Buying your way through raid content
There's a new game in town, and Artirius of the Aerie Peak server has noticed it, and admittedly, so have I. With attunements gone, it is now possible for any level 70 to go in and see tier 5 and 6 content whenever they want. Of course, they don't generally have a prayer of actually downing bosses unless they have 20-24 well geared people to help them out.
That's where gold comes in. With a few thousand gold, you can buy your way into a tier 6 group that doesn't need the tier 6 armor and go along for the ride. A few hours later, you come out on the other end with Illidan dead and a few shiny new drops, even if you've never set foot in Karazhan.
It's not just people trying to buy these slots in the trade channel either. As Artirius observes, many raid groups are actively soliciting for buyers for their raid slots. On my own server, one Horde group is trading tier 6 runs for large quantities of certain herbs, promising that all but a few select drops will go to the people who buy their slots with stacks of Netherbloom and Ghost Mushrooms.
So what's causing this?
Artirius blames it on the removal of attunements, but I'm not sure it's that simple. I'd say the primary thing is all these new dailies. With a minimum of effort, a person can earn somewhere between 200-300 gold a day doing the basic Isle of Quel'danas dailies. If you're a relatively casual player, someone who does their dailies, maybe a bit of tradeskilling, and a couple dungeon runs and a Karazhan run every week, you don't have much to spend your gold on. You buy your epic flying mount, and you're more or less done, especially if you're not the type to bother enchanting or gemming your gear to the max. Therefore, spending the money on dungeon runs is about the only way left for them to use it.
Similarly, since many people are abandoning gathering trade skills such as Herbalism and Mining in favor of using daily money to buy what they need and build a fortune, raiding guilds are left high and dry when restocking their guild bank for resist gear and consumables. In order to get the herbs, ore, and primals they need, they either must take time off from raiding to gather everything themselves, or they must buy it all at prices inflated by the glut of daily money. By a similar token, they may find themselves in tier 6 content long after they have most of the drops they need, looking for one or two final items that refuse to drop. By selling gear slots, they can make the cash they need to buy their consumables and build a repair fund without suspending raiding, and they only need to give away things their raiders don't need anyway.
So is this something that can be fixed? Is this something that should be fixed?
There have always been people buying raid slots -- or simply taking up spare slots in a friend's raid group. Back before Burning Crusade, Our AQ40 raid group had had no luck getting the Imperial Qiraji Regalia to drop, which was sort of bumming Alex out, since he had his eye on the Qiraji Augur's staff, even passing up other drops to save his DKP for it. Then he saw a druid in green armor in Stormwind, wielding that very staff. We weren't on Ventrilo at the time, but I swear I heard his cry of anguish anyway, and he certainly gave us an earful in guild chat, poor guy. By a similar token, I do recall seeing more than one instance of people in green gear with random pieces of tier 2 armor. So we can't completely say this is a new phenomenon.
There's a bit envy and annoyance in seeing people being able to skip months of wiping and progression and get a piece of gear that you've been struggling to get for months, especially if what's holding you back is the fact that it just refuses to drop.
At the same time, our druid friend with the staff proves that sometimes, in an MMORPG, it's as much about who you know (or what you can pay) as much as how much work you put into something or how much skill you have. That's probably a truth that isn't really going away, and even without a surplus of gold from dailies, we'll always have those people who leapfrog content. If you put in attunements, they'll buy their way through the attunements too. If you limit the gold they can get, they'll just take a bit longer to find it, or find some other way to get that spare raid slot.
At the same time, the fact that non-raiders are bored or rich enough to spend their money on raid slots like this is something Blizzard could probably stand to fix, and it would likely make the game more enjoyable all around. The dance studio and barber shop in WoTLK should help with this, but some more long term, expensive options like player housing or taxidermy would provide lots of fun money sinks that would probably suck up a lot of the extra gold in the economy pretty quickly, if implemented well.
Then again, they could just make level 80 daily quests give a lot less gold, too.
Filed under: Herbalism, Mining, Alchemy, Items, Analysis / Opinion, Cheats, Instances, Raiding, Bosses, Making money
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 2 of 2)
Willypiggy Jul 6th 2008 4:22AM
On my server there is a horde guild (I am alliance so don't know too much) that sells loot up to Sunwell, they are 4/6 in Sunwell and are selling T6 chestprices for like 3K, Warbears for 5K, very small amounts of money, being undergeared for the guild I am in (They are 4/6 of SSC and 3/4 TK and I am geared for Guul/Maggy) it really makes sense to me to buy some T4/T5 pieces, it means I can save my DKP and I arn't going to be over geared. I can however see how it is making people angry to see everything they worked really hard for being sold for gold. I liked having attunments, hell, I still do them whenever possible. :)
Tenchan Jul 6th 2008 5:04AM
That druid may have been be an amazing druid, a great teamplayer, a skilled PvPer, or all of it together... and simply not have the time to do a weekly progression raid with all the timesink activities it includes.
That is all. Think about it, and you know my answer to 'does this need to be fixed?'.
Frank Jul 6th 2008 8:48AM
If there is a 'problem' it is broken end-game design that makes it difficult for the average player to see lots of the content.
Someone who doesn't have a lot of time to dedicate to raiding, yet has time to earn lots of gold, can partly solve this problem by paying for a raid slot.
The transaction benefits both parties so why cry about it?
PeeWee Jul 6th 2008 12:29PM
Why is this an issue? Behind all that shiny gear, they still know that they are sad critters who deserve nothing but contempt.
I'd spit in their faces like I would on "athletes" who've been convicted for using illegal substances if I ever met them.
Eisengel Jul 6th 2008 5:59PM
Post is so perfect I think it needs to be seen again:
"DurWrathi said...
The amount of gold and lack of attunements are just enablers, not the real source of the problem. Rather, there is a very real demand by the 90% of players that are not hard core raiders to see endgame content, to confront Illidan and Archimonde and be involved in the epic storyline, encounters, and adventure of Warcraft. That demand has always been there, but with the removal of attunements and massing of gold, it’s now much easier to satisfy.
I’m not convinced this is a problem that needs fixing. But for what it’s worth, I think we are going to see less and less of this come WOTLK. Not only will the presence of more gold-sinks help remove one of the enablers, but the changing of raids to always having a 10-man version will make it that much easier for everyone and their grandmother to see true endgame content and participate it in the epic story and battles.
There will always be an elite 10% of the player base that pushes the bleeding edge of the content, but the changes to the game should help alleviate some of the pent-up demand that the remaining 90% of the players have for end-game. "
picklock Jul 6th 2008 9:27PM
in Korean servers, they gold-auction every single item dropped, then at the end of the raid the money is split and distributed to those who did not get any loot. sounds crazy, eh?
Filips Jul 7th 2008 7:24AM
How about a solution - making raiding pay too well for raiders to be interested in side money making?
Seriously, high end raiding is supposed to be THE top of the game. Why is it that those top players need to look for money from daily farmers?
Verit Jul 7th 2008 12:32PM
I think the core issue is why are peopling having to pay to get to see this instances to start with? I've never been, but is it that crazy that you essentially have to hire 24 mercenaries to escort you through?
loud71 Jul 7th 2008 3:01PM
So if I love hotrods and have the knowledge needed to build one but lack the time to build one, I shouldn't have one? It all boils down to money? This is a recreational activity, and if your unable to dedicate yourself to a raid schedule (having been in hardcore guilds since before AQ was open, trust me its a serious time sink. You have to be ready to raid long nights many times during the week and weekend.)
So as a recreational activity, if you enjoy raiding but cannot find your way into a guild to see BT or Sunwell on a regular basis because of work or other life constraints, then by all means help those hardcore raiders, by supplying their repair money or pot/flask money, and get some sweet OMG epics on the way.
Malyfactian Jul 8th 2008 11:05AM
Well said. I think so long as both sides agree to the bargain there's no problem whatsoever. Each is fulfilling a need for the other.
zulious@yahoo.com Jul 12th 2008 11:51PM
If someone is going to eight guildies and me 10k gold for a bear, I'm fine with that. Look at it this way... Your getting payed over 1100g for a badge run.
Sounds like a good deal to me. I'm happy and who ever got the bear is happy.
Also it seems like Blizzard intends for this to happen. Why would they waste so much time with "elite" raid content if only 1/10 players will see it? I think it's understandable. We occasionally bring five people on a BT farm run for 5000g each. They can keep anything the want, except rare trash drops (we keep those if we need them : /)