Levels 30-40: How to level a hunter and stay sane at the same time
(Hunting strategies + Hunter tips) love of pets - discombobulating misinformation = Scattered Shots
Shall I compare hunter leveling to a summer's day? It is as long and as sweaty. Oh, how many days ago it was that we began the journey from level one to level seventy. How the weeks and months have passed us by! Do we forget the long stretches of time casting the same repetition of spells over and over? Can we disremember the times we ran out of mana while our pet took all the damage on our behalf? Indeed some of us have gotten bored in this journey across the desert of time, and have charged forth into the enemy to do melee damage.
Dearest hunters, do not despair! Do not raise your two-handed axe in anger at your enemy! Do not give into the temptation that speaks within your heart: "must... charge in... must... use eviscerate!" Hunters are an endurance class, not in the time it takes us to level, but in the way our leveling doesn't change unless we push ourselves to the limits, bend and break the boundaries of space and mana. Take heed, lest ye give into complacency and huntardiness! Beware, lest ye give into your non-hunterly instincts and rush into melee range of your enemy with as much effectiveness as wet noodle!
Consider, on the path from level 30 to level 40, all the new spells which you may add to your arsenal of death and destruction, and decide how you may use them in your quest for ever-more interesting forms of damage-by-distance.
But wait -- before we continue, let us remark for a moment upon one of the spells which you do not yet have: Steady Shot is the spell you must thirst for, the spell which will make things so much more interesting once you reach level 62. Steady Shot will allow you to begin consideration of shot rotations and start having more dynamic gameplay. In my opinion, Steady Shot should fit in at about level 30 or 40 -- level 62 is much too long to wait for it, and the mere 8 levels between there and the level cap do not give you enough time to really get a firm grasp of what shot rotations are all about, especially after having gone so long without them all this time. Blizzard! Heed my call! Make leveling 30-60 more interesting!
There, now that's taken care of, let's have a look at what we do get at this point in the game:
Level 30: Behold! Feign Death is the spell most like a "get out of trouble free" card in the World of Warcraft. You should use it in conjunction with a threat-measurement addon in order to practice faking your death just before your enemies turn to attack you rather than just after they do so. While you are on your own, it may seem as if there is no difference, since the enemies will just go back to attacking your pet either way, while you are with a group it may make all the difference in the world. If you feign death before getting aggro, the enemies will continue to attack the main tank, but if you use it after getting aggro, they may rush off to attack a healer or some other squishy person instead! This would be bad.
Having said that, one thing which can be kind of fun is using Feign Death along with other tools in your bag full o' hunter's tricks to play yo-yo with your enemies. Try and kite them around (one at a time) and make them spend most of their time running back and forth between you and your pet rather than actually doing damage. Doing this can help you get a good sense of how to control your threat as much as possible.
Also, be aware that Feign Death usually doesn't just fail for no reason the way Vanish sometimes does, but it can be resisted. In addition, if you happen to be turning your character one way or the other while trying to Feign Death at the same time, the Feign Death cooldown will start but the ability itself will not activate (since turning or moving in any way cancels the Feign Death effect). This last one is kind of an odd doozy that left me confused (and dead) lots of times before I figured it out. I have to keep my Feign Death key away from my movement keys so that I don't accidentally use them both at the same time.
Aspect of the Beast is... mostly useless, except that it has a snazzy sounding name. It's only real use in combat is in PvP, when you are hiding behind a pillar or something and you don't want some other hunter to find you. Since we don't have any form of stealth (yet), the element of environmental obscuration is essential for this to work at all.
Also don't forget to get your mount now! (Yay!)
Level 32: Flare is kind of handy if you are trying to do one of those quests where the enemies you have to kill are stealthed. With most other classes, you'll have to just run around hoping to either spot the enemy first, or else to run close enough that they spot you and start attacking. But with a hunter you can cast a flare to check out a spot without having to actually run there. The downside to this is that you might easily hit a spot with no stealthed enemies in it and have to run around for 20 seconds anyways while Flare's cooldown wears off.
You also get Track Demons at this point. It's useful for tracking demons. Use it when fighting demons, and wishing to track them.
Level 34: Explosive Trap can be a bit of challenging fun to use well. I wouldn't recommend using it in a group very much unless you have a good AoE or multi-target tank (such as a paladin) who can easily hold the aggro of all the enemies you will damage with it and keep them in one place long enough for the trap to have its full effect.
You could also use this trap to test your multi-target pet-tanking skills. This skill could be especially useful once Wrath comes along and gives hunter pets their very own tanking talents.
Level 36: Viper Sting is a great spell, though it's mostly useful in PvP situations. Check out the awesome Scattered Shots post by Daniel about how to use it well.
Level 38: Sadly, there are no new abilities to play with at this level. Please move along.
Level 40: A week ago, I would have been congratulating you on being able to get your mount once you reach this level. But by now you should have had your mount for a long time already. You also get Aspect of the Pack, Volley, and Track Giants (as if giants needed tracking) at this level, but we'll leave those for another time, another post.
Scattered Shots was feeling poetic today, and asks you to forgive the somewhat lofty tone of some elements within this post. Perhaps its author is still jetlagged upon his return from the middle east. Nonetheless, he urges you to consider reading more about leveling a hunter, including hunter talents up to 40 and choosing a pet, as well as the journeys from levels 1 to 10, 10 to 20, and 20 to 30.
Shall I compare hunter leveling to a summer's day? It is as long and as sweaty. Oh, how many days ago it was that we began the journey from level one to level seventy. How the weeks and months have passed us by! Do we forget the long stretches of time casting the same repetition of spells over and over? Can we disremember the times we ran out of mana while our pet took all the damage on our behalf? Indeed some of us have gotten bored in this journey across the desert of time, and have charged forth into the enemy to do melee damage.
Dearest hunters, do not despair! Do not raise your two-handed axe in anger at your enemy! Do not give into the temptation that speaks within your heart: "must... charge in... must... use eviscerate!" Hunters are an endurance class, not in the time it takes us to level, but in the way our leveling doesn't change unless we push ourselves to the limits, bend and break the boundaries of space and mana. Take heed, lest ye give into complacency and huntardiness! Beware, lest ye give into your non-hunterly instincts and rush into melee range of your enemy with as much effectiveness as wet noodle!
Consider, on the path from level 30 to level 40, all the new spells which you may add to your arsenal of death and destruction, and decide how you may use them in your quest for ever-more interesting forms of damage-by-distance.
But wait -- before we continue, let us remark for a moment upon one of the spells which you do not yet have: Steady Shot is the spell you must thirst for, the spell which will make things so much more interesting once you reach level 62. Steady Shot will allow you to begin consideration of shot rotations and start having more dynamic gameplay. In my opinion, Steady Shot should fit in at about level 30 or 40 -- level 62 is much too long to wait for it, and the mere 8 levels between there and the level cap do not give you enough time to really get a firm grasp of what shot rotations are all about, especially after having gone so long without them all this time. Blizzard! Heed my call! Make leveling 30-60 more interesting!
There, now that's taken care of, let's have a look at what we do get at this point in the game:
Level 30: Behold! Feign Death is the spell most like a "get out of trouble free" card in the World of Warcraft. You should use it in conjunction with a threat-measurement addon in order to practice faking your death just before your enemies turn to attack you rather than just after they do so. While you are on your own, it may seem as if there is no difference, since the enemies will just go back to attacking your pet either way, while you are with a group it may make all the difference in the world. If you feign death before getting aggro, the enemies will continue to attack the main tank, but if you use it after getting aggro, they may rush off to attack a healer or some other squishy person instead! This would be bad.
Having said that, one thing which can be kind of fun is using Feign Death along with other tools in your bag full o' hunter's tricks to play yo-yo with your enemies. Try and kite them around (one at a time) and make them spend most of their time running back and forth between you and your pet rather than actually doing damage. Doing this can help you get a good sense of how to control your threat as much as possible.
Also, be aware that Feign Death usually doesn't just fail for no reason the way Vanish sometimes does, but it can be resisted. In addition, if you happen to be turning your character one way or the other while trying to Feign Death at the same time, the Feign Death cooldown will start but the ability itself will not activate (since turning or moving in any way cancels the Feign Death effect). This last one is kind of an odd doozy that left me confused (and dead) lots of times before I figured it out. I have to keep my Feign Death key away from my movement keys so that I don't accidentally use them both at the same time.
Aspect of the Beast is... mostly useless, except that it has a snazzy sounding name. It's only real use in combat is in PvP, when you are hiding behind a pillar or something and you don't want some other hunter to find you. Since we don't have any form of stealth (yet), the element of environmental obscuration is essential for this to work at all.
Also don't forget to get your mount now! (Yay!)
Level 32: Flare is kind of handy if you are trying to do one of those quests where the enemies you have to kill are stealthed. With most other classes, you'll have to just run around hoping to either spot the enemy first, or else to run close enough that they spot you and start attacking. But with a hunter you can cast a flare to check out a spot without having to actually run there. The downside to this is that you might easily hit a spot with no stealthed enemies in it and have to run around for 20 seconds anyways while Flare's cooldown wears off.
You also get Track Demons at this point. It's useful for tracking demons. Use it when fighting demons, and wishing to track them.
Level 34: Explosive Trap can be a bit of challenging fun to use well. I wouldn't recommend using it in a group very much unless you have a good AoE or multi-target tank (such as a paladin) who can easily hold the aggro of all the enemies you will damage with it and keep them in one place long enough for the trap to have its full effect.
You could also use this trap to test your multi-target pet-tanking skills. This skill could be especially useful once Wrath comes along and gives hunter pets their very own tanking talents.
Level 36: Viper Sting is a great spell, though it's mostly useful in PvP situations. Check out the awesome Scattered Shots post by Daniel about how to use it well.
Level 38: Sadly, there are no new abilities to play with at this level. Please move along.
Level 40: A week ago, I would have been congratulating you on being able to get your mount once you reach this level. But by now you should have had your mount for a long time already. You also get Aspect of the Pack, Volley, and Track Giants (as if giants needed tracking) at this level, but we'll leave those for another time, another post.
Filed under: Hunter, PvP, Leveling, (Hunter) Scattered Shots
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Reader Comments (Page 2 of 2)
David Bowers Jul 17th 2008 10:12PM
Actually, if you read closely you'll see the sentence where I say, "Hunters are an endurance class, not in the time it takes us to level, but in the way our leveling doesn't change unless we push ourselves to the limits, bend and break the boundaries of space and mana."
This means that hunters are not "hard to level" so much as they are "boring in places." You really have to stretch your imagination if you want it to stay interesting.
That said, I'm glad you had a good laugh with your friends in vent. Also, hope you're enjoying Hello Kitty Adventure Island. Thanks for the recommendation to play it, but I prefer games without so much pink.
tomrigid Jul 18th 2008 12:26AM
I don't think anybody is saying that solo hunter leveling is easy. To read that here requires some creative hating, and we're laughing at you in vent right now.
No, it's not hard, it's just very repetitive and not instinctively visceral. Sorry -- you do the same things over and over and don't smash things with other things. To make it interesting requires that the hunter, unlike other classes I've leveled up, be willing to push his limits.
Or, you could do 70 levels of fast and efficient grinding. Fun.
justanotherhunter Jul 18th 2008 1:17AM
I am a hunter as my main. I have leveled a pally to 70 as prot all the way. I did level with a holy priest, but think about that? What kind of dps did we have? We did every instance in the game, yes we went to Dire Maul. No it wasn't any harder than leveling a hunter/rogue combo. Sorry to disapoint you, but a hunter is hard to level before you get steady shot, you have lots of down time. Since there is no real aoe, it is lots slower than a Pally tank. Roll one to 70 you will see.
vlad Jul 17th 2008 11:52PM
once you get a pet its not so bad. 30-40 wass pretty fast for me. however 40-45 was bad and i deleted the character because i was so frustraited. a year later i got her restored and leveled it to 46 and quit (this time no delete.)
druid was a bit more of a struggle to level for me in that range. a i cant even imaging a pally.
Taytayflan Jul 17th 2008 11:12PM
I had a hunter, until recently, and it got too boring. Sting, Aimed Shot, Arcane Shot, repeat. I eventually started running up and meleeing, not because my main's a rogue, but to break the tedium. I'd also use Eyes of the Beast with my pig to kill stuff. I got him to 34, and got to the point where I'd dread logging on him to level. I just vended the gear and deleted. Warlock is a better pet class for me.
justanotherhunter Jul 17th 2008 11:50PM
Honestly this is the time to experiment. You should be trying to weave your shots. Ya know experiment with all of them, don't interupt your auto! Farm for pet talents by stalking all of Azeroths creatures, try out all of your traps. Yeah the fire one is crap. lol And contemplate why hunters cant get an immolation arrow???? (and if the trap is any indication be happy) Get a new low level pet that can't hold aggro and really learn what kiting or a good wing clip mean. Embrace the hunter or you will never make it to 70.
STereo Jul 18th 2008 12:34AM
I have leveled a warrior and a hunter to 70. I think the warrior was slightly harder to level but far more worth it when you get to 70. A warrior has elite pvp and is in great demand as a tank. A hunter has... well... nothing.
justanotherhunter Jul 18th 2008 12:59AM
Hunters have more to bring to the table than you realize. SWP guilds bring 3 on their raids. Why? Lots of ranged dps with an aggro wipe. Yes a hunter is easy in solo content, but played well a hunter rivals rogues in almost any boss encounter. If you don't see this you need to open your eyes a little. Hunters remain a valuable asset to any raid if played well. So much for LOL Hnutard, btw we laugh at you guys who think that behind your backs.
ZekeGrimsblade Jul 18th 2008 1:03AM
I'm hoping one day, with my hunter, to be half as desirable as BRK. In the meantime, I am going to level the rest of the way my paladin, and all the way a priest. Do I expect to be taken seriously right off the bat? No, but levelling up, I have worked hard to make myself more useful no matter what, by practicing use of traps, Feign death, shot rotation with no interruption of Auto shot, macros to work with my pet better. When I get to 70, I'm going to find a good pet and work with it to get it ready for pvp if that's what I decide to do, and also one for raiding. I'm absolutely certain that my role when I hit 70 will change. Right now, I'm fully capable of performing as an offtank in Instances, sometimes to the point where I can handle one of the elites solo. I work hard to make sure I have ALL the skills I can find for the pet so that when I do choose to change pets, I don't have to go on a sudden, OMG, I don't have X to train my pet with. So your right, Huntards have ..... well .... Nothing.
peekaboo Jul 18th 2008 3:01AM
Hunter being hard to level? Haha, if you find your hunter hard to level, go nub, play windows card games instead of WoW. Oh wait, you need brains for that.
Zarzuur Jul 18th 2008 5:36AM
Unless they are your first class and you are still learning WoW, Hunters are unstoppable levelling machines. They can literally churn into packs of mobs from 1 to 70, no more having to pick off the single ones around the edges.
ZekeGrimsblade Jul 21st 2008 4:46AM
How many levels below you do the mobs have to be to do that?
Zarzuur Jul 21st 2008 7:12AM
(my hunter 70 is BM spec, greens, 41/20/0.)
An average camp of enemies might contain 3 to 5 mobs. 3 should be possible at level using any class, but the higher your char lvl, the more cooldown skills you have. 1 trapped, 2 on pet, go for low HP caster first. Viper aspect, SS/sting burst, Kill Command, Heal Pet. Up to 4 or even 5 is tricky, then just spend cooldown skills. Intimidation, The Beast Within, Rapid Fire.
But overall on hunter is easier because for 1 to 3 mobs you don't even have to think about tactics .. in contrast, generally i would _never_ charge into a camp on my rogue or priest :D
TriniKrusader Jul 25th 2008 11:59AM
Repetitive, yes. Hard, no. I think though, that you wouldn't get negative feedback if you phrased this more carefully. Most of us (by now) know the "gold farming" classes - hunters and rogues - and whenever people hear "hunter" and "levelling" in the same sentence they're expecting praise.
Especially those of us who were around before Patch 2.3.
I was playing a hybrid paladin who levelled in shockadin gear without MP5 and spent most of my levelling life using JoW to get mana back. My levelling experience was SLOW. Compared to that, hunters just fly. Forget repetitive, it doesn't matter if the mob's dead in a blink. The sheer euphoria of killing stuff so fast removed any hatred I had for the grind.
joe Oct 8th 2008 4:49AM
I have the hunter, lvl 40 now, i have been playing this game about 1 month, i picked the hunter last, i find it easyier to hit the monsters while standing well back, i let my pet do most of the work, also i have trainned the axe and sword, i find this helps if i have to do some close up fighting. I love my HUNTER!!!
Theknightone Nov 12th 2008 5:07AM
Hey all. Only had a the game for a couple months and now I find these guides telling me about the good use of macros... you would be suprised how many new players are ignorant of them! I was! First of all, this guide needs a good update... while some of it is still valid some isnt (thanks WotLK lol). I find hunters can be boring at times too.... but thats just when i start levelling in areas with lots of monsters that you can skin (Darkshore [10-20], Stonetalon Mountains [20-30] and Desolace [where I am now at 31]) trade skills are handy for cash and my leatherworking with my hunter is awesome because of the track beast ability and the fact it breaks up all the grinding while giving me something else to grind for. Anyway I realise Im gonna get flamed into charcoal for being a N00b so ill leave it at that.
Great articles!
Imbri Feb 18th 2009 6:16PM
Decent enough guide, as far as leveling goes I guess. Not sure if flare was even worth mentioning if you're not going to praise its virtues in PvP. Also maybe mentioning the instance that are going to drop the best gear for a hunter in this bracket might not be a bad idea. I mean a leveling guide might want to include good places to level or quest strings that have rewards a hunter would find useful. Not walk throughs mind you, but suggestions wouldn't hurt. A well geared hunter that knows their class should be able to run instances that are just out of their level ranges. As far as Pally's go, and yes its off topic, they're pretty damn easy to lvl too. I solo'd all the way to 67 without ever breaking a sweat. Depends on spec really.