Neutral Factions: An idea whose time has passed

Neutrality in factions started with the Steamwheedle Cartel and only got worse. It seems that once you get to the level cap, most of the intense rivalry between the factions, at least as expressed in the PvE game, peter off to nothing. Almost every faction accepts both Horde and Alliance fighters. In Burning Crusade, they even share the same capital, and it looks like that will be happening again in WoTLK with Dalaran -- despite that fact that, 50 levels earlier, the Horde utterly devastated Dalaran's holdings in Silverpine Forest and Hillsbrad.
The general argument for this change is that at higher levels, most people learn to put aside their differences and fight the greater challenges that threaten to wipe both sides out. My problem with that line of reasoning is that up until the end game, what we're trying to wipe out is each other.
In the Ghostlands, the Night Elves are involved in extensive operations to attack the Blood Elves. In Ashenvale, the Horde is constantly attacking the Night Elves, including setting up spy posts and killing their animal companions. In the southern Barrens, the Dwarves are willing to wipe out the Tauren to set up their excavations. In Lordaeron, the Forsaken have the stated intent of wiping out the alliance, devastating one settlement and even making a preliminary attack against Southshore.
Sure, you can say the rivalry still exists to some small degree in Battlegrounds and World PvP objectives, but for the most part, these objectives, which never permanently switch hands and are isolated in their own corner of the world, do not feel connected to the greater world and greater lore of the game, especially since they are never acknowledged or referred to by faction leaders or the world at large, for the most part.
So what happens? Why are all of these life and death struggle suddenly less important than the ones at level 70?
You can always just go out and gank the other side, yes, but with no greater story conflict to put it into, it just feels like a giant game with no real impact on the world itself, especially when it comes to battlegrounds, where the action is completely isolated from the larger world. There's not even a physical "home base" for the Eye of the Storm battleground where we can see the Blood Elf and Draenei preparing for battle, and none of the world PvP objectives besides Halaa have really had any solid story built around them other than a lone daily quest giver and a few vendors.
Honestly, I get the feeling that the biggest reason is probably because it makes it easier on the dev team. If you only have to make one faction with one set of quests that can be used by both sides, you've cut design time in half. Unfortunately, doing that gives us stuff like redneck treasure hunters at Zul'aman when we could have had a Blood Elf vs. High Elf face off.
At some point, all this homogenization between factions just gets tedious -- and it gets to the point where one wonders why I shouldn't just be allowed to group with the other side. We're killing the same mobs for the same reason at this point, you might as well just let us do it together and make it easier on both of us. When a Forsaken and a Human on a PvE server who choose never to go to BGs can basically follow the same quest path on a daily basis, kill the same mobs, gather the same quest items, and turn them in to the same quest giver, and never have the ability or occasion to attack or kill each other, something feels like it's been lost from the early game storyline.
Don't get me wrong, I enjoy some of the neutral factions, such as the Consortium or the Argent Dawn, that have a genuinely unique or epic feel to them, but we only need maybe 1 of those per an expansion, maybe 2. It's when we start overloading them as we have done thus far that everything starts to feel homogenized. Right now, I'm having a tough time seeing why every single level 70 end game faction or quest needs to be for both sides.
It may be a bit late for WoTLK, but I'd like to challenge Blizzard to bring back the Horde vs. Alliance rivalry at the level cap for real: Not in a World PvP objective that will only provide a temporary buff and won't have any larger meaning or impact to the overall world storyline, not in a battleground that will be completely isolated from the rest of the game world, but in a real extension of the various faction rivalry story lines from earlier in our career, and an acknowledgment of the separate natures of the Horde and the Alliance sides that extends to all aspects of the game and the world story, both PvE and PvP alike.
I'm not going to use such a trite line as "put back the war in World of Warcraft" or anything, but I would like to see an overall acknowledgment that the two sides are not only different, but have some very essential differences and conflicts that put them at war, and that things aren't so simple that they can drop everything and "band together for the greater good" on almost front at every end-game dungeon or raid or co-exist in the same capital city with no issues.
Or, if that isn't an option, at least just let me kill my 25 zombies a day with that Tauren Shaman over there who's doing the same quest for the same quest giver and make it easier on both of us.
Filed under: Horde, Alliance, Analysis / Opinion, PvP, Instances, Quests, Expansions, Factions, Battlegrounds
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Reader Comments (Page 5 of 5)
turkeyspit Jul 15th 2008 10:38AM
A little off-topic perhaps, but I would love for Blizzard to suspend the restriction of mailing items cross-faction for toons on the same account. It takes 1-hr to mail an item to another character from your faction, but if it's to your own toon, it is instant!
That is all that has stopped me from trying the horde side; between my wife and I we have 6 LV 70's with maxed Crafting skills and epic patterns. Why would I want to roll a LV1 Horde toon that thinks an 8 slot bag is a good thing.
On topic:
In my opinion the only Neutral Factions should be the Goblin/Consortium groups (people just trying to make a buck) and any faction associated with an Instance (Violet Eye, Argent Dawn, etc).
The fact that the Horde and Alliance post-BC have almost the exact same quest lines and quest givers is stupid. That I have to stand next to a Tauren in my bank that I might just have fought in a BG or Arena is equally dumb. It is, as has been said, done solely for the convenience of the Devs and no other reason.
This is part and parcel why PvP is such a joke for WoW: it completely lacks context. The majority of PvP on any type of server is merely ganking for the sake of "ruining someone else's day", or perhaps "I want that mining node have at you! ".
And I actually like the backstory of the Draenei (and im not just saying that cause I have one), as it ties into the Lore behind the Burning Legion. It's hard for me to worry about force fields and robots when you look at the various engineering items (Mechanical Riding Chickens anyone?) that have been around since WoW launched.
maolrubha Jul 15th 2008 11:34AM
This post, for some reason, was the proverbial straw.
I just ordered the WAR CE.
Thanks, WowInsider!
grenalden Jul 15th 2008 12:33PM
You know, the relationship between the horde and the alliance reminds me of the really old hatreds between two races/religions/families.. Where you still hate each other just for the sole fact that you've always hated each other, and have pretty much forgotten the reason why. I know a lot of stuff passed between the orcs and humans a long time ago, a lot of stuff passed between the high elves/blood elves/night elves, the forsaken who are hated just for being undead, blah blah.. But come on, how many people actually bring that stuff up anymore? No one. So why am I ganking this level 65 who's killing spiders in Terokkar forest? Is it because him and his human brethren lead an internment camp that held my orc brothers hostage? No.. It's because he's got red over his head, and that means kill to me. PLEASE DO SOMETHING ABOUT THIS.
Jason Jul 15th 2008 12:39PM
I agree with the analysis of booty bay as a neutral city. I could handle Dalaran if it became the place where some alliance and horde decide to put aside their difference but others dont and can kill each other with limited hindrance from guards.
I have always played on pvp servers, and my best memories are the raids on astranaar in the early days or the southshore TM battles when many were hitting 60 a few months after the games' release. Booty Bay was also a favorite before it got ruined by too many guards that are too powerful (I understand why they did it so lowbies have a chance but they did wait a long time and they dont need to worry about lowbies in dalaran).
I really don't want another Shattrah. So we have huge massive pvp in lordaeron but then we all go hang out at the pub in Dalaran and cant even fight.
IMO make half the town pvp the other half could be highly guarded = non pvp (like shat). Or ideally give Alliance Dalaran and give horde some cool make shift outpost. it would not be that hard to copy and paste similar npcs change skins etc - i know it is a long shot
: (
Alveredus Jul 15th 2008 12:48PM
If lore is about maintaining the atmosphere of the first 3 games then I'm 100% opposed to lore. I want WoW to be its own beast, drawing upon the past games and treating history as its subordinate.
My idea of lore is not rooted in the past and Alliance and Horde are things of the past, IMO.
If there's a sequel, there better be gnomes working with orcs!
Am I in favor of a carebear approach? NO! I want multiple factions who players can belong to and move between. 5 way battlegrounds! 10 way ganking! Mexican standoffs!
But the more we move beyond the first 3 games, the healthier it is for the lore as a dynamic entity... And I can't grasp the idea that the level 10 content is still going on while I'm 70. I agree 100% with the poster who said that the levels of content take place chronologically. Running Deadmines or even UBRS at 70 is time travel or a cheat code but it doesn't literally happen in terms of story. The quests happen as you do them.
And I want a Brewfest Kodo for my human. Screw Alliance vs. Horde mentality. It just leads to people acting like jerks and becoming stereotypes.
Undead, Blood Elves and Gnomes are the worst about "becoming" their characters in this regard, as I see it.
Oooh... Your people (in-game) had a rough go of things. Grow a pair and get over it. I don't want to be bothered with grudges.
I want purples. I want shiny things. And I want anyone whose attitude gets in the way of that to grow up and move on. For my part, I'd have no beef with the the Undead or the Orcs if they'd stop trying to poison people, stop crying about their lot in life and let the Night Elves have their friggin' forest.
As far as I'm concerned, Horde vs. Alliance is a broken record and there's really nothing left worth fighting about. But if you people want to have a bloodbath and leave Azeroth a divided smoking crater when Sargeras comes back because you couldn't let it die, be my guest.
If Alliance brings back AvH in force, I hope it's at least acknowledged as a dumb, costly move with no benefits or worthwhile motives and not some noble conflict. It's a distraction. There are forests to be restored, demons to expel, cities to rebuild, inventions to be made... and you people want to smash some guy for what? e-peen? Stuff that happened 10+ years ago in lore?
Please.
Give my human a Brewfest Kodo and don't try to kill me when I'm busy farming engineering mats and we're square. I'll see you in BGs or arenas... or even city raids or world PvP but if you fight me, do it 'cause you want the stuff I'm farming and not for some stupid racist garbage.
And anybody who thinks differently is pretty much a jerk.
Dedaim Jul 15th 2008 2:52PM
Great Article! Many will probably disagree, but I believe this all started when Blizzard let Horde be paladins and Alliance be shamans. This only happened because of people complaining about it a lot. So from then on, I think they made everyone have the same quests/factions/etc. and cut the storyline so people won't say, "Oh wow look at the Alliance/Horde. All their daily quests are SO much easier!" and stuff like that.
Harlequinne Jul 16th 2008 12:17PM
"My problem with that line of reasoning is that up until the end game, what we're trying to wipe out is each other."
Ghostlands: 1-20
Ashenvale: 20-35
Barrens: 10-25
Lordaeron: 20-35
Ahh, the fond memories of raiding on my level 40 toon...
3 things:
- Penny Arcade's Internet F'wad theory: There's already enough grieving, don't make it anymore lucrative.
- Outland: Because petty rivalries are more important than the siege of the Burning Legion / Illidari.
- "I don't know what weapons will be used in WW3, but I know WW4 will be fought with sticks and stones."
Because making the other side a quarry is a good way to make progress.
And to finish it off: WAR! What is it good for?