2000 means nothing in Season 4

For once, that statement doesn't hold quite as much weight anymore. In Season 4, where new personal ratings requirements are in place, a 2000 rating doesn't amount to anything but bragging rights. Sometimes not even that. After two weeks of the new season, more than a few players are running around with their helm graphic on, proudly displaying the fact that they've hit the first benchmark of 1700 personal and team rating. An even more select few are standing around the major cities brandishing Brutal Gladiator armaments. This is where the new distinction lies.
With 2000 personal rating qualifying a player for nothing in Season 4, the more accurate statement for any sort of Arena self-validation is now "<insert class here> with S4 weapon looking for Arena team." Because the requirements are so strict -- necessitating both team and player ratings to be at the minimum upon purchase -- Arena gear has never been more indicative of skill. I know many of you will protest at this generalization, and you'd have a point. But now more than ever, the system has proven effective at weeding out the chaff from the grain.
What is nice about the new system is that it provides another tier of validation -- 1700. Players who achieve 1700 can actually take a small measure of pride and add it to the list of qualifications when, for example, they apply to an Arena team similar to how some players would apply to a guild. A 1700 personal rating is nothing to scoff at, specially not during the first week or two of the new Season. It's a pleasant change because players who manage to attain high enough ratings can actually display it. It's no longer just the shoulders, however "visually impacting" they may be. Of course, there's also the new goal of 1950 for Season 3 shoulders, which is still a respectable achievement.
With Season 4 shoulder pieces out of reach for most of the general WoW population, the most significant visual barometer for this season are the weapons. It is an even more important indicator because of the higher Arena point cost. If a player achieves 2050 and finds herself without the Arena points to purchase the weapon, she will need to maintain that rating for a few more weeks in order to accumulate enough currency (or stop playing that team for a while). Obtaining the Season 4 weapon takes a bit of planning so that players will have the points for it when they finally hit the 2050 benchmark.
Many players who saved up the maximum 5000 points over the course of the past weeks and months of Season 3 went hog wild at the vendors and purchased whatever they qualified for during the first week. It's like going shopping after payday. Don't blow all your cash (or Arena points, as it were) all at once, though. If you manage to climb high enough on your first few weeks, you might find yourself at the store with no money in your wallet. Planning out Brutal Gladiator purchases through the season requires a bit of confidence in yourself and your team's ability to climb the ladder.
While it's easy enough to climb to 1700 on the first week -- we already see quite a few players running around with Brutal Gladiator helms -- it will take some time for most players to reach the new benchmark of 2050. It will take an even longer time for the few players who will reach 2200 to get there, as games that actually grant points will be few and far between. Because teams will need to fight other teams within their ratings range in order to actually get significant gains, there is an artificial bottleneck for Arena PvP progression. In a way it's good because it allows an ordered distribution of gear, but at the same time it's bad because truly successful teams can't make any headway because they have to wait for other teams in their Battlegroup to catch up.
At the same time, the first few weeks of the season mean that many seasoned (and consequently, geared) players will be starting on the ground floor just like everyone else. This can be an unpleasant experience for teams just starting out or testing the Arena waters. It all evens out in the end, of course, but these first weeks of Season 4 has shown how the new system affects PvP progression. In the first week alone, a large number of players played just enough games to hit personal ratings in order to spend their Arena and Honor points. As the season moves forward, teams will eventually settle into their ratings ranges. And this time around, hitting the once 2000 isn't quite as significant as it used to be.
Filed under: Analysis / Opinion, PvP, Arena






Reader Comments (Page 1 of 3)
Den Jul 6th 2008 8:20PM
As a druid I know my helm will be permanently turned off, just the S3 one was :P.
Also if you hit 2050 in one bracket you can just farm the points in another one if you are worried about slipping below the requirements for your weapon.
Personally I didn't think we were going to hit 2050 so quickly so I spent all my points. So far we've only had time for 36 games but we're around 1900 so it can't be far off. Even though we'll likely get higher I'm intending to skip a week and get points in another bracket. Less stress that way ;)
Jesse Jul 7th 2008 9:51AM
the truth is that, at least on my bg, personal rating is already being sold. You buy your way onto the team, and then make another payment 100 rating shy of your target PR. I'm told 3's is the best place to farm PR, because a dpriest/ssrogue combo can be made to work with almost any third to about 2k, and some can go farther depending on class.
As a result of this, I'm not really impressed by anyone's Arena gear anymore...
gear and flavor of the month class comps trump skill.
Dezrael Jul 6th 2008 8:58PM
The new gear will be indicative of skill when and only when the Arenas have a dressing room function that gears everyone out equally in Test Realm-level PvP epics, and Arena points are used to buy some of those epics for use outside the Arenas. Until then, all "bragging rights" are hollow at best.
Reader Jul 6th 2008 9:06PM
Arena sucks and we hate it.
Joseph Jul 7th 2008 12:32AM
Comments like this one make me wish I could vote up more than once.
Ryan Jul 7th 2008 9:07AM
Hear hear! Bring on the team objective ladder, 15 minute scenarios and multiple maps per objective type (AV(Defeat Base),AB(Hold Flags),WSG(CTF) etc...)
PeeWee Jul 7th 2008 11:16AM
The Three-star rating of this post says it all. Arena sucks golf balls through a garden hose, and that will never change.
Blizzard should stick to what they know, and PvP is not it.
phisquare Aug 12th 2008 6:23PM
Just wanted to chime in to agree. I despise the arena. Arena gear has devalued so much PvE gear it's ruining the damn game.
LFG I has all PvP epix guys, dun worry!
pudds Jul 6th 2008 9:38PM
"Because the requirements are so strict -- necessitating both team and player ratings to be at the minimum upon purchase -- Arena gear has never been more indicative of skill"
No, arena gear is indicative of gear and class. Those with full S3 and the best classes for cookie cutter comps will rise to the top. Anyone just starting out will sink to the bottom, and stay there, regardless of skill.
This is what rated gear has brought us. God help you if you hit 70 post-S3, because you might as well wait and try again at 80.
newellrp1 Jul 7th 2008 2:34PM
Word.
Basically the ranking requirements make it impossible to start out in arenas and ever be successful. Unless maybe you have some REALLY good friends who could carry your butt in 5's.
Rankings would be uber-cool if everyone used TTR-type max quality gear so skill was paramount. As it is Arenas are just another e-peen gear-fest.
Follow Jul 6th 2008 9:46PM
It might be better to say "Season 4 weeds out all those who bought their s3 gear last season, sort of."
As we all know, arena isn't about skill as much as it is about survivability. I know that if a rogue with kara epics and a s3 disc priest queued against me, I would probably lose just because of the high amount of res, stam, and int the disc priest has.
Personally, I have 4/5ths s1 and have no intention of ever trying to get the s4 shoulders (nor way of without paying out the nose.) Currently, all I have fought in arena has been s3 teams because of the rating reset. As point sellers begin again soon, I doubt that I will be able to advance past a 1700 rating without some some serious help.
In short, arena is about skill if you have equal gear. Otherwise, its just like twinks in the bg's versus normally geared players. Twinks say that there's skill involved, but don't understand that gear gives them a huge edge that skill generally won't make up for.
blessyou Jul 6th 2008 10:03PM
I totally agree..
The reality is that, those who has already got good gears will boost even high up.. while those who just started will continue to sink to the hell.. the arena is exactly the same as twinks in bg..
So, if your toon is not the lower 70%, don't bloody say 2000 is nothing.. stfu, roll a new toon and go to do some arena soul searching, regardless of how good skills you may claim you are.. we will see if you will still say the same statement..
Follow Jul 6th 2008 9:58PM
It might be better to say "Season 4 weeds out all those who bought their s3 gear last season, sort of."
As we all know, arena isn't about skill as much as it is about survivability. I know that if a rogue with kara epics and a s3 disc priest queued against me, I would probably lose just because of the high amount of res, stam, and int the disc priest has.
Personally, I have 4/5ths s1 and have no intention of ever trying to get the s4 shoulders (nor way of without paying out the nose.) Currently, all I have fought in arena has been s3 teams because of the rating reset. As point sellers begin again soon, I doubt that I will be able to advance past a 1700 rating without some some serious help.
In short, arena is about skill if you have equal gear. Otherwise, its just like twinks in the bg's versus normally geared players. Twinks say that there's skill involved, but don't understand that gear gives them a huge edge that skill generally won't make up for.
Follow Jul 6th 2008 9:59PM
Oops, clicked the button too many times...
Ryan Jul 7th 2008 9:12AM
The one thing worse than double-posting, is another post explaining it and even worse than that is yet another post by someone else deriding the former.
Jagoex Jul 6th 2008 10:22PM
"Arena gear has never been more indicative of skill."
In an ideal and completely balanced PvP environment, maybe, but such is not the Warcraft Arena.
Zach, I understand the argument you are trying to make with your statement and the context it is in. But deep down you must know that the Arena point system is still prone to many of the problems of seasons past.
Add to that the issue of class balance and an ever-present and magnified gear-gap and an argument can be made that this will be the LEAST skill-based season of Arena play yet.
Personally, I appreciate the effort Blizzard has put towards making the Arena a fair and significant measure of a player's talent. But it hasn't been enough, and more changes are incoming. In the meantime, lets not be content with the delusion that it is a fair playing field.
It is what it is, and skill is, unfortunately, a small part of the equation.
Den Jul 6th 2008 11:49PM
waaahh my gear sucks
waaahh my class sucks
That is all you people ever say. Oh and "we don't like arena" Fine - don't do it, in fact don't even bitch about it. As an ex-hardcore raider I hate PVE, but you don't see me posting in every "What to wear in Kara" or "How to spec your tank" artical with how I hate PVE. I respect and understand the people talking about it enjoy PVE even though I don't. In any case it isn't like Blizzard removed PVE content in the last expansion and you are left sitting in a city with nothing to do.
S4 will be long enough for you to get enough points by being on a 1500 5v5 team to buy the WHOLE set(inc weapons). Guess what? - you can do 1 days worth of daily quests and REMAKE your team and stay at 1500 no matter how bad you are. That way by the end of the season gear won't be an issue. "OMG I can't buy the weapons" 10 dps (S2 -> S4 1 handers) isn't as game breaking as any one of you make out. I know this as I can get 1700 on my S2 geared alt righty now!
As for classes go - every class has a viable team make up in at least one of the brackets. "My holy pally sucks in 2v2!" Well go spec ret you'll be fine in 2s and 3s. Same goes for other classes and specs. Find the team that works for you.
Arena is a time investment for the main part which makes it very similar to raiding. The only differece is that I can organise it AROUND my life, unlike raiding where my life revolves around it. If you don't put in time and effort you won't succeed.
People see arena as 10 games a week for pointz and gearz lolz, then wonder why they are stuck at 1500/1600s or worse.
Get over your selves you're acting like spoon fed children.
Follow Jul 7th 2008 2:01AM
The problem is that many parts of the game are impacted by arena now. Battlegrounds, which used to be players who earned points via battlegrounds, now have players who spend days of time in arenas slaughtering via premades. There is no 1800 rating or better WSG for even combat - instead, its twinking at 70.
So, when people, such as the OP, claim that arenas are about skill more than gear, it makes those of us who don't have the gear/class a little put off. As a player who has both a rogue and a priest, I can tell you that subtlety spec'd rogue is a lot easier to play PVP than a shadow or holy priest. Disc is different yes, but still requires a ton of gear to be proficient in 2v2.
I find it ironic that you tell me to stop whining about it, but compare pve against pvp. In pve, every class and just about every spec has a role. Even in high end raiding, you can still find ret paladins. The same cannot be said about pvp. When classes and spec's are never going to be viable, it puts a damper on wanting to spend the same amount of time raiding into pvp. Some players spend 50g to respec to pve, 50g to respec back to pvp, and then more to go between while others pay nothing at all. The difference between this and battlegrounds is that you don't HAVE to respec - its an option that allows you to generate more honor and gain more gear. Spending 300g in one day to spec back and forth is lame. I shouldn't have to farm so much to play when others pay nothing.
In arenas, if I were to stay as pve spec'd shadow against others who have pvp spec'd their characters, I'm sure I would lose. In battlegrounds, there is an artificial bottom to the amount of honor a person can gain - and the same is true for arenas. The difference is that arena's bottom is much more harsh, as it takes a lot longer to gain points. This means that there is not an evening out of gear/points, which leads to further gear stratification.
Gear stratification means that skill is taken more and more out of the equation. Good luck getting a decent team now if you don't have the gear. It's going to be a futile grind to a 1300 rating. Meanwhile, players who started earlier are going to have far more gear and far better ratings.
The problem with comparing pvp to pve, especially when saying that time is the singular way to get better, is that you're fighting against other players who progress at leaps and bounds while you progress in steps. When S4 was announced, many of the high ranked S3 players went and got the new gloves, and then grinded against players who were 1300 rating in the previous season. Obviously, this means that the 1300 players are going to go back to 1300 eventually, and gain even less points while the S3 (or now S4) teams gain MORE points and get MORE gear.
If you wanted to say arenas were about skill, then the weaker teams would have an advantage gear wise, while the higher team would have less. A fair fight could then commence to determine if skill is really better than gear.
In the mean, lose your attitude.
Den Jul 7th 2008 2:53AM
Twinking at end game has always existed. It just used to involve countless hours in Naxx instead of arena (trust me 2 shotting everyone at 60 used to be hilarious)
I haven't compared PVE to PVP content wise at all - only the way my real life and play style have been affected when swapping from one to the other.
You won't find a Sub Rogue in high end raiding (trust me they will respec). I'm not sure why you even bought this up as you don't have to respec at all. No one is forcing you to do anything I'm slightly confused what you are trying to prove with this ...
If you want to spec shadow as a priest play with a rogue, it is a very successful combo. Here is a shadow priest that can already buy his shoulders:
http://www.wowarmory.com/character-sheet.xml?r=Mannoroth&n=Menismyforte
I've posted a link to Tremmerzz a S1 geared priest at 1800 in S4, but I'll do it again since you are stuck on the gear topic:
http://www.wowarmory.com/character-sheet.xml?r=Tichondrius&n=Tremerzz
Even if you just hit 70 you can gain enough points to get all the gear you need by remaking your 1500 rated 5s teams. Geared players take "leaps and bounds" but run into a wall in 2 months and can only buy off spec gear, meaning by the end of the season you will have caught up.
As for my attitude:
"Arena sucks and we hate it."
Followed by:
"Comments like this one make me wish I could vote up more than once."
Immature and pointless(Yes, I know they weren't made by you). This site is full of people who cry about arena when they don't understand it, it gets old quickly.
Ryan Jul 7th 2008 9:16AM
> This site is full of people who cry about arena when they don't understand it, it gets old quickly.
Perhaps they fully understand it and just don't care for it.