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7-10-2008 @ 10:15AM
Yeah i would agree that most of the biggest changes implemented seem to be focused on "balancing pvp", but unfortunately i dont think that will ever end. Some changes aimed even at pvp itself. We can all probably remember a time when there were no arenas (ahhh those were the days), but there was also a time when there were no battlegrounds, and incredibly, a time when there wasnt even an honor system! People just got together in hillsbrad and destroyed each other for no other reason than to have fun. It happened on a massive scale, and it would go on for hours. I suspect that this was the reason devs implemented AV, to try and capture that epic war feeling in an instanced battleground. It worked for a while, a long while actually. AV would rage for hours. Then it became about the rewards, and as we all know suddenly everything changedStill, there have been plenty of changes aimed at pve too. Some of the dungeons werent even in the game at release such as Dire maul, mara, and even raid zones like BWL and ZG. There was a time before AQ was accessible, but before that there was a time when silithus itself wasnt accesible.
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