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Reader Comments (Page 1 of 1)
7-14-2008 @ 4:03AM
LK said...
This is won't last. It is practically the same as win-trading and equally deplorable. Also, a player isn't justified in "play however they want" because it violates another player's right to play as he wishes to.
Just because someone pays $15, it doesn't mean one gets to mess with other player's equally valuable game time by forcing the players (who are on the SAME side) to lose. Even if there were 14 players out of 15 who try to throw the game, that lone 15th player still deserves a chance for winning and earning his 3 marks. I don't ask these players who just want their single marks to play their best, I ask them to play what is expected of them out of respect to the other players.
Reply
7-14-2008 @ 6:10AM
MisterMoose said...
It will last until Blizzard changes how BGs work.
Right now you are REWARDED for quitting if you are going to lose anyway or if the game is going to be close. If you can lose in 10 minutes and get 1 mark or player for 30 minutes and get 1 mark, then many people will conclude the former is better. Now quitting goes against the nature of a lot of people (I never quit, for instance), but there are plenty that will give up if it gets them where they want to go faster.
To elaborate further, consider even a close game where both teams are playing very, very well. The losing side still only gets 1 mark, despite doing much, much better than a quitter team. The losing side spent a lot of time on that for no benefit. The losers there are punished harshly for even TRYING to win.
What Blizzard really needs to do is make bonus honor and marks scale depending how long the game lasts. If a game goes on for an hour then you should get twice as much bonus honor and marks than if it went for half an hour. That way people won't be punished for trying (and in fact they are rewarded since a longer game avoids as much queuing time).
7-14-2008 @ 11:46AM
edenxiii said...
/agree with MisterMoose. Investing so much time and effort only to receive the same reward as a minimum of effort is completely illogical; that truly is beating your head on the wall.
Scaling rewards on performance makes the most sense, as there's nothing more demotivating than losing an hour-long WSG for 1 mark and 150 honor.