Neutral Factions: An idea whose time has passed

Neutrality in factions started with the Steamwheedle Cartel and only got worse. It seems that once you get to the level cap, most of the intense rivalry between the factions, at least as expressed in the PvE game, peter off to nothing. Almost every faction accepts both Horde and Alliance fighters. In Burning Crusade, they even share the same capital, and it looks like that will be happening again in WoTLK with Dalaran -- despite that fact that, 50 levels earlier, the Horde utterly devastated Dalaran's holdings in Silverpine Forest and Hillsbrad.
The general argument for this change is that at higher levels, most people learn to put aside their differences and fight the greater challenges that threaten to wipe both sides out. My problem with that line of reasoning is that up until the end game, what we're trying to wipe out is each other.
In the Ghostlands, the Night Elves are involved in extensive operations to attack the Blood Elves. In Ashenvale, the Horde is constantly attacking the Night Elves, including setting up spy posts and killing their animal companions. In the southern Barrens, the Dwarves are willing to wipe out the Tauren to set up their excavations. In Lordaeron, the Forsaken have the stated intent of wiping out the alliance, devastating one settlement and even making a preliminary attack against Southshore.
Sure, you can say the rivalry still exists to some small degree in Battlegrounds and World PvP objectives, but for the most part, these objectives, which never permanently switch hands and are isolated in their own corner of the world, do not feel connected to the greater world and greater lore of the game, especially since they are never acknowledged or referred to by faction leaders or the world at large, for the most part.
So what happens? Why are all of these life and death struggle suddenly less important than the ones at level 70?
You can always just go out and gank the other side, yes, but with no greater story conflict to put it into, it just feels like a giant game with no real impact on the world itself, especially when it comes to battlegrounds, where the action is completely isolated from the larger world. There's not even a physical "home base" for the Eye of the Storm battleground where we can see the Blood Elf and Draenei preparing for battle, and none of the world PvP objectives besides Halaa have really had any solid story built around them other than a lone daily quest giver and a few vendors.
Honestly, I get the feeling that the biggest reason is probably because it makes it easier on the dev team. If you only have to make one faction with one set of quests that can be used by both sides, you've cut design time in half. Unfortunately, doing that gives us stuff like redneck treasure hunters at Zul'aman when we could have had a Blood Elf vs. High Elf face off.
At some point, all this homogenization between factions just gets tedious -- and it gets to the point where one wonders why I shouldn't just be allowed to group with the other side. We're killing the same mobs for the same reason at this point, you might as well just let us do it together and make it easier on both of us. When a Forsaken and a Human on a PvE server who choose never to go to BGs can basically follow the same quest path on a daily basis, kill the same mobs, gather the same quest items, and turn them in to the same quest giver, and never have the ability or occasion to attack or kill each other, something feels like it's been lost from the early game storyline.
Don't get me wrong, I enjoy some of the neutral factions, such as the Consortium or the Argent Dawn, that have a genuinely unique or epic feel to them, but we only need maybe 1 of those per an expansion, maybe 2. It's when we start overloading them as we have done thus far that everything starts to feel homogenized. Right now, I'm having a tough time seeing why every single level 70 end game faction or quest needs to be for both sides.
It may be a bit late for WoTLK, but I'd like to challenge Blizzard to bring back the Horde vs. Alliance rivalry at the level cap for real: Not in a World PvP objective that will only provide a temporary buff and won't have any larger meaning or impact to the overall world storyline, not in a battleground that will be completely isolated from the rest of the game world, but in a real extension of the various faction rivalry story lines from earlier in our career, and an acknowledgment of the separate natures of the Horde and the Alliance sides that extends to all aspects of the game and the world story, both PvE and PvP alike.
I'm not going to use such a trite line as "put back the war in World of Warcraft" or anything, but I would like to see an overall acknowledgment that the two sides are not only different, but have some very essential differences and conflicts that put them at war, and that things aren't so simple that they can drop everything and "band together for the greater good" on almost front at every end-game dungeon or raid or co-exist in the same capital city with no issues.
Or, if that isn't an option, at least just let me kill my 25 zombies a day with that Tauren Shaman over there who's doing the same quest for the same quest giver and make it easier on both of us.
Filed under: Horde, Alliance, Analysis / Opinion, PvP, Instances, Quests, Expansions, Factions, Battlegrounds






Reader Comments (Page 1 of 5)
PimpyMicPimp Jul 14th 2008 4:49PM
I have had a lot of trouble really caring about the WoW story after TBC, which effectivley killed it for me. The story line for TBC compared to Vannilla WoW has gone from Horde vs Alliance, evil bosses, and a general epic feel to Spacegoats and "OHNOES THIS GUY IS EVIL CUZ I SAY SO GO KILL HIM FOR PURPLZ". This isn't nostalgia talking, either. Look at the story lines for BWL or Ony compared to, say, Black Temple.
The lore of WoW is getting lamer all the time.
bsides88 Jul 14th 2008 5:29PM
wow, great article. Fantastic point as well! I must admit i have only really been through alliance side quests, but Id expect more homogenized quests as bliz has a greater desire for all customers to experience all content.
It does sort of suck though. And I agree if we are really supposed to be teaming up to fight a common foe, we should be able to group together. What if you could only team up with horde in one common area, but there would be an option for either side to sabotage the effort somehow. Something to make the alliance feel tenuous and as shaky as its supposed to be might be cool!
Starlin Jul 14th 2008 6:06PM
I agree. It's time for a complete lore reboot in the form of WoW 2. Let's just hope that's what the secret 4th project is.
Retro Jul 14th 2008 7:55PM
Ha, first time I've ever heard of them referred to as Spacegoats.
And yeah, I have to agree with Mr. MicPimp, The Burning Crusade took a lot of WoW lore and trashed it with a lot of sci-fi nonsense. From the force-fields of Netherstorm to the Blueberry Spacegoats and their spaceship, everything in TBC was a washout lorewise with the exception of the excellently handled Blood Elf Paladins (who were, are, and will always be evil, no matter who Llandri teams up with).
I'm overjoyed to see the weapons and dungeons of WotLK take on a more fantasy setting. No more pink rock-candy warhammers, hooray!
Retro Jul 14th 2008 7:58PM
Ha, first time I've ever heard of them referred to as Spacegoats.
And yeah, I have to agree with Mr. MicPimp, The Burning Crusade took
a lot of WoW lore and trashed it with a lot of sci-fi nonsense. From
the force-fields of Netherstorm to the Blueberry Spacegoats and their
spaceship, everything in TBC was a washout lorewise with the exception
of the excellently handled Blood Elf Paladins (who were, are, and will
always be evil, no matter who Llandri teams up with).
I'm overjoyed to see the weapons and dungeons of WotLK take on a more
fantasy setting. No more pink rock-candy warhammers, hooray!
Tasogare Jul 15th 2008 3:45AM
I'm gonna have to second that. Draenei were the absolute worst thing to happen to a fantasy franchise....ever. The only way I can continue to play the game is if I force myself to forget how terrible their back story is.
Theadrick Jul 14th 2008 5:28PM
For an idea "whose time has passed" there sure are alot of em in Wrath (the Tuskarr being one of many examples).
Just saying.
Jaynitan Jul 14th 2008 5:04PM
I tend to agree . . . but then again that is what PVP servers are for (and can be quite fun always trying to look out for gankers)
Ultimately, to agree furthur with your point, there are no horde only or alliance only instances and large quest arcs anymore. . . scryer and aldor quest arcs . . . the two factions are not at war anymore . .. except on PVP and then it usually isn't war.
We need daily Faction city raid quests. Raid SW and kill 2 bosses. .. etc.
darian Jul 14th 2008 6:56PM
Actually, there's the Horde Specific Greatmother questline, which requires you to complete just about everything in Nagrand before it can be done.
It culminates in Thrall visiting Nagrand. Cool stuff.
Perderedeus Jul 14th 2008 7:21PM
The lore of WoW IS circling the drain thanks to TBC. WotLK will give it a necessary shot in the arm, but there remains the "let's ally together to defeat the greater evil" approach to the story. Frankly, I think people are tired of it after seeing it in Warcraft III, AhnQiraj, Naxxramas, Hyjal (retread of Warcraft III), Serpentshrine, Tempest Keep, Black Temple, Sunwell...
Warhammer Online has one thing going for it, and that's the outright war that is burning between the two factions (order and chaos). The more that WoW pulls away from the faction rivalries, the more Warhammer's universe appeals to me.
magicswordking Jul 15th 2008 7:10AM
Wow, I think this plant needs some water!
*ba-dum-pissh*
GormanGhaste Jul 14th 2008 5:12PM
I think the horde vs. alliance rivalry really only matters to pvp'ers. My favorite lore in the game is from neutral factions like Cenarion Circle/Expedition.
Actually, I'd love to be able to group with peole from the opposite faction.
Draddog Jul 14th 2008 5:42PM
I have to agree. I really want to roll Horde (been playing alliance for 2+ years now). However, I don't want to start from square one on the Horde side and I'd like to be in contact with my (alliance) guild. So I don't roll Horde :(. Instead, I level my 4th 70.
I think breaking down the horde/alliance barrier would be great, even if limited to a player's account or guild.
magicswordking Jul 15th 2008 7:08AM
You're correct. In pure story terms, the Horde and Alliance are not enemies, they are locked in a state of cold war as it were, with various hot spots, i.e. the battlegrounds. And if someone hits your city, you hit back, but apart from that they work together out of mutual need.
Neither the Horde nor Alliance possess the military power to defeat certain threats on their own. That was the concept of Warcraft 3, that's the concept of World of Warcraft, going all the way back to the AQ War. The Alliance and Horde are more often than not engaged in alliances of convenience, because they're too weak individually to defeat such monolithic and unilaterally evil entities such as the Burning Legion, the Silithid, The Scourge, the Blue Dragonflight, etc.
In Wrath you PvP people (WoW is a PvE game, first and foremost, PvP has always been an afterthought, admit it) will have a whole zone full of awesome new toys to play with. This is in addition to your precious arenas and battlegrounds.
There will be faction-specific reputations. There have been faction-specific reputations. There will CONTINUE TO BE faction-specific reputations, but what the author completely fails to understand, is that Blizzard doesn't care about what he thinks of the Alliance and Horde, only what THEY think of the Alliance and Horde, which is to say they have their differences and they do fight, often, but they are not idiots. Making WoW without neutral factions and sanctuaries would be ridiculous, would you rather the Alliance and Horde be pants-on-head retarded and get together before the AQ gates and beat the shit out of each others armies? Its about story, continuity, and common sense.
The factions have genuine differences that prevents them from being allies, so no, you will never see a "peace treaty" signed between them, you will see them cooperate toward a common goal against a greater enemy.
blitzkrieg999 Jul 14th 2008 5:12PM
One of the things I've kind of come to understand (and still sort of struggle with in actuality) from the Know Your Lore posts is that, from a timeline standpoint, everyone in WoW starts at the same point, and ends at the same point. Even if the game has been out for 10 years, your lvl1 Tauren begins his life in WoW at generally the same moment in time as everyone elses.
This means that the faction rivalry in midgame may indeed have been smoothed out by endgame, and that the neutral factions make sense from a Lore standpoint. Because characters pre-70 are 'back in time', and that rivalry has already passed.
As I said though, I have a hard time really accepting this idea conceptually. And in part because of that, I agree with this complaint. Neutral factions certainly make things easier on the devs, but until either the Horde and Alliance really do join together and gain the ability to talk/quest together, the separation of the two should be more clearly defined. We don't need another war of sides, but certainly some more Lore showing the straining relationship between them, at least! Give us some warring factions each side can help out in their own little battle!
Daniel Whitcomb Jul 14th 2008 5:37PM
If this Timeline is there, what I'd ask then is that there's some sort of way that the player can see this "peace" happening. Let's see the Orcs and Elves sign a peace treaty. Let's see the RAS lead away in chains and the Human Mind Slaves of the Forsaken freed.
Let me see something that suggests that there really has been a resolution of the various Horde vs. Alliance conflicts I saw leveling up. Right now, I don't see it.
Damon Jul 14th 2008 5:41PM
Implied chronology, MMO time physics... Just don't mess with it. As soon as you start trrying to justify why some things change as the story progresses when random villain #59 has been killed 84362 times and yet is still at large your head will explode.
jbodar Jul 14th 2008 7:25PM
@Damon
Maybe Emperor Palpatine sent the Legion some Spaarti cloning cylinders?
http://starwars.wikia.com/wiki/Spaarti_cloning_cylinder
Damon Jul 15th 2008 1:11AM
Your starting to put a star wars/warcraft crossover fanfiction into my head.
You, sir, have helped give birth to an ABOMINATION.
Draenei jedi FTW.
Doc X Jul 14th 2008 5:13PM
"I'm not going to use such a trite line as "put back the war in World of Warcraft" or anything..."
Really? Because I'm pretty sure you just did ;-)