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7-08-2008 @ 8:24PM
Outside of the illumination nerf, Paladins were mainly nerfed in response to their dominance in arena season 1. Blessing of Freedom and Blessing of Sacrifice both got cooldowns dramatically out of line with their actual utility, and Blessing of Freedom and Blessing of protection both got giant "DISPEL ME" animations. Mass Dispel was buffed in the middle of Season 1 to prioritize for Divine Shield and Ice Block over other dispellable effects, unlike every other dispel in the game.None of this really affects PvE that much, but saying Holy Pallies weren't nerfed is simply naive. Holy Pallies didn't receive a nerf in PvE outside of Illumination which, admittedly, was way OP to begin with, especially with the amount of crit you can achieve now. But the other classes were all buffed significantly, while Holy Pallies literally got nothing new in the expansion except a 15 second long 3-minute cooldown mana saving device, which really only made up for the nerf to Illumination anyway.What Blizzard needs to realize is that Paladins as a rule are based around burst, be it burst Healing, burst Damage, or burst Threat, and that burst is only viable in PvP. Sustainability is what rules the day in PvE. They claim to have big changes in the works. I'll believe it when I see it. They changed all the itemization for Ret so we didn't need spell damage anymore, but seemed to forget that Alliance retadins don't get to use Seal of Blood. We are stuck with Righteousness, Command, or Vengeance, all of which STILL base their damage on your spellpower. So CS and our white hits got buffed, and our seals and judgements got nerfed. If that doesn't show a fundamental misunderstanding of the way our class works, I don't know what would.
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