All the World's a Stage: Adding flesh to your character

When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players. Michael Gray fills in this week for David Bowers to talk about how you can flesh our your character, and help it leap from the screen into everyone's imagination.
As David's said before, getting into character can be a challenge. With the WWI right behind us and Death Knights looming around the corner, there's dozens of things threatening to water down our immersive roleplay. It can be frustrating, but the first thing you can control about your playtime is yourself -- and the character you've written.
Your background sets up your character's story. It's where your character comes from, and often describes what motives your character's actions. But it's infinitely helpful to define more about your character than just the time the Horde ravaged your family and wrecked the estate, and maybe talk about...how he feels about children, or the summer holidays.
Let's talk about how to flesh out a character, behind the cut...
As David's said before, getting into character can be a challenge. With the WWI right behind us and Death Knights looming around the corner, there's dozens of things threatening to water down our immersive roleplay. It can be frustrating, but the first thing you can control about your playtime is yourself -- and the character you've written.
Your background sets up your character's story. It's where your character comes from, and often describes what motives your character's actions. But it's infinitely helpful to define more about your character than just the time the Horde ravaged your family and wrecked the estate, and maybe talk about...how he feels about children, or the summer holidays.
Let's talk about how to flesh out a character, behind the cut...
The Ends are simply thus: what is your character trying to accomplish? What are your character's goals, dreams, and aspirations -- yanno, the ends he or she is trying to reach. You don't have to be fancy or complicated. The Ends could even be defined by dynamics already available inside the game engine. (For example, it's possible your character wants to "win" the Arena.) Your character's Ends will help define what motivates your character in the course of a story. They provide a kind of guidepost -- something objective that will help you rationalize and make decisions based on defined criteria. And while not every group demands a well-reasoned flowchart detailing why your character zigged when they were expecting a zag...it never hurts to raise your level of art.The Means are what your character has going for him or her. Some racial benefits could definitely count here, but I'd try and keep it a little broader. Is your character fabulously wealthy? Possessed of a keen and withering deductive mind? (Perhaps your character has a family history of immunity to disease -- there's some of that coming, you know.) The Means are advantages and methods by which your character will achieve his or her goals -- yanno, the means to reach those ends. These are the tools resting in your character's belt, the first things he or she reaches for when encountering a problem. Think of them as your favorite six gun.
So, let's have a small example. Let's say my character is a dwarf, who's basically a beat cop from Ironforge. He's a salt-of-the-earth type, and practically a unique snowflake in that he's never had any overwhelmingly tragic event happen to him. (I'm boring like that.) I'm going to call him Kermit -- he's got to be called something, and I like the name.
What are Kermit's Ends?
- As what amounts to an officer of the peace, Kermit would like to see some order and stability -- helps keep the beer flowing, if you know what I mean
- He's a dwarf, so he likes family -- he'd like to meet that someone special and win her heart
- He'd like to pay off the debt on the materials to make his Stormherald
- Keep his alcoholism a secret from his adventuring party
- He'd like to uncover the secrets of Uldum
What are Kermit's Means?
- Even for a dwarf, Kermit's able to knock back the drink -- he's a drinker's drinker, and never seems to be a shade pinker for his alcholism
- He's incredibly empathic and caring, and people respond to Kermit's down-home manners and kindness
- Even before becoming an Ironforge beat-cop, he was a peace-minded blacksmith; while he's not really a rough-hewn fighter, Kermit's definitely got a thicker arm than average
I tend to prefer this kind of "fleshing" of characters over the more pithy and common "10 Questions about your PC." While I appreciate any good attempt to bring RP characters to life -- what kind of teddy bear my Vengeful Gladiator cuddled as an orcling isn't terribly informative. But knowing his secret goal is to find his lost puppy (who ran away during a human incursion) -- I'll get some miles out of that kind of knowledge. Hopefully you will, also.
Filed under: Analysis / Opinion, Virtual selves, RP, All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 1)
Badger Jul 6th 2008 8:22PM
I think David B. will be quite pleased when he sees how you've filled in this week. ^^
A very interesting and well-written article. I never thought of splitting up a character's 'Ends' and 'Means' before, though I can definitely see where it would more clearly define the character.
David Bowers Jul 7th 2008 3:24PM
Yups! Michael did a good job; I learned something from it too. Thanks, Mike!
sezmra Jul 6th 2008 9:14PM
I'm not done reading this article, but I have to say the timing is incredible - I started up a new character last night and was having a bit of trouble with her. This is a huge help for getting the creative juices flowing.
Thanks!!
Amenisis Jul 7th 2008 1:48AM
I have really considered a RP toon for a slower pace and to actually see the land I have blown through in the last 4 toons.
I know alot of time and energy has been spent on this game, and I whine alot at 70 for all the same reasons others do, but I think a RP toon would let me leisurely wander the lands looking for all the stories there.
i have been considering a priest (since monk or bard [i know the joke]) isnt a class. I was thinking of one that roamed and studied and wrote of her adventures. No real tragedies either, just one that wants to see whats over the next hill . . .
. . . but all the RP servers ive seen so far are just like pvp ones in the major towns. What do I look for in choosing a server for RP'ing?
I see you noted Narrator or Gamemaster's, how do they fit in the guild structure and a players RP experience?
lots of questions here mostly from reading all the RP articles lately.
David Bowers Jul 7th 2008 3:23PM
Hi! Just jumping in here to answer one of those questions. I wrote an article about finding the right server as part of a series on finding other roleplayers.
Here's the one about finding the right server:
http://www.wowinsider.com/2008/03/23/all-the-worlds-a-stage-finding-the-right-realm/
And here's the whole series:
http://www.wowinsider.com/tag/finding-roleplayers
Read the whole thing and it should help finding roleplayers a lot. They're out there on every RP server, you just need to be patient and know how to look.
As far as Narrators and Gamemasters, I think that's a reference to old-school pen & paper RPGs, but I'm not sure. Some WoW RPers like to organize broader storylines for their characters to play out in too.
Sean Riley Jul 7th 2008 6:55PM
It's worth noting that in an MMORPG, without a GM, you need to make your own stories. Don't just think about setup, but about arc. Where is your character going?
That's why this article, actually, is one of the best I've read. It's about creating the arc.
My only suggestion would be to add a third question: "And what's in your way?"