The Light and How to Swing It: Gearing up your Retadin for Karazhan part I

Anyway, so you're Level 70. You're now ready to enter Karazhan. Well, ok, not really. Right about now is when you should be gearing up for Karazhan, The Burning Crusade's entry level and most popular raid instance. With the removal of the attunement process in Patch 2.4, you won't even need to have The Master's Key, but you'll need to have a friend who can open the gate for you. More than a few Holy Paladins will have an easy time getting into a group for Karazhan because let's face it, everybody loves a healer. Then there are the Paladin tanks who'll get that loving invite to visit Deadwind Pass because, again, everybody loves a tank. But you, the vindictive 2-hander-wielding, Judgement-spamming, Crusader Striking champion of truth and justice... well, nobody loves you.
In fact, there is no class spec so universally disdained as the Retribution Paladin. There will be times, when one of your raid members die (it will happen, sadly), that you will get the inevitable sideways, head-to-toe, rolling eyes look from unenlightened raid members who secretly wish you had specced Holy. Pay them no mind, for a properly geared Retadin who knows his class can smite foes with terrifying righteous fury (which you should always keep turned off, by the way). The key words being properly geared. More than a few Retribution Paladins have been laughed out of raids simply because they chose to do battle in poor gear. Don't make the same mistake. Geared right, a Retadin can send even a demon prince running off with his tail between his legs. With some help, of course.
Weapons of choice
So there. Gear up. This is the most important step towards true Retadin-hood. Because most of your damage will come from auto-attacks, you must have a big, slow weapon. As a rule of thumb, the slower it is, the better. So you should be looking for speed (or lack thereof), top-end damage, and if it grants a bonus to Strength, your most important stat. Melee crit is a nice bonus, too. For the sake of argument, and so that you don't embarrass yourself in Karazhan, we'll skip all the weapons with a top-end below 400. Furthermore, as cool as polearms are, a vast majority of them are simply too fast to be attractive to the Retadin. There are quite a bunch of weapons to choose from, but we'll take a look at a few you might want to consider.
Auction House finds
The Oathkeeper - This weapon was simply made for Retribution Paladins. It's the easiest, cheapest weapon to get to start but try to replace it as soon as you can because the Level 68 requirement and its commonality has 'beginner' written all over it.
Apexis Cleaver - This BoE item from Blade's Edge Mountains is a great starter weapon that any Retadin can get from a trip to the Auction House. Because Ogri'la remains a regular spot for daily quests, this weapon should be relatively easy to obtain.
Singing Crystal Axe - This world drop is an awesome starter weapon if you can afford it and luck out at the Auction House, but the Haste proc is phenomenal for raid DPS, particularly for Blood Elf Paladins using Seal of Blood. With this weapon, your next likely upgrade will be from Karazhan itself.
The Hammer of Destiny - This is the Oathkeeper's big brother. If you manage to snag one at the AH, this weapon should serve you well deep into Karazhan. Similar to the Singing Crystal Axe, your next likely upgrade should be within Karazhan.
Ethereum Nexus Reaver - Changed from BoP to BoE, this axe from Doomwalker in Shadowmoon Valley can sometimes find its way to Auction Houses. If you're lucky, rich, and not a Blacksmith, this will be the best starter weapon you can get. The sockets and slow 3.7 speed makes it superior to even Gorehowl from Prince Malchezaar in terms of raw damage. This means you won't necessarily be getting an upgrade in Karazhan for your weapon, but it also means you should do fairly well with your DPS.
Reputation rewards
Legionfoe - The aptly named axe (since you'll be smiting demons in Karazhan) can be obtained fairly quickly by doing the daily quests in the Isle of Quel'danas. The +Strength, along with melee crit and weapon expertise make this an awesome weapon to swing around.
Dungeon drops
Reaver of the Infinites - This drop from Epoch Hunter in Heroic Old Hillsbrad is the best PvP blue axe in the game. You can tailor it for your Karazhan expedition by ignoring the Resilience socket bonus and socket three Bold Blood Garnets for heavier hits.
Warmaul of Infused Light - The name of this weapon itself indicates its purpose. Dropping off Wrath-Scryer Soccothrates in both Heroic and Normal Arcratraz, the Warmaul is a relatively easy weapon to get. It is also among the few weapons with three sockets, making it extremely customizable.
Axe of Shattered Dreams - While it lacks +Strength, this axe from Kael'thas Sunstrider in Normal Magister's Terrace has the rare Armor Penetration as well as a sweet and slow 3.8 weapon speed, making it perfect for Seal of Command.
Firemaul of Destruction - Obtained from Warbringer O'mrogg in Heroic and Normal Shattered Halls, this mace wastes more than a few item points in Resilience, but has a decent top end and +Strength to make it a passable entry weapon into Karazhan.
Quantum Blade - Probably not the best of weapons for a Retadin, a good top end, melee crit, and raw Attack Power make it a decent alternative as an entry level sword for Karazhan. Its 3.5 speed should be as fast as you're willing to go. Drops off Aeonus in Heroic Black Morass.
Crafter's loot
Blacksmiths have the easiest time transitioning their weapons for Karazhan simply because the weapons they can craft are far better than any drop in the zone. Although the BoE Blacksmithing items have decent top end damage, the fast speed make it extremely unattractive to Alliance Paladins using Seal of Command. Even the Khorium Champion with its massive +Strength and built-in Crusader proc is at an abyssmal 3.3 speed, making it only a consideration with Seal of Blood.
Thunder / Deep Thunder / Stormherald - Hands down the best weapon series a Retribution Paladin can get upon hitting Level 70. With the change to Primal Nethers and Nether Vortexes, these maces can now be crafted completely without having to enter a single dungeon. The +Strength and high top end make it superior weapons for Retadins, and even Thunder will surpass all Karazhan weapon drops all the way until Gorehowl. Its slow 3.8 speed is the best for Seal of Command, as well.
Lionheart Blade / Lionheart Champion / Lionheart Executioner - On par with the maces for Retribution, particularly for PvE, the first tier isn't as good and will be roughly equivalent to Despair from the Opera event in Karazhan. On the other hand, the upgrade of Lionheart Champion and Executioner have extremely superior Retribution procs, as a +100 Strength proc translates to massive Attack Power coupled with Divine Strength. The fear resistance will also come in handy against Nightbane.
Lunar Crescent / Mooncleaver / Bloodmoon - Inferior to either sword and mace options for Paladin Blacksmiths, the axe series benefits from an extremely high melee crit bonus which helps to proc and sustain Vengeance. The top end and speed are superior to the Lionheart series for raw damage, but the lack of +Strength makes these axes a tertiary choice for Retribution.
PvP Power
As counter-intuitive as it may sound, PvP now offers the best entry level weapons for raiding Karazhan thanks to the progression of Arena seasons. Season 2 items, roughly inferior to Tier 5 for PvE and slightly superior to Tier 4, can now be purchased with Honor. As seasons progress, the items available through PvP will become better and better, surpassing even the loot found in Karazhan. Detailed below are the Season 2 weapons which became available for purchase with Honor points at the start of Season 4. The Season 1 weapons have been retired as of this writing and can no longer be purchased.
Merciless Gladiator's Greatsword / Merciless Gladiator's Bonegrinder - These two weapons have identical stats, and Paladins make no distinction among weapons owing to the lack of any specialization talents. Both weapons have far superior DPS and top end damage than virtually anything in Karazhan, rivaling even Gorehowl. If you are not a Blacksmith and don't have the money for an Ethereum Nexus Reaver, spending some time in the Battlegrounds should reap you either of these for a competitive edge (or bluntness, depending on what you get...) in raid DPS. Better weapons are available through the Arena system, as well.
These are among the best weapons you can get for your Retribution Paladin only beginning to do Karazhan, from the easily obtained such as The Oathkeeper to the moderately difficult such as Stormherald. It is important to remember that the Retribution spec is extremely gear dependent, and in order to perform decently in a raid set-up, you simply must have the best gear available to you. This starts with your weapon. Everything else will follow. In the next installment of The Light and How to Swing It, we'll take a look at filling out your other slots.
Filed under: Paladin, Analysis / Opinion, Tips, Raiding, Guides, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Haderic Jul 10th 2008 2:44PM
can't spell retarded without ret! Be wary Ret pallys only kara groups with the place on farm should bother taking one of you along, since any other dps class can and should destroy a retadin in kara level gear.
MightyIdle Jul 10th 2008 3:04PM
Methinks you do not know many decent ret pallies. Being guilded with several, it's common to see them near the top of the dps list. And, no, the other dps folks aren't scrubs in scrub gear.
They do especially well in Kara with all of the undead mobs.
Zak Jul 10th 2008 3:09PM
Dont be a discouraging douche... Dude i have a full T6 out Retadin, so dont bring out that DPS crap. When they stat adjusted all the gear i am in the top 5 of the 25 mans. So really... if your ret, make sure you are well gear'f cause that really is your only factor/
Tony Vila Jul 10th 2008 2:53PM
There's some big differences in gearing between the factions, namely Seal of Blood.
If you are a blood elf with SOB, then you don't need a slow speed. Crusader Strike is the only skill you have that values a slow weapon, and even then not much, and even then at low gear levels you run OOM too fast to spam Crusader Strike.
Whereas if you are alliance, and use Seal of Command to DPS... then yeah, slow weapons.
Same for Haste. Haste scales really well with BE paladins, and pretty poorly for alliance paladins.
ninjasuperspy Jul 10th 2008 2:50PM
Thanks to the sale of a fairly rare enchant, I grabbed myself the Hammer of Destiny yesterday. I'll probably hit 70 with this BElf either tonight or Saturday so the fun can really start. Wowhead says the mana proc can happen from SoC procs, any word on if SoB hits can proc it as well? Also any thoughts on enchants? I'll probably go with Savagery as it is cheap, but this hammer will likely be mine for a while, so I might spring for something nicer.
Lab Monkey Jul 10th 2008 3:00PM
Can someone please explain why a slow weapon is favoured? Thanks in advance.
cjshrader Jul 10th 2008 3:12PM
From wowwiki:
Seal of Command procs "per minute" (ppm), rather than per hit - it will proc an average of 7 times per minute. So you get the same amount of procs no matter your weapon speed, but a slower, high damage-per-strike weapon will do more Seal of Command damage per hit, on average, than a faster, low damage-per-strike weapon rated at the same DPS.
BitterCupOJoe Jul 10th 2008 3:25PM
For blood elves, it's not so much; they'll be using Seal of Blood. For alliance paladins, they're stuck with Seal of Command, which operates on a procs per minute basis; in other words, no matter how fast or slow your weapon swings, you're still only going to get, on average, a certain number of procs from SoC. Since SoC's damage is based on how much damage your weapon does, a slow, high damage weapon is much preferred.
For both BE and Alliance paladins, Crusader Strike benefits from a slow, heavy weapon, since its damage is also based on weapon damage; however, for the Alliance, it's a much bigger consideration.
Deano Jul 10th 2008 3:36PM
Seal of command can only proc i belive 7 times a minute. No matter what speed the weapon is. So the slower harder hit with a seal of command proc the better.
darian Jul 10th 2008 3:40PM
Slow weapons are favored for Paladins using Seal of Command due to the PPM (proc per minute) system the Seal works by.
The game automatically calculates based on your weapon's speed what % hits should proc Seal of Command to average 7 procs per minute. Whether you're using a fast weapon or a slow weapon, you'll can expect only 7 procs (barring good or bad luck).
What gives slow weapons the edge is the extra wallop they pack. Because Seal of Command is not normalized the damage is calculated by multiplying the total DPS by the weapon speed, rather than by the normalization value. Each .1 attack speed less than 3.8 represents 3% less damage from Seal of Command because of this calculation.
The PPM system also means that haste has zero effect on Seal of Command's DPS. You'll still proc only 7 times each minute.
That's why Alliance Retribution Paladins go for slow weapons, and envy the Horde Paladins' Seal of Blood.
lord.teaspoon Jul 27th 2008 6:00AM
It's not so much the speed of the weapon that counts - it's the damage range on your white damage. Seal of Command procs 7(ish) times per minute for 70% of white damage and Crusader strike can be cast up to 10 times per minute for 110% of white damage. This means that if you've got the mana to CS every CD and keep SoC up you'll be doing an average of 15.9 extra white hits worth of holy damage per minute on top of your white damage. If you're ONLY autoattacking, white DPS is all that matters, but as soon as you're using some abilities you need to factor in nearly 16 extra hits a minute from your own abilities - even more if there's a windfury totem from a shaman in the party.
Weapons at the same item level will have the same basic DPS on them, so the slower weapons of a given item level will have bigger damage per swing. Also, attack power contributes a set amount of DPS (AP/14) rather than a set bonus per swing, and that DPS translates to more damage per swing on slower weapons too: whitedamage=weapondamage+weaponspeed*attackpower/14
Also, I've been lead to believe that haste does improve SoC, as the proc rate is based on your weapon speed BEFORE haste is applied. If I'm wrong there, haste will still increase your white output without touching your SoC damage at all. It doesn't affect cooldowns, so it's not going to do anything for your crusader strikes or judgements.
Lashay Jul 10th 2008 3:01PM
what is this "AoE happy grind" for Prot Pallies you speak of?
BitterCupOJoe Jul 10th 2008 3:31PM
http://youtube.com/watch?v=dbcEbidQdVI&feature=related
That's at the top end, of course, but it's applicable from about 35-40 on up, albeit not as well as in the video. Sucks against magic users, but fine against most melee attackers. I used it for a big chunk of my run up to 60, then switched to holy for the constant instance invites.
p-diddy Jul 10th 2008 3:48PM
speaking only as someone who has looked into protection paladin, they are referring to redoubt's increase your chance to block + shield spike = damage to opponents you block, consecration = damage to all opponents, and reckoning giving you an extra swing for each weapon swing if you are damaged = a high likelihood of getting extra swings if you are getting damaged by 3+ mobs at once.
There may be others.
Araydan Jul 10th 2008 3:31PM
Very well written guide.
A retribution Paladin brings a great amount of utility to a raid and a substantial boost to all Physical DPS out there.
stonekiller Jul 10th 2008 6:43PM
I love my Stormherald. Though my guild needed a tank, so I have put my huge hammer aside and re-spec'd as prot. I had no problem in Kara as a Ret Pally. Makes doing the curator a breeze. I was hitting him damn hard. Crusader strike and Seal of Command proc right after, thats alot of damage.
Mephron Jul 10th 2008 4:03PM
Very nice. I was Ret until 70, when just to get into groups I had to go Holy. I do want go back to Ret, but it's a grind (as it were) to get the gear. I did, however, get Gorehowl from Prince Malchezzar on a Kara run, and I need to work my way up to the collective arse-kicking I need to really get decent Ret gear.
Can't wait for the next part, to see what they recommend for armor.
darian Jul 10th 2008 4:08PM
I tried Retribution, but ultimately I didn't enjoy it. It suffers the same problem that my main, a Fury Warrior, does with the added inconvenience of mana.
Both are extremely dependent on having other classes present to truly show what they're capable of. Without an Enhancement Shaman and/or Feral Druid, both struggle to reach their potential.
I didn't want to go through that again.
Parnn Jul 10th 2008 4:20PM
There are two blue 2 handers avail from rep grinds in Nagrand as well. A hammer from the Kruni(sp?) and an axe from Garrandar (sp?) both can be earned with oger killing and turning in warbeads. Not great ret weapons but not horrible either, and if your after the Talbuk mount its a nice reward.
Bayse Jul 10th 2008 4:26PM
That's I pretty good write up. Nice Job.