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7-11-2008 @ 10:27AM
In the first case, let's dispense with this pointless prattle about how Druids are a "hybrid" class. What is a hybrid? It is a class that can do more than one thing. We can stick different suffixes to that definition, but the basic truth remains the same. By that definition, our "classic hybrids" (Druids, Shaman, and Paladins) are, in fact, not the only hybrids in the game. Priests can DPS or heal. Warriors can DPS or tank. Soon, with the introduction of the Wrath of the Licking, Death Knights will be able to DPS or tank. The only "pure" classes in the game are our DPS friends--the Mage, Rogue, Warlock, and Hunter--none of which can tank or heal.Don't you dare come to me and say that Druids shouldn't be as good of a tank because they're hybrids. I can apply that same argument to any role for any such hybrid class--that is, any class (including Warrior) that can accomplish more than one thing.Furthermore, I have very little patience for Warriors in general. I won't deny that there are phenomenally skilled Warrior tanks worth their weight in gold. (Though technically, as a virtual being, they have no weight, but that's neither here nor there). The problem is that the vast majority of the Warrior class--at least judging by the profuse whining I hear--is composed of "Rogues in plate" who either care only for the DPS role or haven't the skill to face complicated tanking scenarios.I can't believe I'm about to use this expression, but in the min/max world of the end-game, the classic hybrids (Paladins, Shaman, and Druids) are still viewed as nerfed in anything except healing. This is a dinosaur's view of the world. By the same argument against hybrids, they should be lacking in healing ability compared to a Priest. Yet every good raid team knows that a good healing team carries diversity.In fact, this whole argument is an issue of diversity. Blizzard seems set on having a separate niche for each tank in raid content--which seems threatening to Warriors because progression tanking has been their almost exclusive domain.More than just this diversity, though, it's the notion that there should be flexibility for raids--and players--with acquiring tanks. Why shouldn't there be four classes equally capable of tanking, yet each with their own speciality? What if, God forbid, the Warrior would love a night off to just DPS? If the Druid cannot tank in his stead, the Warrior's lot is determined. What if, by some stretch of the imagination, the geared Tankadin is unable to attend raids for a week? The guild must forgo raiding in his absense.As for the elimination of the crushing mechanic, which began this whole discussion, I applaud it. I don't like any gimmick mechanic--be it crushing blows or huge magic direct damage that pretty much requires a shield to reflect--that limits the diversity of tanks and the flexibility of groups when approaching encounters. The ability for more classes to tank effectively--particularly in progression--is a boon to all players of the game. This is not some zero-sum game where somebody else's benefit is to your detriment. That's a childish outlook on life, and it's time that you moved beyond it.
7-11-2008 @ 3:18PM
"In fact, this whole argument is an issue of diversity. Blizzard seems set on having a separate niche for each tank in raid content--which seems threatening to Warriors because progression tanking has been their almost exclusive domain"I think the issue most warriors have is that they are the least flexible of all the tanking classes, its not an issue of jealousy, of other classes infringing on their turf, it is an issue of having diminished importance in one area with seemingly no hints at equivalent compensation in others.
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