Arcane Brilliance: How to fix Mages

Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.
Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.
Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.
Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.
Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.
Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.
Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.
Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.
Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.
Mages...Mages are Warlocks without pets.
Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.
Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.
After I responded briefly to the WWI class panels at the tail end of last week's column, I received several requests to give the matter more attention. The more I thought about it, the more I agreed with those requests. This matter does need more attention, and even though I'm certain you guys are seriously over-estimating the amount of clout we have with the folks over at Blizzard (the actual amount of clout? None), if there is any chance that someone who can get things done in that company might stumble across this column, I'd be remiss not to give the ongoing problems with Mages the space they deserve.
I'm a Mage. I've been a Mage since I first logged into the game three years ago and have loved being one ever since. I love the idea of Mages, the whole concept behind the role we have to play in the game. We're glass cannons. We're incredibly fragile dealers of death. We aren't built to get close to the action; we dispense our damage from afar, channeling the might of the twisting nether into great orbs of flame and frost and launching them over the helms of the mighty melee classes and into the gaping maw of the dire foe beyond. We know that the trade-off for our mystical prowess is that physically we're the weakest class in the game, and we accept that.
We made that particular deal with the devil at the character creation screen, and have upheld our end of the bargain ever since. When the Rogue sticks stabby things into our backs, we die quietly, because that's what we're supposed to do. In return, we hope that our swift death was preceded by copious amounts of pain inflicted on the Rogue's allies. When the monster breaks our sheep and lumbers over to smack us, we fall without complaint, believing that our death is the price of that top spot on the DPS meter. We trade our blood for power, suffer one extreme to benefit from another.
I'm not trying to be melodramatic about this. If I was, I'd have followed that last paragraph with a line that read something like "But the devil has not upheld his half of the bargain," possibly even made some sort of Faustian reference. I'm not going to do that, because not only would I be inadvertently equating Blizzard with Satan (something I definitely don't want to do), but I'd sound even more stupid than usual (something I also wish to avoid, if at all possible). This isn't an issue that warrants melodrama, frankly. This is a blog column about a character class in a video game, not an infomercial in which Sally Struthers tearfully pleads for your coffee money to save children in Africa. Even so, this happens to be a character class that is important to me, and I'd wager it's also important to most of you who read this column, so forgive me if my tone is somber.
The issue is this: Mages remain the single most delicate class in the game; even Frost Mages compare unfavorably with other DPS classes' similar survivability specs. That's our weakness. Our strength is our DPS output, but it can be bested by no less than 5 other classes at the highest levels of the game as it currently stands. Utility aside, this game we all play boils down to two essential components: how quickly can you kill, and how long can you survive? A Warlock can survive longer than quite a few classes, and can out-DPS all of them in most encounters. A Druid can survive forever, DPS better than some, and even help others survive. A Mage, on the other hand, has the shortest life-span of any class in the game, and is currently not even close to being the best DPS class.
Every other class has something that no other class has, something that sets them apart, makes them unique, a specific role or roles that they can perform better than any other class. Mages have a magical food table. We used to have the most reliable CC in the game, now every class has their own version of it. Our role is absolutely replaceable in every way. Other classes can provide what we provide, and the sad truth is that most of them can provide it better.
This isn't a problem that can be solved by the player base. Telling Mages to "learn to play" isn't going to help anything, because even the best Mages in the game can still be bested on the DPS meters, and be one-shot if they pull aggro on the wrong boss. Telling Mages to re-roll and stop whining is also counter-productive, since we clearly want to continue being Mages, and so are faced with the choice of either voicing our dissatisfaction or living with an underdeveloped class. No, this problem can only be solved by Blizzard.
During the WWI class panels, Tom Chilton was asked a rather pointed question that echoes the sentiments I've expressed here. With every other class able to assume our role and frequently best us at it, and Mages having no truly unique qualities to offer at the highest levels of the game, how did Blizzard intend to reestablish the class as something valuable and worth playing? Chilton's answer was perfect. Mages would be given back their essential hallmark: raw unadulterated damage.
This is exactly what's needed. To offset our unmatched squishiness, we would be given back our status as the kings of damage output. It's the solution to the problem, would re-vitalize the class, and give us back a unique, irreplaceable role in the game. We don't need to be given anything that isn't ours. Other classes can have their Titan Grips and their Demon Forms. We just want to have what's rightfully ours: the highest DPS potential in the game. We don't need to be the best by a large margin, either, just enough that our role is secure. All it would take is a small balance tweak, perhaps to the talent trees, perhaps to our trainable spells' damage potential, perhaps to both. There would be no danger of us replacing the other ranged DPS classes in end-game raids, simply because those classes can and will always be able to offer things we cannot, like rezzes, buffs, healing, utility, and survivability.
But then Chilton backtracked, saying that Mages were intended to be the best at a very specific type of DPS: AoE. The intention seems to be to return us to the being the best class at that particular kind of damage-dealing, but not necessarily overall. In as civil a tongue as I can manage, let me say that no, Blizzard, that is not going to work.
Barring some kind of new and class-altering mechanic that you intend to introduce in the expansion (of which I haven't heard even the slightest rumblings), the only resolution to our ongoing dilemma as a class is an all-encompassing DPS buff that affects Mages across the board. We can ask for nothing less in any sort of good conscience.
Mages are broken.
We need to be fixed.
Please, Blizzard, fix us.
As always, we promise to keep dying when things hit us.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Blizzard, Features, Classes, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Worldwide Invitational
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Reader Comments (Page 5 of 12)
brittwilson Jul 5th 2008 4:52PM
I agree with Kaphik, as a main raiding holy priest, I sometimes get to relieve myself from healing and have more fun on my Ret paladin.
"Each of those things does NOTHING for our own enjoyment. Our current skills merely enhance the abilities you have, without even the small benefit healers have of topping the healing charts."
Do you seriously think they are bringing me for my leet DPS? I don't think so. They bring me for my extra buff, and put me in the melee group for my aura. I get NOTHING for my own enjoyment, just as you so claim. I am merely there to buff, even to the point that my main damage ability, Crusader Strike, was given the purpose to keep other paladin buffs up, furthering my "Your just here to help" role.
Does this piss me off? Hell no, I don't care about topping the meters, if all I can do is be there and make our awesome DPS do even more, then that is fine with me. Becuase its about the GROUP, not just about you.
Camaris Jul 5th 2008 3:22PM
Sure, it seems likely mages will need to be tuned upwards a bit.. but have they actually flat-out said "We will not buff mages and we think you all suck!"?
I mean.. Paladins have been given absolutely NOTHING yet in the alpha, and even the class panel didn't reveal anything shocking. Also, it's very much up in the air what will actually happen to paladin gear: they are consolidating armor types, and "plate healing" is really a one-off type.
So really..
1) WotlK won't be here for a few months
2) Level 80 endgame balance is a complete unknown at the moment.
3) Alpha/Beta testing is still not a substitute for actual live play. There will be patches.
4) Blizzard isn't out to get you, doesn't eat your unborn babies, hasn't killed your hamsters.
In all honesty.. actual considerate, constructive suggestions that make sense from a game-building PoV are much more useful. And more fun to write.
Gerik Jul 5th 2008 3:23PM
You waste some 300 words telling us amazing things like 'paladins can bubble' and 'rogues have stealth', then massively overgeneralize mages as being 'warlocks without pets'.
Yeah. Okay. Lets ignore every single class defining ability that mages have because Fireball doesn't do more DPS than a 0/21/40 warlock's shadowbolt.
Skellum Jul 5th 2008 3:58PM
This is the worst way someone could fix mages. If mages suddenly out DPS warlocks then Warlocks will be in the same boat they were pre-bc, and mages are in BC.
Warlock and mage DPS must be 100% equal or there will be problems. Utility must also be 100% equal. Seperate, distinct and different but equal.
Fraufrau Jul 5th 2008 4:02PM
Why not just fuse the two classes together, give them all the same spells... 6 talent trees etc actually might as well throw shadow priest in there too so they have a 7th tree...
While we are at it, lets just break all the classes down in to armour type and simplify the whole lot...?
namralaks2001 Jul 5th 2008 4:11PM
So warlocks have unlimited mana, the best dots, great pets with buffs, the best debuffs , one of the best PVP CC, much better survivability and BLINK in the expansion and yet they should do the same damage as mages do...sounds fair..FUCK U
Skellum Jul 5th 2008 4:16PM
So warlocks have unlimited mana, the best dots, great pets with buffs, the best debuffs , one of the best PVP CC, much better survivability and BLINK in the expansion and yet they should do the same damage as mages do...sounds fair..FUCK U
Are you serious? Are you serious. Read what I said, what the discussion is about and use your brain.
FACT: Warlocks have worse mana regen then mages. Every Tap is a DPS loss, our spells cost about 500 mana vs your 300ish. With no clearcasting.
FACT: Warlocks do not use dots.
FACT: You do not use your pet. Your pet is only of value to you dead.
FACT: 1 Debuff per warlock.
PvP? PvP isnt in this conversation. PVE DPS. Stop bringing in things that dont matter.
exit stencil Jul 8th 2008 1:59AM
I'm glad someone finally brought this up.
While you all are glad to cite the examples of SK Gaming and those on the bleeding edge of new content and how many mages they brought to their *first* kills.
How many warlocks did the average raid bring to Naxxramas pre-BC.
I know a guild on our server was at one point using nine mages and a single warlock, and remember, this was in the day of 40* man raids. That's how poorly warlock dps scaled.
Really, the gap between warlock and mage dps is so small that those of us who haven't killed Kil'Jaeden yet will hardly notice.
And it's nothing in comparison to how it was pre-BC so let's look over the history of dps balance before we declare our class broken, ok?
Jacobey Jul 22nd 2008 7:43AM
"FACT: Warlocks have worse mana regen then mages. Every Tap is a DPS loss, our spells cost about 500 mana vs your 300ish. With no clearcasting."
Ok, you haven't played a mage apparently...
Fireball costs "300ish" mana
and Clearcasting is in the arcane tree.
We have one or the other...
Next, you say "PvP isnt in this conversation. PVE DPS. Stop bringing in things that dont matter."
Pvp is half of our problem, mate. And you can't dispute the fact that Locks have some nice things for arenas...
And @ Exit Stencil
Really, the gap between warlock and mage dps is so small that those of us who haven't killed Kil'Jaeden yet will hardly notice.
Yeah ok...
Only that's completely false? I feel them at SSC and TK.
And What do you mean? Are you saying we should simply put a cork in it until we get to be as pre-bc locks were?
How about you go back in your fantasy land where you give good advice eh?
Karmakin Jul 5th 2008 3:28PM
Mages just need their strong points clarified and beefed up a bit.
A mage shouldn't always be the highest DPS for an entire fight. I don't think that's the correct role. What a mage should be able to do is to provide overwhelming DPS for a portion of the fight, and respectable sustained DPS (both in numbers and in mana) for the rest of it. In short, the Mage's job should be to get you through the Enrage at the end, or the stupid phase that's murder on the tanks/healers. That's what the mage's job should be.
The problem is that people are looking to the fire tree, when the solution is actually arcane. Arcane for sure is a sort of a gimmick build right now, but give it some talents that make it shine. But probably the craziest DPS right now is Arcane Blast spam. And it's sustainable for a minute, two minutes or so, enough to get you over the hump. Does an extra 500-600 DPS help? Sure does.
In most fights, HOW much damage isn't as important as WHEN it's done. And the Mage, given the ability to do a prolonged spike of DPS, would give that.
Cookie McWeaksauce Jul 5th 2008 3:30PM
I wish my MS warrior had a reliable CC, as you claim, but he doesn't. I cry every night, lamenting that fact. And you are very cruel to bring it up in such a way.
Blacksabre Jul 5th 2008 3:37PM
One more thing.
The Blizz concept that mages should excel at AOE is absurd, since Blizz just spent two years making AOE either useless against most trash and bosses, or so hugely aggro-generating that even using it in a raid can get you booted.
If Blizz plans to give mages enhanced AOE skills, then they need to severely stomp out the amount of threat AOE creates, raise the DPS values to be useful against trash with 30-40K health, lower the mana requirements for AOE spells so a mage can cast enough spells to make them useful, and stop passing around spell immunity to mobs like cheap candy.
And if anyone thinks Blizzard is prepared to do all of that, to fix mages, you need to take a reality pill.
G Jul 5th 2008 4:07PM
Thank you! My mage is my third 70, just got there, and I just started end-game runs (he gets more invites than my other classes, I've noticed). AoE? It seems to be a mana drain, elite aggro maker, and 90% irrelevant in-game. I hope Blizzard has something else coming as well.
Thinking about the original spirit of play that mages are supposed to "trick" their way out of bad situations, I'd dig having more of that. Let's start with Blinkback, a 20yd blink backwards so I can keep facing my enemy. Or Smoke & Mirrors, a false image of the mage draws the enemy away. Or Sleight of Hand, like the new shammy Hex, distract a mob for a couple of seconds while your tank gets there. Not necessarily OP, just.. fun?
Alex Jul 5th 2008 3:46PM
Be warned, this is a long post.
If you want people to take you half seriously or even consider what you are saying at all, use proper grammar and punctuation. A post wrought with spelling errors and grammatical mistakes is the post of an ignorant, misinformed twat.
Second, if you are not a mage, telling us to "QQ L2P" is absolutely idiotic. Don't judge classes that you have not even played before. It's ignorant, foolish, and lends you no credibility.
I am not going to argue here about Raid DPS, I don't raid very often anymore. However, I would like to address some points that people have made.
First, saying that mages have the best AOE. Frost AOE has always been my favorite aspect of my mage, it is truly unbeatable when you are solo-ing. Seed of Corruption may be better in instances or group situations, but a skilled frost mage, specced correctly, can be completely untouchable and, in theory, take down a huge number of any type of mob, as long as his/her mana bar remains unempty. This involves the use of improved blizzard, frost nova, and ice barrier (in theory, only these three spells are really necessary, but other spells such as cone of cold help as well). However, in terms of raiding, much of the encounters involve single target DPS, or at least the mobs have too much health to viably AOE down (in terms of mana consumption versus damage dealt). So, telling us to be happy with our AOE damage in raids is not valid.
Second, there are some morons who just bash the post without making any rebuttle. This is completely unhelpful. One person above said "this post is full of gross generalizations, you obviously know nothing about class mechanics, etc. etc." This does nothing for anyone - you are not helping to improve the thread whatsoever, just pissing people off and making yourself look like a tool.
Third, if you read the post, it starts with a basic assumption: mages should have the highest DPS potential, but should be the easiest class to kill. Some people are arguing whether or not this is presently the case, or even whether this assumption about the class is accurate. I have little PVE credibility, so I'm not going to address this premise. I am going to comment on something people have mentioned with regard to PVP though: that "good" frost mages are nearly untouchable by melee.
I think that saying this is making an assumption about the class in general, that "good" frost mages should always be able to avoid melee confrontations. Well, rogues have cloak of shadows, vanish, and many other escapes that they can use twice, if I remember correctly (isn't Preparation a talent?). I can't see how rogues have fewer escapes than frost mages. So couldn't we say that a skilled rogue could always catch up with a skilled mage? My conclusions could be shaky here, but my point is that you can't say that you see good frost mages always escaping melee combat situations (a generalization in my opinion) and therefore they are balanced and fine for arena. And I believe someone provided that statistic earlier that mages are sorely under represented in the arena, something like 8% out of 100%? So obviously there is a problem..
No one is saying that mages are more important than other classes, or that they should take precedence, just saying that they need work. Let me backtrack - perhaps they do need precedence, if they are more "broken" (i.e. need more work) than other classes.
matt Jul 8th 2008 8:14AM
Wow.This is one of the worst articles Ive seen on this site. This is the kind of moaning dribble you would expect to see in the forums. Theres no way I would ever describe mages as the most fragile class in this game. And most of the other things here I disagree with as well. If you mage blogger can do nothing but qq maybe its time for a new one.
Wolftech Jul 5th 2008 3:52PM
As a mage since launch, I have see EVERY other class buffed to some degree, or stepping on our role and squeezing us out. Now before I start seeing even more L2P or stop QQing comments, let me break it down for you who don't play mages and just think we are whinging for the sake of it.
Lets look at the DPS classes. We will ignore the true hybrid classes such as Warrior, Paladin, Shaman Priest, and Druid (yes.. they are all hybrid because they fill one of the other 2 main roles [DPS, Healing or Tank.. that all there is folks.. CC is not a role.. it is a ability], ie Warrior tanks or dps, Priest heals or DPS, Druids, Shamans and Pallys do all 3 to one degree or another). That leaves us with Mages, Rogues, Hunters and Warlocks (and since Death Knights have yet to see the light of day in any sort of verifiable form, they do not count... but they will be a hybrid class from the start).
Lets start with the rogue. First, this dps class has a higher survivability rate with being able to use leather, can dump agro more than once every 5 minutes should he pull too much, as well has some of the most devastating PVP abilities in the game.
Next up we have Hunters. Hunters have an even better survivability rate than rogues with the ability to use the second best armor class in the game, Mail. They are capable if both ranged and melee dps. They get the ability to tame and use a pet to dps or tank for them. And they have the best agro dump in they game. Plus they have a variety of traps for crowd control or DPS.
Now lets look at the two cloth wearing DPSers... the warlock and the mage.
The Warlock no only has the highest DPS outputs right now, but has a variety of pets to call upon, has several crowd control options and can do either AOE or single target DPS, as well as the best DOT. They have a higher survivability rate due to the fact they have more HP because of the synergy of their pets as well as having more stamina on their gear.
That leave us mages. In exchange for a bit more AOE (which is capped) and some decent crowd control (really.. how much can be sheeped anymore....) we get the worse survivability of the game...
Oh. and we are the raid vending machine.
We should be the kings of DPS by virture of every other class has other utility, but mages ARE dps.Period. Its what we do, and we should be the best at it because we can not do anything else as well as other classes.
So yes, Blizzard is screwing mages, has been for a long time and it needs to be fixed.
Kaphik Jul 5th 2008 4:13PM
Shadow priests are conveniently forgotten in your example of the "two" cloth wearing dps classes. What form of escape do they have?
Clevins Jul 5th 2008 4:42PM
"
We should be the kings of DPS by virture of every other class has other utility, but mages ARE dps.Period. Its what we do, and we should be the best at it because we can not do anything else as well as other classes."
Er... what's a rogue? Or a hunter? Hell I play a rogue I'll tell you - we're dps with no in combat CC, no group buffs and we have to get up close to the mobs we're damaging. And if you think a couple of thousand extra armor makes much difference in raid survivability you're sadly ignorant of the impact of armor in the game (not much).
Yes, I have an aggro dump. And you have Invis and Ice Block.
To the rest of the mages posting... you know, you mages look like crybabies here. A lot of the mage comments here don't want anyone commenting unless they play a mage (but you all want to comment on other classes). So answer me this - what do you think rogues will say if you outdps us while having in-combat CC, raid buffs and the ability to dps from range? right - we'll say 'give us raid buffs or make us top dps otherwise no one will take us!' And we'll be right.
Blizzard needs a reason for groups to take different dps classes but overfocusing on damage simply perpetuates a cycle. Any dps class whose primary value to the raid is damage will want to top the charts either overall or on bosses. As a rogue, I get to top the charts on bosses - but I have NO other use to the raid. Take off your blinkers and see what will happen to rogues (or hunters) if we drop down the charts... The way to solve this isn't by worrying about damage exclusively - we earch need to bring buffs/debuffs that groups will value AND be competing on the meters.
Jacobey Jul 22nd 2008 7:18AM
Kaphik you apparently don't read, he said he wasn't focusing on hybrid classes. But I'd have to say their $#!%ty fade would be underpowered form of what Blizzard wanted to give them.
Wolftech Jul 5th 2008 3:52PM
As a mage since launch, I have see EVERY other class buffed to some degree, or stepping on our role and squeezing us out. Now before I start seeing even more L2P or stop QQing comments, let me break it down for you who don't play mages and just think we are whinging for the sake of it.
Lets look at the DPS classes. We will ignore the true hybrid classes such as Warrior, Paladin, Shaman Priest, and Druid (yes.. they are all hybrid because they fill one of the other 2 main roles [DPS, Healing or Tank.. that all there is folks.. CC is not a role.. it is a ability], ie Warrior tanks or dps, Priest heals or DPS, Druids, Shamans and Pallys do all 3 to one degree or another). That leaves us with Mages, Rogues, Hunters and Warlocks (and since Death Knights have yet to see the light of day in any sort of verifiable form, they do not count... but they will be a hybrid class from the start).
Lets start with the rogue. First, this dps class has a higher survivability rate with being able to use leather, can dump agro more than once every 5 minutes should he pull too much, as well has some of the most devastating PVP abilities in the game.
Next up we have Hunters. Hunters have an even better survivability rate than rogues with the ability to use the second best armor class in the game, Mail. They are capable if both ranged and melee dps. They get the ability to tame and use a pet to dps or tank for them. And they have the best agro dump in they game. Plus they have a variety of traps for crowd control or DPS.
Now lets look at the two cloth wearing DPSers... the warlock and the mage.
The Warlock no only has the highest DPS outputs right now, but has a variety of pets to call upon, has several crowd control options and can do either AOE or single target DPS, as well as the best DOT. They have a higher survivability rate due to the fact they have more HP because of the synergy of their pets as well as having more stamina on their gear.
That leave us mages. In exchange for a bit more AOE (which is capped) and some decent crowd control (really.. how much can be sheeped anymore....) we get the worse survivability of the game...
Oh. and we are the raid vending machine.
We should be the kings of DPS by virture of every other class has other utility, but mages ARE dps.Period. Its what we do, and we should be the best at it because we can not do anything else as well as other classes.
So yes, Blizzard is screwing mages, has been for a long time and it needs to be fixed.