Spiritual Guidance: A Priestly Primer to Black Temple - Part 2

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. For the next few weeks, I'll be taking a look into the depths of Black Temple from a Priestly perspective.
Welcome to part 2 of the Priestly Primer to Black Temple. Last week, I looked at the first three bosses of Black Temple with details and techniques on how to handle their abilities. Continuing the trend this week, I will be advising you on handling the different aspects of Reliquary of Souls, Teron Gorefiend, and Gurtogg Bloodboil. The early bosses faced had their own gimmicks about them. The next three encounters are unique in their own right and they represent the next big challenges within the instance.
Teron Gorefiend
While not a healing intensive encounter, the boss is easily one of the most annoying to do in the instance. The annoyance isn't due to the DPS race factor or the damage that needs to be out healed. It's possible to have the best tanks and the best healers and still fail on the boss due to players unfamiliar with Gorefiend's unique ability.
The gimmick: Simply put, the Shadow of Death ability of Gorefiend can easily frustrate many players. In short, if you receive the debuff, you have around 55 seconds left before you die (literally). When you die, you turn into a Ghost (with combat abilities) and four Shadowy Constructs are spawned around you that can only be dealt with by Ghosts. Left unchecked, Constructs will rampage through and tear up the remaining raidmembers who are still alive.
Player Abilities to Note
Note: The number next to the ability corresponds to the position of the spell on your pet bar by default.
Spirit Lance (3): Your main nuke which slows down your target (stacks).
Spirit Chains (4): The equivalent of a Frost Nova from a mage.
Spirit Volley (5): Damaging AoE ability.
When you're working on Gorefiend, and the dreaded debuff is placed on you the first thing to do is not panic. You still have lots of time. Keep your Renews, Power Word: Shields and Prayer of Mending up until the last possible moment. At around the 15 – 20 second mark, withdraw to the far corners of the room (like going left or right when you first walked into the chamber facing Gorefiend).
The key here is to slow down the Constructs as much as you can. If you're just starting to learn the fight, then I strongly suggest opening with Spirit Chains. If you're advanced enough, you can try opening with a Spirit Volley instead before following up with Spirit Chains to get some initial damage done. Once they're frozen in place, dart out ahead of them a little bit before spinning around and slowly backing towards the raid. I like to double tap (or drop two Spirit Lances) each Construct before dropping a Volley and a Chains. Again, if you're not comfortable, you can tab target your way around all four Constructs and apply the slowing debuff to all of them.
Things to remember: Don't forget he does incinerate players periodically throughout the encounter. Since the debuff is a magic, it's up to Priests and Paladins to ensure that the debuff gets removed at the earliest opportunity. I suggest assigning a Paladin on Cleanse duty.
If a player receives a debuff, don't stop healing them. Even though they are still scheduled to die, an early death means the Constructs will spawn in the raid instead!
Buff Shadow Protection on the raid before engaging.
Gurtogg Bloodboil
The next big hump in Black Temple is this pseudo-abomination of a boss (okay he's a Fel Orc and not a real Abomination). Expect to log some serious hours learning this healing intensive fight. Priests will definitely shine here.
The gimmick: Bloodboil is another 2 stage heavy healing encounter. The first phase (Bloodboil stage) involves the five players furthest away from the raid taking 600 damage per second for 24 seconds. Set up 3 groups with 5 players and arrange them accordingly in the raid so that each set of 5 players are in the same group. You can't shrug off Bloodboil when you get it so grind your teeth and heal through it. In fact, I encourage having a Priest in each Bloodboil group. Repeatedly casting a Rank 3 Prayer of Healing helps mitigate just enough damage done by Bloodboil.
The second phase (Fel Rage stage) involves a buff (or debuff depending on how you look at it) given to a player at random. The player with Fel Rage is the player who has Bloodboil's full attention. A Priest with Fel Rage is expected to drop what they're doing and start healing themselves as fast as possible. Use whatever cooldowns needed to stay alive (Stoneform, Desperate Prayer, Healthstones, etc). Once this phase finishes, it's back to the Bloodboil stage.
Things to remember: When your raid leader calls for your group, run to the designated point where the bloodboil groups are supposed to stand. Once you acquire the debuff, run back in towards the main raid before starting to heal.
Inner Fire yourself and refresh it when required. Maintain Prayer of Mending as it will run through its course throughout the raid.
Don't forget to spread out after the fifth Bloodboil in phase 1 is handed out to avoid splash damage from Acid Geyser.
Reliquary of Souls
Classic WoW raiders will recognize that the trash leading to Reliquary of Souls is reminiscent of the Suppression Room in Blackwing Lair. RoS is a 3 stage encounter which offers an interesting challenge in all respects to DPS, healers and tanks. Bring a Shadow Protection Cauldron.
Phase 1: Heals do not work. Do not try to heal players with direct heals, heal over times, or any kind of regenerative type spell. It's up to Priests to try to mitigate the damage being dealt to whichever player happens to be tanking. Try to work with your raid and establish an order of who is tanking first, second, third and so forth. Keep up Dispels on players to remove Soul Drain. Be very liberal in your use of Power Word: Shield as in between phases, you get mana back fairly quickly.
Phase 2: Keep an eye on your mana here as your overall pool decreases by 5% every 8 seconds. The raid has a little under 3 minutes to get through this phase. Healing increases by 100% but the raid is taking slightly increased damage from their own spells. Whatever you do in this phase, do not use a mana potion. Feel free to use trinkets to help regenerate mana.
Phase 3: The entire raid takes copious amounts of damage. Remember when I told you not to use a Potion? Use your Shadow Protection potion after about 20 – 30 seconds in to phase 3. It will help mitigate some of the Shadow damage being dealt.
Things to remember: Not much! Shield in phase 1, don't use a potion in phase 2, use a Shadow Protection potion in phase 3 and pray!
Next week, I'll wrap up the last 3 bosses of Black Temple with a look at Mother Shahraz, Illidari Council, and Illidan himself.
Oh and a shameless plug for Plusheal, a new healing community moderated by a few of your favourite healing bloggers from Resto4Life, Banana Shoulders, Lume the Mad, Chick GM, Too Many Annas, Spirit is Your Friend, and yours truly! Hope to see you around!
Want to find more great tips for carrying out your Priestly duties? Spiritual Guidance has you covered with all there is to know!And don't forget to check the WoW Insider Directory for more priestly info!
Filed under: Priest, Tips, Raiding, Classes, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Eisengel Jul 14th 2008 1:01AM
How do you do all that healing in Shadowform? If you're breaking form to heal, doesn't it hurt your damage?
There is only type of priest, right?
Memzer Jul 14th 2008 2:08AM
Priests are a lot more viable in BT than people give them credit; especially with the recent spirit changes. These days you can rest assured that a priest doing their job correctly will top (dominate) the healing meters for Naj'entus, RoS, BB & Sharaz. 4/9 fights ain't bad ;)
Beaverius Jul 14th 2008 2:55AM
shadowpriest? easy enough:
Gorefiend - Provided you don't get ghosted and have to kill constructs, this is basically a tank and spank. Healers are usually responsible for the dispells but if you lose those who cleanse/dispel due to Shadow of Death, it's not a bad idea to keep grid or w/e you use up so you can jump in for dispells if needed. Aggro wise I can usually keep up vampiric embrace for the duration of the fight. Aside from the typical stuff like mana management etc, one caveat is that you really have to be careful about using SW:Death in this fight. Mainly if you get the crushing shadows debuff which increases shadow damage taken, you can really hurt yourself, especially if you have frozen shadoweave syndrome (i.e. low health). Also be sure not to SWdeath if you have the incinerate debuff as you will probably die. I've had good luck using haste gear on this fight since it is a tank and spank. Consumable wise, you can usually get away with using 1-2 pot cooldown on destro pots depending on the DPS of your group. On the off chance that I get a heroism for the fight, I use it as way to get a crap ton of mana back and then continue nukes. This can be a somewhat long fight when you are first getting him to farm status, so using your 5 minute cooldowns, such as shadowfiend or symbol of hope if you are a draenei, as soon as you can get full benefits from them means you might be able to use them twice. If aggro is an issue, I'd say get rid of VE rather than nuke less so you can use your mana giving cooldowns earlier in the fight, and hopefully early enough that you can use them twice. In that same vein, it doesn't hurt to have a inner focus/SWPain macro to save some mana, hopefully letting you use destro pots instead of mana pots.
Bloodboil - This is always a pain for shadowpriests due to the tanks having to be ahead on aggro and the current BB tank having to slow down so as not to shoot past the other two rage/mana starved tanks. I keep dots up (def. no VE)during phase 1 and mind flay juuuust a little to make sure I am not wasting what little room for aggro I have. The fel enrage grants insignificance which means there is, more or less, no aggro during this phase so this is where you want to go all out and pop all of your dps cooldowns. Since most of the healers are concentrating on the fel enrage tank and the still ticking BB group and it's not a particularly dps/mana intensive fight for a spriest, it would definetly help out your healers to shield yourself at least for the first SWdeath during the fel enrage phase. Also I try and avoid SWdeathing when I have bloodboil since my health is fairly low and a decent crit and take about 40% of my health away and dieing on this fight is a big pain cause then someone has to replace you in your group for the bloodboils and your party now gets no more mana back. This however depends on if you are in a bloodboil group at all, and which one at that. Our group is pretty melee heavy, so I end up in a bloodboil group each time despite having pretty low buffed health.
If you are the chugging mana pot type, you can usually get away with using destro pots (during every other fel enrage phase) instead of mana pots on this fight due to the regen during the tank phase.
Be aware that when the phase ends your dots will still tick so I usually fade just to be safe and definetly don't use VE at all during this fight.
As Matt Low mentioned, it won't hurt to recast inner fire on yourself before the fel enrage phase incase it has expired because it will definetly help if you get fel enraged. If you do get fel enraged, shield yourself and start spamming max rank flash heals on yourself. I usually can't spare the global cooldown to renew myself once I am spamming, so get it and PWshield up on yourself as soon as you start to grow and turn red. I've found this works better than using the the reduced damage taken while in shadowform. Also since your buffed health may be a little low, feel free to use your Battlemaster's trinket and nightmare seeds/fel blossoms to help out on this phase. Since mana isn't too much of an issue on this fight, I usually save my inner focus to re-entering shadowform after I get fel enraged.
I generally will use spell damage gear for this since a lot of your DPS is coming from the dots you cast during the tanking phase when you just don't have the aggro to nuke out your normal rotation. It doesn't hurt to give yourself a little aggro leeway from the tanks because sometimes tanks fall behind on threat and your continued dotting, giving your party a little mana back and making you not a waste of space in the raid, can sometimes be difficult for a tank to catch up to if you get a little further ahead.
Another reason I really suggest a little room with threat is that it can sometimes take a few seconds for tanking and threat generation to get situated after the fel enrage phase.(hence the safety fade) Your dots are still ticking and their TPS is just getting started again so you will often find yourself gaining threat % more than usual just with dots on each of the transitions, usually resulting in you having to really watch your threat even more so near the end of the fight than the beginning.
Worse comes to worse, you may have to just let your healers suffer a little mana-wise and stop dotting for a phase or so to let your tanks catch up a little.
Another thing to consider is that transitions between phases is pretty important, namely making sure you aren't in the arcing smash cause it can hurt you a good bit if you have low health. I personally go a litttle farther than my designated position just to make sure, and it's better to be bunched up far away than it is to be spreadout and eating arcing smashes with your 8.7k health.
Overall this fight is about keeping just the right amount under the lowest threat tank. Usually this limits you to dots during the bloodboil phases and the occasional mind flay so as not to push it too much in case a tank gets behind and you are stuck twiddling your thumbs and risking being owned for multiple phases waiting for them to get a little more threat.
ROS: haven't done this on my priest yet, so I will refrain from commenting.
2/3 ain't bad I guess
Nachoes Jul 14th 2008 5:49AM
Yes, there's only one form of Priest. The "other" is a Mana battery. There, I said it ;)
It's not like you have to do anything different than what's written in all the guides (bosskillers, etc.)
Doc X Jul 14th 2008 11:07AM
The OP has a very valid point and I don't know why it was voted down. Does a "Paladin's Guide to BT" focus purely on healing? How about a "Druid's Guide to BT"?
Acting like Priests are just healers is pretty insulting to us "mana batteries". Also, acting like being a "mana battery" doesn't have any finesse or strategy is also pretty thoughtless.
Charlie Jul 14th 2008 2:07AM
Teron Gorefiend Shadow of Death Flash Game!
http://www.ferox-horde.de/feroxtgs2/
helps alot
Nachoes Jul 14th 2008 5:55AM
It's actually easier in game. If you beat the flash game, you'll have no problem taking care of the constructs.
Just remember: 5 - 4 - 3 - tab - 3 - tab - 3 - tab - 3 etc. :)
george Jul 14th 2008 9:41AM
lol I find it funny that you post all that information about healing on those bosses and still don't even mention CoH
Velline Jul 14th 2008 3:20PM
I aggree, CoH is such a powerful spell that especially on Bloodboil should show how truly powerful a priest healer is.
niwaar Jul 14th 2008 11:18AM
Shadow Protection Cauldron for Reliquary of Souls? Really?... My guild will use a Nature Protection Cauldron every week. As the continued shadow dot is going to clear out that pot rather quickly. It is much easier to heal through the dot as a priest or shaman, toss in a tranquility for each group and its easy to keep all alive. However, the random target Spite that RoS has in phase 3 can be a real issue if not countered by a Nature Resistance pot.
Beneficence Jul 14th 2008 11:23AM
As George said, CoH makes Bloodboil and P3 RoS much easier--to the point of making Bloodboil almost trivial.
These are two excellent situations, in addition to P2 RoS, for Prayer of Mending as well, because generally all charges will be used before the 10 second cooldown is up (This is almost guarenteed on Bloodboil). With decent gear and full raidbuffs/consumables, you're basically talking 10k healing in 10 seconds for ~270 mana(fully talented), using one global cooldown.
Bootsanator Jul 14th 2008 3:24PM
rank 3 prayer of healing seems like a bad idea, unless you're short shamans And you're the raid's discipline priest (like me).
I usually find myself tank healing and keeping PoM bouncing around, but if i were a CoH priest, I'd be using CoH on the bloodboil groups a Lot. group AoE like that is designed almost perfectly for CoH.