteed top dps spot but its definatly reachable. I think the problem is that mages have to go to such extreme lengths to get that high of dps when it is simpily alot easier for other classes to do just as high dps. Mages ARE the class with lowest survivablity ( you cant argue with that, and no iceblock is on a 5 minute cooldown and keeps us from dpsing), why shouldnt we be garuenteed a certain level of dps? And when people say "L2PLAY" , these people have never played a mage, there are mathematical limits. And blizzard plz plz plz do not make us the kings of AoE, no mage wants that if it gimps our single target dps. I dont feel like we are broken just feel like our learning curve is alot higher when compared to to other classes which is why you see some many bad mages, and why mages complain alot. But i do feel like we are losing are uniqiness(sp). When mages say they dont bring anything to a raid, they are talking about what we bring to BOSS FIGHTS, which boilies down to arcane brilliance. Food tables, sheep, and ports are all non-boss fight buffs. Locks are getting a "blink" now , one of our few abilites other classes didnt have and they gave it to locks. I understand that they are cloth and need escape mechanics but dont give them blink its OUR spell. If our only in-combat buff boils down to arcane brilliance, our damage should be damn good. And like the article said, when people picked a mage as their class they didnt sign up for sheep bots, vending machines, and taxies. We signed up for damage, and thats what I expect, or blizzard needs to chain the class description at the loading screen.
Hoho Jul 6th 2008 4:13AM
"Priests are unique in that they can be both an incredibly effective caster DPS class"
If you call dealing half the dps of a warlock in an ideal situation "incredibly effective" then perhaps we are. With WotLK things seem to get even worse as locks will scale even more better than they already are.
WTB: proper scaling.
Bero Jul 5th 2008 3:05PM
idd....jaw-dropping dps rings a bell.
I have zero trust in anything Chilton says about mages. The fact that Blizz assured us, months after BC launch, that mages still were on top of dps charts like they should be (in their own words) makes Chilton et al. as reliable a source of information as Mohammad Saeed al-Sahhaf.
The Hammer Jul 5th 2008 3:11PM
All this talk of QQing in an article that provides constructive criticism and examples is kinda worrying...
I agree with the post, and as someone who doesn't find himself raiding a whole lot, I do wish my mage was dealing out more DPS. My survivability is pretty damn rubbish, and I'd like the trade in to be more destruction.
Happily, with the promises for more damage, and frostfire, I think that role just might be filled again.
Lilith Jul 5th 2008 3:15PM
This article is awesome in that it's full of a bunch of gross generalizations about classes and mechanics that you don't seem to know anything about. I think you just need to work on your own game.
BTW, shaman are not broken, nice "panic button." Lulz.
Diatenshi Jul 5th 2008 3:53PM
QQ
Wolftech Jul 5th 2008 3:57PM
here are 2 more letters for you...
FU
Bosswally Jul 5th 2008 9:35PM
wow nice constructive criticism
Bosswally Jul 5th 2008 3:18PM
i like how almost every mage says we need help but almost everyone else tells us to L2p really. Thats like a starving villager saying he is starving and the warlord says no you are not you are full. Does that make sense. If almost every mage says they are broken do you think they might have a point there.
Oh paladins are fine, i love pally tanks and they are good healers, you are wanted in raids. Pallys think just because one tree needs help(ret) that their class is broken. How about fixing the classes that are truely broken first (mages and Shamans)
Ensane Jul 5th 2008 3:18PM
stfu QQ mages, youre pathetic L2P seriously.
I understand that there may be some issues which really need changes because prolly every class needs some but comon you dont even have any info on your class in wrath yet!
Compared to a Paladin class which i play this post is just uber silly.
Why dont you just post some resto druid QQ about arenas? Lets all feel sorry for him.
L2P is your answer.
Bero Jul 5th 2008 3:20PM
Frostfire, from the looks of it (on wotlkwiki) is merely a fix for to lessen the forced respecc for fire immune bosses, and to give fire mages a snare for leveling. It is less dps than fireball, and if it remains as is will play little to no role in high end raiding.
Blacksabre Jul 5th 2008 3:22PM
You all miss a point.
We bring food, a portal and an occasional crowd control on trash mobs.
Why should we bother?
Each of those things does NOTHING for our own enjoyment. Our current skills merely enhance the abilities you have, without even the small benefit healers have of topping the healing charts.
You all claim to care less whether we get buffed? Fine. Buy your own food, walk back from Karazhan and deal with crowd control your way.
Ah, you say...but we can do all of that, no problem. Of course you can, which is exactly our point. We offer nothing to a raid, really, right now. You won't even miss us. YOU...all HAV E your skills. You don't need mages, and the idea that mages might become more valuable, and LESSEN your valus, is abhorrent to you.
One more point. Someone posted as a rogue he was just as fragile as a mage. Someone else stated his warlock DPS was no bewtter than a mage. To both of you, I say...bollocks.
Kaphik Jul 5th 2008 4:11PM
Why bring a Shadow priest to the high end raids? Oh, that's right, to help the other classes keep their mana filled. Enchancement shaman? Oh yes, Windfury to help the rogues, oh, let's throw in a Ret paladin and Fury warrior for their melee buffs as well.
The fascination with topping the dps meters is what is causing problems for WoW. People need to realize that they are part of a team, whether it's a raid, arena team or BG pug. Know your role, and work with it.
Mages are not broken, by any means. Yeah, there could be some changes, and I do like the idea of their dps being buffed in Wrath. However, crying about not topping the damage meters in a a raid because a warlock beat you, that's just sad. And that is what gets the "lrn2pla" comments directed towards you.
Blacksabre Jul 5th 2008 4:47PM
It isn't just the warlocks, buds.
It's the warlocks, the rogues, the hunters, the fury warriors and, in fact, almost any class which has a DPS spec available.
Telling mages to "learn to play" is simple. Most other classes don't have to learn to play, cause they have armor, or pets, or stealth, or various forms...all of which remove problems for them. Mages have...ice block. Ice block works once, every five minutes.
There is no "L2P" that's gonna make ice block's cooldown any faster.
But we have frost nova? Try using it. Let a pet attack you, or a rogue, and try using frost nova to escape. WHAT??? The pet resisted it? WHAT?? The rogue stunned you? Gee...you died.
I don't mind the fact that mages are fragile...but I want something in return for it. Saying we have comparable damage...which we don't...isn't cutting it. If we have to be the most fragile, we deserve to be the most damaging. And the idiot rogues and such, in their leather and mail armor who say, "But WE'RE just as fragile!" are still...bollocks.