Arcane Brilliance: How to fix Mages

Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.
Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.
Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.
Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.
Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.
Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.
Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.
Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.
Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.
Mages...Mages are Warlocks without pets.
Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.
Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.
After I responded briefly to the WWI class panels at the tail end of last week's column, I received several requests to give the matter more attention. The more I thought about it, the more I agreed with those requests. This matter does need more attention, and even though I'm certain you guys are seriously over-estimating the amount of clout we have with the folks over at Blizzard (the actual amount of clout? None), if there is any chance that someone who can get things done in that company might stumble across this column, I'd be remiss not to give the ongoing problems with Mages the space they deserve.
I'm a Mage. I've been a Mage since I first logged into the game three years ago and have loved being one ever since. I love the idea of Mages, the whole concept behind the role we have to play in the game. We're glass cannons. We're incredibly fragile dealers of death. We aren't built to get close to the action; we dispense our damage from afar, channeling the might of the twisting nether into great orbs of flame and frost and launching them over the helms of the mighty melee classes and into the gaping maw of the dire foe beyond. We know that the trade-off for our mystical prowess is that physically we're the weakest class in the game, and we accept that.
We made that particular deal with the devil at the character creation screen, and have upheld our end of the bargain ever since. When the Rogue sticks stabby things into our backs, we die quietly, because that's what we're supposed to do. In return, we hope that our swift death was preceded by copious amounts of pain inflicted on the Rogue's allies. When the monster breaks our sheep and lumbers over to smack us, we fall without complaint, believing that our death is the price of that top spot on the DPS meter. We trade our blood for power, suffer one extreme to benefit from another.
I'm not trying to be melodramatic about this. If I was, I'd have followed that last paragraph with a line that read something like "But the devil has not upheld his half of the bargain," possibly even made some sort of Faustian reference. I'm not going to do that, because not only would I be inadvertently equating Blizzard with Satan (something I definitely don't want to do), but I'd sound even more stupid than usual (something I also wish to avoid, if at all possible). This isn't an issue that warrants melodrama, frankly. This is a blog column about a character class in a video game, not an infomercial in which Sally Struthers tearfully pleads for your coffee money to save children in Africa. Even so, this happens to be a character class that is important to me, and I'd wager it's also important to most of you who read this column, so forgive me if my tone is somber.
The issue is this: Mages remain the single most delicate class in the game; even Frost Mages compare unfavorably with other DPS classes' similar survivability specs. That's our weakness. Our strength is our DPS output, but it can be bested by no less than 5 other classes at the highest levels of the game as it currently stands. Utility aside, this game we all play boils down to two essential components: how quickly can you kill, and how long can you survive? A Warlock can survive longer than quite a few classes, and can out-DPS all of them in most encounters. A Druid can survive forever, DPS better than some, and even help others survive. A Mage, on the other hand, has the shortest life-span of any class in the game, and is currently not even close to being the best DPS class.
Every other class has something that no other class has, something that sets them apart, makes them unique, a specific role or roles that they can perform better than any other class. Mages have a magical food table. We used to have the most reliable CC in the game, now every class has their own version of it. Our role is absolutely replaceable in every way. Other classes can provide what we provide, and the sad truth is that most of them can provide it better.
This isn't a problem that can be solved by the player base. Telling Mages to "learn to play" isn't going to help anything, because even the best Mages in the game can still be bested on the DPS meters, and be one-shot if they pull aggro on the wrong boss. Telling Mages to re-roll and stop whining is also counter-productive, since we clearly want to continue being Mages, and so are faced with the choice of either voicing our dissatisfaction or living with an underdeveloped class. No, this problem can only be solved by Blizzard.
During the WWI class panels, Tom Chilton was asked a rather pointed question that echoes the sentiments I've expressed here. With every other class able to assume our role and frequently best us at it, and Mages having no truly unique qualities to offer at the highest levels of the game, how did Blizzard intend to reestablish the class as something valuable and worth playing? Chilton's answer was perfect. Mages would be given back their essential hallmark: raw unadulterated damage.
This is exactly what's needed. To offset our unmatched squishiness, we would be given back our status as the kings of damage output. It's the solution to the problem, would re-vitalize the class, and give us back a unique, irreplaceable role in the game. We don't need to be given anything that isn't ours. Other classes can have their Titan Grips and their Demon Forms. We just want to have what's rightfully ours: the highest DPS potential in the game. We don't need to be the best by a large margin, either, just enough that our role is secure. All it would take is a small balance tweak, perhaps to the talent trees, perhaps to our trainable spells' damage potential, perhaps to both. There would be no danger of us replacing the other ranged DPS classes in end-game raids, simply because those classes can and will always be able to offer things we cannot, like rezzes, buffs, healing, utility, and survivability.
But then Chilton backtracked, saying that Mages were intended to be the best at a very specific type of DPS: AoE. The intention seems to be to return us to the being the best class at that particular kind of damage-dealing, but not necessarily overall. In as civil a tongue as I can manage, let me say that no, Blizzard, that is not going to work.
Barring some kind of new and class-altering mechanic that you intend to introduce in the expansion (of which I haven't heard even the slightest rumblings), the only resolution to our ongoing dilemma as a class is an all-encompassing DPS buff that affects Mages across the board. We can ask for nothing less in any sort of good conscience.
Mages are broken.
We need to be fixed.
Please, Blizzard, fix us.
As always, we promise to keep dying when things hit us.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Blizzard, Features, Classes, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Worldwide Invitational
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Reader Comments (Page 6 of 12)
Skellum Jul 5th 2008 4:03PM
Also, Facts about warlocks.
1. Warlocks do not use pets. They use 30 min buffs which without said buffs their DPS would be worse then an Oomkin.
2. Warlocks do not use DoTs. Warlocks use CoE, CoS and CoR. Any extra locks use CoD.
3. Warlock survivability is below that of mages. Ohai that Enraged brutallus slash. Oh wait, the mage survived it with iceblock.
FACT: All AoE is capped past a certain number of targets. Mages caused this via AV.
FACT: Rogues bring nothing to a raid, you bring buffs, food, and CC as well as Debuffs. Warlocks bring A Debuff, and DPS.
FACT: Mages have a sense of entitlement a mile long. You're DPS and warlock DPS must be 100% Equal, with 100% matching Utility while having two seperate flavors.
Kadamon Jul 5th 2008 4:46PM
I guess Affliction Warlocks don't really exist then?
Change your "FACTS" to "OPINIONS" and you might just be correct with your Warlock statements, as the one I've been playing does nothing but DoT with a Blueberry and things die in under 12 seconds.
And that's without SoCing.
Thorn Jul 5th 2008 7:16PM
I don't want to feed this, except to say some of your facts are simply incorrect.
exit stencil Jul 8th 2008 1:46AM
@Kadamon:
At the point where this article begins to complain about DPS scaling (i.e. Sunwell) Affliction locks do indeed NOT exist.
You let me know when you get your level 10+ warlock into Sunwell and then we'll treat your comments with equal relevance.
I know that I haven't summoned my Voidwalker (other than for the pre-arena shield in 2v2) since somewhere in the mid 60s.
Also: everything that Skellum just stated were indeed facts with the possible exception of the last one.
Kadamon Jul 8th 2008 2:26AM
@ exit stencil
I was there last night, there was an Affliction 'Lock. *shrugs*
Wasn't me, mind, I was in my Mage and told to do not even DPS, just to make sure I kept my sheep up and spam it for the first couple rooms. However I made that comment before I thought about Sunwell raiding. The game isn't just about Raiding, and the Lock I was playing is 67, now just level 10 as you so liked to guess badly.
I might not be completely correct about things but you don't need to be a tool with your commentary either. This place is supposed to be civilized, comments like that just throw it out the window, have I ever said anything bad to you?
No?
Then don't start mouthing off to me about something you might think I don't know anything about.
====
Also, Skellum, you forgot one of the more important things about having a Warlock, Soulstones are love.
exit stencil Jul 9th 2008 11:22PM
Do let me know how your affliction warlock's 1200 dps goes on Brutallus please. Otherwise I'm afraid I'm going to have to call "bullshit" on your post.
What I said was level "10+" since the voidwalker is obtained at level 10 and is useless for anything other than a pre-arena shield a level past you learn it's latest Torment grimoire.
In a discussion about mages being broken due to poor damage scaling at endgame, your comments about your voidwalker tanking multiple non-elite quest mobs and dying to DOTs are irrelevant at best.
Vandell Jul 5th 2008 4:03PM
Our role as the single highest burst damage dealers has been neutered ever since resillience and high stamina have been introduced. Sure, we still are decent at it, but its nowhere near as competitively useful as it once was for something like PVP.
PVP-wise, mages require the most skill for the least output. We spend so much time bouncing around avoiding death that we don't get much chance to deal it. We have our super-burst I'd specced for arcane/fire, but that build is so unviable in the arena it's laughable. We MUST spec frost for arena in order to simply survive for a few seconds longer than average.
PVE-wise, we are outclassed by the one class that matters: warlocks. They bring the longest-lasting and highest amount of single/multi-target caster DPS. They arguably bring just as much or more utility than a mage, and lack only in the CC department (which I hear is changing in WOTLK.)
The class IS in a state at the moment.
Skellum Jul 5th 2008 4:06PM
The problem is not the DPS in essence, the problem is that there is no reason to bring more then one mage in on a raid.
Twins trash, and Kalecgoes trash are the two major places mages shine. But, the real issue is that there needs to be a reason to bring more then one mage.
Some sort of personalized buff/debuff. Just like pallys only get one blessing per class, locks get one curse per player.
hoeding Jul 5th 2008 4:18PM
This just in - Resilience broke lots of things (like pvp destro locks)
Vandell Jul 5th 2008 5:32PM
@hoeding
Mages were hit the hardest. A mage, arguably, relied the most on doing insane amounts of burst damage, because otherwise we'd be dead in the water trying to run away and doing pitiful and inconsistant damage until our mana or health runs out.
Now that we've taken a double whammy in the form of double the amount of stamina and reduction of critical and critical damage, burst damage is all but removed as a useful tactic except "every now and then" for 2v2 Arena's. What we're left with is inefficient escape tactics and a mediocre form of burst damage that only works well when Frost-specced (Ice Javelin.)
exit stencil Jul 8th 2008 1:38AM
single highest burst damage dealer?
Sir, this article is about mages, not elemental shamans...
Resilience as WoW's (lazy IMO) catch-all stat for PvP step-by-step implementation has done a lot of things, reduced emphasis on crits, nerfed damage over time, nerfed mana drains, now going to affect cheat-death and probably in the future other talents has affected every class and talent build disproportionately and dynamically over it's reactive implementation.
Mages have not gotten the worst of it and are VIABLE in arena. The numbers support this.
Bunky Jul 5th 2008 4:04PM
Mages are unique in that they have the best pve cc in the game, a great caster buff, never need a hearthstone, are never out of food or water, are capable of some of the best aoe in the game, and are actually pretty damn good in arenas as a frost spec played by someone who has a clue (survivability really isn't the problem, the problem is that it's impossiple to do damage and survive at the same time). The truly unique thing about Mages, is that they have all this while also outputting some of the best dps in the game.
I've been playing a mage for 2 years. We aren't the strongest class in the game, but we are far from "broken." That's just a ridiculous claim and I think you're only saying that to get people to read your article. You are a damn Troll.
Jacobey Jul 22nd 2008 7:43AM
Just shut up. Every man's entitled to his opinion and the fact that Christian wants to write about how he (and 90% of all mages though only 10% of all other classes) think that we're brokeded, is his friggin business. If you don't like it then screw off. When I'm reading comments I really don't want to see some bum calling the writer a troll. I really enjoy Christian's blog.
In other words, piss off "Negative Nancy".
Bunky Jul 22nd 2008 1:42PM
"Just shut up. Every man's entitled to his opinion."
What a hypocrite. Everyone's entitled to their own opinion, except for me apparently. I'm happy you used the phrase everyone's entitled to their own opinion, since it's been the refuge of moron's who have no idea what the hell they're talking about for eons. Opinion's are not all equally valid, some are more valid than others.
I stand by my opinion, based on 3 years of gameplay, that while mages do need some love they are in no way broken. If your running around screaming that the sky is falling and mages are unplayable you're just being ridiculous. And since he claims mages a broken, he is being a troll. Oh sure these aren't some random forums somewhere, but the sentiment is the same. He's writing an inflammatory article, making ridiculous and controversial statements in the hopes of stirring up a conversation. If you don't like me calling him a troll why don't you ask him to stop trolling?
Ueber Jul 5th 2008 4:10PM
I will make my comments fairly brief. I acknowledge that there are weaknesses with the mage class, but I wholeheartedly disagree with the concept that mages ought to by some divine right top the DPS meter. The purely DPS classes should be able to fight it out between themselves for that honor. What mages really ought to have is some additional utility to keep them a slot in raids. Hell, all of the DPS clases need this. A minor advantage to bringing a varried class composition is a good thing.
Also, don't undervalue the utility of AOE, much less an AOE repitore like that of mages. You guys have it made in that department. Having a priest main, my only real option is to multi-dot at the moment. You have no idea how much I envy some decent, non Holy Nova type AOE so I am not completely useless in AOE pulls and can have a bit of an easier time solo farming/grinding.
namralaks2001 Jul 5th 2008 10:33PM
You eny my aoe huh? Having a mage main I envy just one spell..greater heal and the ability to spec into dps and healing at will when my class can only do dps which is sub-par at best.
Kaphik Jul 5th 2008 4:19PM
Nam, you have it a bit wrong. Yes, a priest can spec for both dps or healing, but the same as a warrior, to do both they need the gear for it. Also, once you get past the Tier 4 raids, Shadow priests' dps does not scale well at all with gear, compared to mages and warlocks. The only reason Shadow priests are brought into the T6 instances now is for Vampiric Touch, to refill the mana of everyone else.
Getting the gear necessary to "spec at will" involves a serious amount of effort. It'd be nice to only have to worry about one set of gear, and perhaps maybe a stamina set to go along with it.
Han Jul 5th 2008 4:18PM
QQ Moar squishy mages,how about you just make my dinner and shut up about being broken. Beat or be beaten...
Skellum Jul 5th 2008 4:19PM
Could we just report bomb this guy? namralaks2001
Instead of conversing he seems more interested in throwing a childish temper tantrum.
Alex Jul 5th 2008 4:38PM
He may be immature, but he's right about commenting on classes that you have never played before. I'm not going to judge your comments about warlocks, since you obviously play one - I will ask you though, what do you mean warlocks dont use DOTS? Honestly this is a serious question, I know nothing about warlocks in raids. Do you not use corruption/immolate?
Also, lifetap may lose you DPS, but so does evocation, and there is a cooldown on mana gems and potions. And mages blow through that mana much faster than the cooldown (though this can be somewhat alleviated through intelligent timing).
Pvp was brought up by numerous people, so it is a relevant topic.
Mages caused an AOE cap? All mages? It's all the mages' faults? This is a foolish generalization, you don't represent all warlocks, I don't represent all mages.
Also, mages may have good death cheats (on cooldowns btw), but over time, don't warlocks have better survivability? You can life drain, while all we can do is bandage. Though I don't know how viable life drain is in end game raids.