Blood Sport: All aboard the drain train

When I first started the arena, I thought "Hey, me and my friends can just get together and play." And we can, but there are limits to success based on composition. Some of the most successful teams are based on archetypal compositions such as Rogue, Mage, and Priest (RMP). These typical compositions are based on synergy among classes. Focused mana draining is another fairly successful team structure.
The key to successful arena play is usually to control the playing field. Drain teams deny their opponents the ability to attack or heal. Drain teams focus on characters that have mana depleting abilities, plus have a few other tricks up their sleeve to pull out when necessary. Your main contenders are Hunter, Priest, and Warlock.
Hunter:
Despite line-of-site issues, Hunters find a real niche in the Drain team composition. Hunters drain mana with a Viper Sting. The hunter can only have one sting on at a time. This can be added into a Beastial Wrath build by maxing out points in Improved Stings. The Viper sting lasts eight seconds and is on a fifteen second cooldown, so be prepared to reup your stings. Of course the Hunter must still help to physically control other opponents. A well time Scatter Shot or Freezing Trap can go a long way.
Pro-tip: f you're squaring off against a Cleanse-happy Paladin, you can try tricking them with a rank one Viper Sting; they'll waste their mana cleansing your sting while you invested few of your own resources into the debuff.
Priest:
Shadow Priests are just plain evil. That being said, they are an excellent addition to any Drain team. Mana burn has no cool down. It's like ganking someone's handgun and pistol-whipping them with it. Improved Mana Burn reduces the casting of this spell from three seconds to two. Vampiric Touch helps ensure that your team has the mana advantage, and Improved Vampiric Embrace is a primary source of heath regeneration for the team. This build mixes particularly well with a Warlock.
Discipline/Holy Priests can, of course, use Improved Mana Burn as well. They don't have the latent mana and health benefits of the Shadow Tree. This build is preferable in two versus two matches, since the Priest can be more flexible. Priests, especially Discipline Priests have become a staple among arena teams.
All Priests should keep their shields on teammates under heavy fire. If you listen really hard, you can even hear the cursing of Warriors who can't build up rage from hitting a Power Word Shield. Since the Priest is usually a priority target you can help control by kiting your foes into Hunter traps or into at the prefect range for ranged attacks.
Warlock:
Possibly more evil than Shadow Priests, Warlocks are natural drainers. Drain mana transferrs 200 mana from the target to the warlock for every second that it's channeled. The spell lasts five seconds, but only three ticks are enough to more than cover the its initial investment. The super-snuggly Felhunter also helps to control casters. This pet finds buffs to be a delicacy and can preventing casting using Spell Lock.
A SL/SL (Soul Link/Siphon Life) build makes them both brutal and hard to kill. Siphon Life returns health as it damages your opponent. Soul Link increases the Warlock's damage, and transfers a considerable amount (20%) of damage taken by the 'Lock to its minion. Always keep your dots up, and remember fear is your friend.
Drain Team Composition:
Drain teams are seen by some as being cheesy and an alternative to actual skill. I have to disagree with this sentiment; there is nothing wrong with using your class abilities and composition to your advantage. After all, the goal is to win, right?
Drain teams are tough to play in two versus two matches. These matches typically go fast. It can be very difficult to alive for long enough to drop someone's mana low enough to take them out of combat. There is also the increased risk of coming up against a team that doesn't rely on mana. A well played Warlock/Discipline priest combination has potential due to survivability and dispel abilities, along with a sprinking of ccs.
It is possible to run a viable team that includes all drainers in the three versus three arena bracket. More often you'll see two of these players along side another versatile class. Nihilum took second place in the MLG San Diego Tournament with a Hunter, Priest, Druid drain team. This type of team focuses on whittling away at a healer's mana. To make healing doubly difficult the drain team can bask in the reduced healing effect of a hunter's Aimed Shot. However you comp it, this archetype needs members that can drain, control, and deal damage.
The Hunter, Priest, and Warlock are joined very well by others in the 5v5 setting. You'll often see them joined by two healers. A Holy Paladin or a Resto Druid are versatile healers that can help to combat other drain teams.
Drain team Do's and Don'ts:
1. Do keep your pets up. They're like adding an extra member to your team. Felhunters will often meet their demise early in the arena. Master Summoner will help be a great boon to your efforts.
2. Don't sic a Hunter pet on a Shaman with a Water Shield, unless it's a primary DPS target. Really, your pet will be become a mana battery for the Shammy, doing little damage but causing the Shield to proc.
3. Do destroy a Mana Tide Totem with extreme prejudice. This returns mana quite a bit of mana to any team members to be caught in it's area of effect, and a little, bitty bullet will take care of it.
4. Don't allow your drain target to disengage and drink. Keep an eye and/or a pet on them so they never get the chance to sit down.
5. Do be flexible. If you come across a team that doesn't rely on mana, you can still win. Just focus more on control and give 'em heck.
6. Do set assist and focus macros to make sure everyone stays on the same target.
Just like RMP, with drain teams, you can either beat them or join them. Until next time, happy arenas.
Filed under: Hunter, Priest, Warlock, PvP, Blood Sport (Arena PvP), Arena






Reader Comments (Page 1 of 2)
Caruu Jul 7th 2008 9:08PM
Give credit where credit is due. The train is by Pinkhair: http://pinkhair3d.blogspot.com/
Caruu Jul 7th 2008 9:11PM
http://pinkhair3d.blogspot.com/2007/12/horde-train.html
Veh Jul 7th 2008 9:35PM
So Amanada, all of a sudden, one "cheap" compo is fine, because your hunter can run on it, but RMP isn't? You're just another QQer assuming your compo is the only one that takes skill, and anything that beats you is OP.
Shut up and L2P
Kaljin Jul 7th 2008 10:16PM
I don't think Amanda has a hunter, but good job being a retard, you're a real pro at it. Keep up the good work.
Veh Jul 7th 2008 10:19PM
I'm pretty sure she does, although I may be thinking of someone else. Regardless of whether or not she has a Hunter, I could write this but from the PoV of a RMP team and make it sound like the most skill dependent team ever.
Doesn't make it true.
You're an idiot. And gl getting your Arena shoulders this season, maybe you'll have better luck with it than last time.
Roflpanda Jul 7th 2008 10:33PM
RAAAAAAAAGGGGGEEEEE. Seriously though, she didn't rip on RMP hardly at all, if any. The only thing she does is defend it from people that say it's stupid.
Overly defensive much?
Aichon Jul 7th 2008 11:02PM
I agree. Where did she say anything disparaging about RMP? In fact, she even wrote an article just a few months back about setting up an RMP comp, some basic strats (from both sides), and then some other thoughts. Seems to me that she holds the comp in pretty high esteem, if anything.
Veh Jul 8th 2008 12:27AM
I could write it about R/R/D or W/R/D or whatever the hell else I wanted to. My point wasn't about RMP, I just remember her crying about that setup months ago, and it pissed me off to see an equally overused setup being portrayed as amazing and not unfair or anything else.
Kaljin Jul 8th 2008 1:41AM
She wasn't crying about it, she was talking about it. I want you to take a knife, and cut your fingers off. I don't want to see you type idiocy ever again.
Veh Jul 8th 2008 10:20AM
"She wasn't crying about it, she was talking about it. I want you to take a knife, and cut your fingers off. I don't want to see you type idiocy ever again."
Congratulations, mouth breather, you completely missed my point. She definitely was crying about it, the title was even "Yup, still broken". EVEN THE TITLE IS A MASSIVE QQ, IDIOT.
beatphreek Jul 8th 2008 10:52AM
Rogue much?
Nyc Jul 7th 2008 9:36PM
Typically fast matches. Where the **** are you arenaing? And You don't go BM and sacrifice Mortal shots for 5/5 imp stings. You go marks and get both.
Microx Jul 7th 2008 9:36PM
THIS is what all the cool kids will be riding around in!
twh Jul 7th 2008 9:42PM
So, what about those classes that aren't blessed with those draining abilities?
Especially paladins, who have no defense against the drains, and once they're oom, they're screwed.
Perhaps Blizzard, in their haste to make this an e-sport, did not realize that certain classes would not be able to make the cut, just because they didn't have the right abilities?
Why should non-drain teams be punished so? How is that fair?
Knucker Jul 8th 2008 12:11AM
http://www.wowhead.com/?spell=5138
= Magic L2dispell
Now if there's a UA lock then you're screwed.
Steinwolf Jul 7th 2008 10:13PM
Usually a hunter improved stings build has 41 points in marksmanship and will not have bestial wrath. A hunter also can't have bestial wrath and scattershot in the same build.
One thing a lot of hunters like to do is immediately follow up a viper sting with a silencing shot. Because of silencing shot's faster projectile speed, the two shots often hit around the same time. It also guarantees 1-2 ticks before a cleansing spell can be cast.
Jamez Jul 7th 2008 11:40PM
In these posts, you should also include strategies on how to beat these combinations.
Freedomfighter Jul 8th 2008 1:19AM
Yeah, really Amanda, you lack a strong grasp of drain teams. You will never see a spriest on a decent drain team simply because they are to fragile, will have too many mana problems, and could benefit the team more by healing to increase survivability. Also, no decent Hunter would try to trick a pally with a rank one sting, its wasting a perfectly good CD. There is a reason scorpid pets are popular. Also, drain matches are typically slow. In no way is draining quicker than gibbing. Also, drain teams are fairly rare in 5v5, not unheard of, but 3v3 and 2v2 they are far more sucessful.
Vonmises Jul 8th 2008 3:57AM
LOS....L2P....LOS
Paladins have counters to drains. But the first one is not class unique! L O S
Counter to mana burn = LOS
Counter to Viper Sting = LOS + Clease/purify
Counter to drain mana = LOS + Cleanse
After playing as a disc priest...bad teams don't LOS, good teams do.
L2 LOS and stop whining.
*note: unfortunately lock drain spells to not stop after being cast if you LOS them like a priest's mind flay. Perhaps you best take that one up with Blizzard.
zenpunk Jul 8th 2008 12:10PM
Amanda... stop talking about hunters, please. Completely. Don't comment on them any more. Your comment that hunters are last in all arena categories simply because they all need to L2play already casts doubt on your WoW knowledge, and now you are...
a) saying they are on one of the most successful combo teams
b) have improved stings if they are BM
and
c) can still use the tactic that was fixed like 2 years ago when hunters could spam rank 1 viper to fight the fact our mana drain is so easy disspellable. So now she's saying to fire rank 1, and wait the long cooldown before doing it again. Yeah, that makes hunters part of the Elite drain team.
Jeez, just... stop.