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7-17-2008 @ 1:47PM
I hate achievements :( I think they are fine in single player but as soon as you put them into multilayer people will aim for solo achievements instead of a group goal. Sounds alot like the title system from Guild wars aswell... I am really not looking forward to seeing this implemented.
7-17-2008 @ 2:02PM
You kinda missed the part that include achievements from such things as Arenas and Instances, those are kinda group efforts....
7-17-2008 @ 2:08PM
Nah, I get that but I mean, say there is an achievement for having dual warglaives, say they have no use in WoLK because weapons are alot stronger but there is still the achievement there, guilds will start setting groups going for the old achievements and someone will end up ninja'ing it resulting in drama.
7-17-2008 @ 2:18PM
So, by your logic no one should attempt to kill Illidan now? I mean, we wouldn't want a war glaive to drop and potentially have someone steal it.
7-17-2008 @ 2:23PM
If you don't like it keep it to yourself. Positive comments are vastly different than negative ones. Its like... Ok.. you don't like something. Put up or move on...
7-17-2008 @ 2:33PM
Toddcore, I am saying that if you bring solo achievements into a multilayer game people will go after the solo achievement rather help their group, if you are doing a match in AV and you have been playing great your team is close to winning and all you need to do to finish your achievement you have wanted for awhile and been working on for a week is capture the graveyard. now, say there are a few people asking for help in /bg you are in between the graveyard and the place the people need help, what are you going to do? I bet that a high % of people would end up going to the graveyard and finishing their achievement rather than helping a team, and all they get is a few points which can be converted into something visual they can use to brag how they didn't play as a team. I have nothing wrong with achievements such as server firsts or just showing you have killed a boss, those achievements sound great to me as it means you get something even if you don't get loot but PvP achievements (especially those from randomly formed teams, BGs for example) people will go for the achievements rather than helping the team.
7-17-2008 @ 4:29PM
That's already an issue in things like AB where people want to get their BG daily done instead of helping the team win the damn thing. Achievements would only be done once, dailies are over and over again. It's not much of a problem now, and having achievements which can only be accomplished once will be even less of one. I'm not sure what you're trying to prove with that example.
7-17-2008 @ 4:55PM
"That's already an issue in things like AB where people want to get their BG daily done instead of helping the team win the damn thing."I think that to get your BG daily done, you actually have to "win the damn thing."
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