Have faith. Paladin changes are coming.

From out of the blue.
But good things come to those who wait. Tipster Delsin helped shed some Light on the slow development pace by linking to what is purportedly a forum discussion with Ghostcrawler, a developer of the new expansion. The responses from the blue were supposedly sprinkled over a couple of weeks, with the first and oldest post revealing little we didn't already know. It detailed the design directive the developers were taking, noting four important points:
- Retribution Paladins need to have better utility in raids
- Holy Paladins shouldn't feel so punished during encounters which require lots of movement
- Protection Paladins need to be great tanks not only for 5-person content but also for raids; at the same time, all four tanking classes should maintain their niche
- Paladins, more than any other class, need diverse sets of gear depending on their spec and role. Itemization is being fixed across the board to make it easier for healers and tanks to do damage without needing a whole new set of gear
Why not do Paladin changes first so they can be tested more?
The developers acceded to the fairness of the question, but explained in the same breath that there were three sweeping changes that they were making to the class that applied to other classes, as well. The developers felt that applying those changes to what they called "comparatively easy" classes such as Warriors and Priests first would give them enough insight on how to change the Paladin class. These three important changes were:
- A change in the way damage and healing stats work
- A change in the way party vs. raid buffs work (as can be seen with the raid-wide totem mechanic)
- A change in how much damage a tank is expected to deliver as well as a reworking of itemization theories in general
Saving the best for last?
Ghostcrawler further explains that the reason Paladins were being changed last was because there was a lot that Blizzard wanted to change with the class. In fact, Paladins are changing more than any other class, and that the tiny bits of information revealed at the WWI and elsewhere are only the tip of the iceberg. The Hand of Purity healing spell was dropped in the panel discussion merely to acknowledge that Blizzard knows Paladins need another healing mechanic. They also want Paladin tanks to tank more actively and Retadins to have better control over their admittedly bursty damage. The blue quickly adds that "no, that's not all we're looking at."
The verdict
Personally, I think these small tidbits of information are worth a lot. They may not be as concrete (well, as concrete as Alpha spells get, anyway) as Titan Grip for Warriors or Fan of Knives for Rogues, but the points that Ghostcrawler outlined are dead on. It's as close to understanding the arguably misunderstood Paladin class as Blizzard has ever gotten. I have great faith in them to do it right, too. The Retribution changes that Blizzard implemented in Patch 2.3 illustrated that they understood the class' shortcomings and were willing to address them. Dropping spell damage for Retribution and updating a ton of items was a gutsy move then.
Naturally, even those changes in Patch 2.3 didn't solve all the class' problems. I don't think it will ever be solved, either. Class balance and development is an ongoing process, adapting to the pace of the game and the millions of players who play it. But it seems like Blizzard is serious about doing the class some justice -- pardon the pun. It looks like they know Paladins suffer from the two-button syndrome and the nightmare of having to stand still during fights (or worse, in PvP). They also know that there has to be more reasons for raid leaders to bring Retribution Paladins, and not merely for the extra Blessing. They also feel that auto-attacking and blocking shouldn't be all that a Paladin tank does (it's not, but you know what I mean).
The few Alpha spells we've seen so far have been pretty exciting. We're sure to see the full plethora of changes when the Beta finally opens to the lucky few, but personally, I'm stoked. I don't think Blizzard will drop the ball on this one, particularly with the directions they've set. As much ridicule as the class has received from Kalgan, I'm fairly confident that Blizzard is moving in the right direction.
They've been pretty bold so far, from the consolidation of weaker spells into a more useful one, to exploring new mechanics such as knockbacks and physical pulls. They answered the long-standing gripe of Shamans about not having any crowd control with Hex. They recognized the need for Shadow Priests (already so useful in raids) to be viable for Arenas, and gave them Dispersion. Blizzard has never been braver and more creative in their development. If they say that they need time to get the Paladin class right, then I say take the time. Blizzard, take all the time you need. I have faith in you.
Filed under: Paladin, Analysis / Opinion, Blizzard, Wrath of the Lich King
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Reader Comments (Page 4 of 5)
twh Jul 9th 2008 12:04PM
To the contrary, all of the problems the class is experiencing *IS* the fault of the developers.
Do you really think that as they keep adding these encounters that require mobile healing, while knowing fully that paladins only have stationary heals, that it's balanced?!
Angus Jul 9th 2008 2:00PM
You shouldn't be excited.
Shaman's biggest issue: Lack of renewable CC.
Hex does not address that.
Elemental needs: Pushback resistance, increased use out of the 41pt talent, school lockout survival.
They got: A short range aoe pushback with mana regen.
Another school for damage! (1 right)
Getting crit twice in a row makes you immune to damage.
(please note the talent in the tree making you harder to crit)
Enhance: SR fixed back to 30 seconds or just made equal to beast within, a way to reach our target.
They got: Crappy version of BW that allows fears and poly, along with costing 3pts. pets. Tree even more bloated.
resto: instant heal, instant hot.
They got: A proc based hot attached to a normal heal.
Lots of crits on single target, where we suck compared to other classes, no increase in our group heals. No instant heal.
It's like they took a book of what we wanted, wiped their butts with it and then gave us stuff they thought would shut us up without actually helping.
If they do this to Paladins, I will feel sorry for them.
Heleth Jul 8th 2008 11:20PM
This is all great and all but pallies need help NOW. Not in six months.
Season 4 arena, yeah right. Sunwell, waste of a raid slot.
Angus Jul 9th 2008 1:15AM
"They answered the long-standing gripe of Shamans about not having any crowd control with Hex."
No they didn't.
Hex is the rough equal of Hammer of Justice. You call that CC?
In fact it is pretty much a weak hammer. Hammer stops them from moving.
Shaman need CC for PVE and a chance to survive in PVP. Getting a long CD "stun light" is not a CC. It is a panic button. Mob going for healer, hex it, get tank to smack it, hope it is now on tank.
Compare that to "keep mob out of the fight until we want to kill it." That is a CC.
Fear, sap, (insert 2 jillion rogue stuns here chained into 30+ seconds of free wailing on something), polymorph, hibernate (yea, it counts) and roots on a melee mob are CC. They keep you from having to fight and in PVP are used to gain control of the fight.
Turn them into a frog for 6 seconds so they then walk up and wtfpwn something is not.
Shaman need a CC to get into heroics. It isn't that the class is bad without it. It is that the playerbase is so used to CC that they won't go without it unless they are good and likely have a tankadin.
I've been in Heroic Magisters twice.
Not that I haven't wanted to be in there more, it is that no one wants the pain of not having that extra CC on the 3rd boss. Being able to go toe to toe with the fury warrior doesn't matter when the rest are killing your team because only 2 got CCed.
I have no faith they will fix up Paladins. Look at the shaman alpha stuff. No new chain heal. No new instants, the only hot is a random proc on a normal heal. How is that going to help when we never get the original heal off in PVP? In PVE you can't count on it so it is effectively going to have to be ignored. Yea, I can crit like 50% of my LHW and HW. LHW is a piece of crap. It heals for less than a low rank of HW that costs less mana. HW is too slow for PVP and not something to be used on main tanks when a paladin can get similar results in 4 heals to our 3 except their heals took less time so there is less chance of spike damage killing them.
None of this matters. You don't promise to make a class better in an expansion, fumble around and fail to do it and then expect people to believe you will get it right the next expansion.
Especially after telling folks you weren't going to do major changes to classes until WotLK and then buff the class the Lead Dev and one of his Arena team members play...
aj Jul 9th 2008 11:52AM
give renewable cc to a shaman and mages are out of the picture. maybe picked up for a table then dropped and replaced
Angus Jul 9th 2008 1:46PM
Because mages aren't better at AoE than shaman, amirite?
Wait, warlocks have a renewable CC AND AoE on par or better than mages. Rogues have a renewable CC and DPS on par with mages. Hunters have a fairly renewable CC, and DPS... Boomkin have reliable outdoor CC (and cyclone), and can buff their party AND can DPS. They must take mage slots all the time.
So why would having shaman be as good as other classes suddenly make mages not worth something?
FAR too many people think that giving shaman (heck, any Hybrid) viability means losing other classes. It doesn't.
All it means is specific buffs come into play more and people get to have their chosen class be useful in all situations. Warriors suck at 5 mans. That mean we shouldn't bother using them in raids? Tankadins have issues with bosses, but in 5 mans are gods. Letting them play with the bosses wouldn't invalidate the warriors. Especially since warriors are going to be better at 5 mans so they will be able to play in that area too. Somehow making paladins main boss capable is unfair though.
I say you make every class have what it needs to do the jobs it needs to do. DPS need to be able to control mobs to make PVE better since Blizzard's response to players getting better is to just make bigger pulls. Shaman can't do it and they are weaker because of it. Paladins need it too. Druids are getting it in indoor roots.
Paladins need an instant heal and a hot that is instant. Shaman need similar. Otherwise in PVP they fail in the lower brackets.
And mages are gods of cc and should be gods of AoE. I have no issue with them being beefed up in those areas as long as shaman and paladins get beefed up so they are viable in those areas.
Delsin Jul 9th 2008 3:07AM
That uh Delsin guy.....that was me :P
hehe
aj Jul 10th 2008 12:41PM
you said they're hybrid and i think in every way paladin and shaman are utility and support, just as shadow priests seem to be. sacrifice ssome dps for a mana battery, lose cc for invaluable totems, and even though i fully agree with the holy pally issue there's a loss in HoTs and aoe heals for bubbles and DI (the gain of those however wasn't enough imo) SoC killed any form of mage aoe in raids, our dps is lacking even compared with ele and enh. if i'm outdps'd by hybrids, out cc'd by shaman with better raid buffs, and out aoe'd by locks i just don't know if you get my meaning! =/
e Jul 9th 2008 5:09AM
"The discussion about a new healing spell was just to say yes, we think paladins need another healing mechanic. It isn't finished yet. We don't want to just hand them a thinly disguised druid or priest spell"
Right... so not switching the discussion to focus on shamans but this sentence alone just clarified that giving shamans "Cleanse spirit" is actually "k lets give them a spell to shut them up" yet again.
not that anything is wrong with that but just shows you how much effort and creativity they put into us :(
e Jul 9th 2008 5:34AM
P.S
I agree with the discussion that end game raiding or lets say even in 5 man heroics,
Some sort of aoe healing is indeed needed(mind you not a must).
But the fact that blizzard made paladins almost never get oom due to their talents and spells and their strong healing on a specific target for long time, plus their talent tree for tanking and using plate armor(a bonus for pvp) just makes me think that if they ever do get aoe healing what reason is there for me to stay as a shaman healer at all ?
Druids already got in the alpha a form of aoe healing, "flourish".
Snarl Jul 9th 2008 8:58AM
As for Retribution...
Itemization is not a big issue. Utility is. Fact is until any hybrid dps build gets a viable form of PvE CC for 5-man, they will never get accepted by the community on whole. The design trend of trash mob pulls of 4-6 seen in MrT means the easy days of being a pure damage dealer are long gone. Use a SH or MrT PUG as a litmus test; They'll take a blue geared mage over a T4 hybrid dps everytime, and lack of CC is always the reason given.
And if you are not wanted for 5-man, that stigma sticks unless you have a RL willing to think outside the box.
The good news is that Blizzard is starting to address the issue. Druids being able to root indoors is the first glimmer of that. Hopefuly Pally's get something similar once more details get "leaked".
here is a thought Jul 9th 2008 9:53AM
fight, fight, fight : hammer - bubble - heal, heal, heal some more, heal your friends, heal, heal
repeat
stop your QQ, Blizz loves pallys
suicidalzebra Jul 9th 2008 10:58AM
Naix -
What is Divine Spirit?
What is Innervate?
What are Mana Spring Totem and Mana Tide Totem?
Squishy Jul 9th 2008 10:57AM
Bah.
I have a raiding pally and druid. The druid requires more gear than the pally.
KateJaneway Jul 9th 2008 11:33AM
A healing Pally? A Ret Pally?
In general a Tankadin is going to end up having waaaaay more gear than any other tanking class, *just* for tanking.
turkeyspit Jul 9th 2008 11:04AM
I'm sorry, but what? I don't see any fixes. I don't see any proposed solutions. All I see is "we know there is a problem, and we are working on it".
I guess that's an improvement, because the last I saw was "we know there is a problem, and we will fix it in WoTLK".
Thanks for the hard work Blizzard!
Back to leveling my Druid.
KateJaneway Jul 9th 2008 11:31AM
As a level 70 Paladin raiding T4/T5 content currently, I have about 3.5 sets of gear (thank God I don't PvP?) in the bank. I feel like a lot of Pallies end up gathering off-spec sets as well, so we as a class have a great idea of what each spec tree needs.
I am glad there will be marked improvements overall, but I still hold true to my assertion that Prot Pallies *now* make good 25-man tanks. I myself am proof :P
Squishy Jul 9th 2008 12:40PM
As a tankadin.
Only 3.5 sets, eh? Must be nice.
duruk Jul 11th 2008 9:21AM
i have healing set and 2-3 tank sets and i've not even set foot in resistance fights. i'm mixing gear all the time for threat, stam and avoidance. Some fights need better avoidance, some need better threat, some need better aoe-tanking capabilities, some need more stam. When/if i get to resistance fights, i'll have to pick up even more gear to stay uncrushable and to cap resistance. if i were to collect pvp and ret sets as well, i'd not have room in my bank at all, i think.
Dantheman102100 Jul 13th 2008 12:00AM
Its about time Bliz got their crap together to fix paladins. Anybody who has experienced the end of raid progression and arena knows that pallys need help. Considering Bliz's tract record though, i'm not holding my breath. Unless something amazing comes out of their brain storming for paladin's, i'm moving on to Warhammer Online.