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7-11-2008 @ 3:29AM
It's a tough call, all around. When you consider it, tank is a special role in the game. It is the only role where you can't stack more of them to make the job easier. If you need more healing, you can bring more healers, if you need more damage, your can bring more DPS. You have to trade off between the two to get a good balance, but overall, more = more. For tanks, though, you can't split the damage between two tanks for a given mob. More tanks doesn't make the job any easier.With that said, Blizzard needs to do two things to do right by all the tanking classes. They need to:1. Give all of the tanking classes the ability to succesfully clear any and all 5 and 10 man content as the main tank.2. Offer a diverse enough set of encounters that each tank can be represented at every tier level of 25 mans.The reason for the first one is clear, there should be no reason for you to have to switch tanks in the middle of those kinds of runs, and with only 5-10 people, you don't have enough slots to spare 4 for specific tanks.The second one is to ensure that no tank is underrepresented. What is the point of being the best AoE tank, if you don't have any AoE fights to show your stuff on? What is the point of being the best off-tank, if there aren't any fights like Gruul, where that skill comes into play.As for the argument with druids being shafted. To me, their primary asset has always been the ability to shift in the middle of battle. They can very quickly go from being good DPS to good tanks without a gear change, in the middle of a fight. Other tanks can't do that, and it makes them superior choices for fights where the number of tanks changes over the course of the encounter. It's also a very common mechanic to have adds that need to be tanked, and DPS is arguably the most 'fun' part of the game, so druids get to enjoy both that aspect AND tanking.
7-11-2008 @ 8:07AM
I'm going to to agree with most of what the previous posters have said, with the exception of 'Death of Warriors as MT's.' Mate, I don't know what its like on your server, but for any non-warrior to even be considered for MT past Kara, they need to be exceptional. What we're seeing at the moment isn't a removal of warriors as MT's, but Blizzard (hopefully) giving the ability to main tank to someone other then a warrior. Yes, druids and paladins have MT'd just about every fight, except the last few SW battles, but 99.9% of those weren't on progression. When it comes to progression, where every tank really wants to be, it's warriors or nothing. Because the 'only thing' you have above the other tank classes is the only thing that matters in progression content. And of course a raid only requires 1 Prot warrior. Only requires 1 Prot paladin, or 1 Main Feral tank aswell. In a 25 man raid, thats already 3 slots for tankers, four slots, once WotLK hits and DK's come in. Considering there's only 2.5 slots for any class in a raid (assuming all things are balanced and ya don't have four warlocks:P), requiring two of any of the tank classes is just unfair to both the other specs of that class, and the other tanking classes.So yes, we are seeing the end of warriors as *THE* main tanks, and the beginning of them as *A* main tank.But that's not really what I meant to post about (yay for segways). I'm not sure if it was brought up in that forum topic, but on the wowhead talent calculator for WotLK, the anticipation talent on warriors has been changed from adding 20 Defense, to adding 5% dodge. And I didn't notice any of the DK talents that added defense either (though there was the one that added parry rating as a percentage of strength - woot for dw tankage :P). Could this be the new trend? Getting rid of the defense stat all together?
7-11-2008 @ 11:35AM
Both of oyu made exceptional posts ;)Trad i think you understand/ see where the game is going
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