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7-17-2008 @ 2:33PM
Toddcore, I am saying that if you bring solo achievements into a multilayer game people will go after the solo achievement rather help their group, if you are doing a match in AV and you have been playing great your team is close to winning and all you need to do to finish your achievement you have wanted for awhile and been working on for a week is capture the graveyard. now, say there are a few people asking for help in /bg you are in between the graveyard and the place the people need help, what are you going to do? I bet that a high % of people would end up going to the graveyard and finishing their achievement rather than helping a team, and all they get is a few points which can be converted into something visual they can use to brag how they didn't play as a team. I have nothing wrong with achievements such as server firsts or just showing you have killed a boss, those achievements sound great to me as it means you get something even if you don't get loot but PvP achievements (especially those from randomly formed teams, BGs for example) people will go for the achievements rather than helping the team.
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