More leaks from the Alpha forums on Shamans, Warriors, and Death Knights
Deathknight.info has just posted another batch of info from the Alpha forums, this time with Wryxian and Slorkuz talking about Shamans, Warriors, and Death Knights. Primarily, they focus on the tanking abilities of Death Knights and Warriors and delve into some possible improvements to the Shaman Enhancement tree in WoTLK, including possible new talents:
Shamans
Enhancement Shamans, says Wryxian, will probably see further review. It looks like a lot of the new Enhancement talents will see some changes as well:
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Weapon Specialization (which gives special abilities based on which weapon type the Shaman uses) will likely be removed
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Improved Shamanistic Rage (which made Shamans using SR immune to all movement impairing effects and stuns at 2 points) will also probably be removed.
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Wryxian mentioned a possible replacement for Weapon Specialization: Each melee critical hit would give a stacking buff that reduces cast time by 20% and lasts for 15 seconds. That would mean that at 5 stacks, you'd get a free instant cast spell.
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Feral Spirit, the 51 point enhancement ability that summons ghost wolves to aid the Shaman, may be getting a second look as well.
For Enhancement DPS, they hope that totems and shocks make up for the lack of melee abilities to keep it interesting, though they may consider a new melee move for Shamans as well. In addition, he promises new totem changes soon.
Read on for some juicy information on Warriors, Death Knights, and Blizzard's vision for tanking in WoTLK.
Warriors
For Warriors, Wryxian offers some insight into the new tanking philosophy. He says that the new high end gear will be designed to add a significant amount of AP to Protection Warriors in order to boost DPS and threat. Between that, and new and revamped abilities and talents, tanking should be a different experience in Northrend for all classes.
Death Knights
Slorkuz's commentary on Death Knights centers around the Blood tree, primarily. The Blood tree, he says, will be a good leveling build because of the amount of healing, but the ideal is that it be as desirable as the other trees in its own way. Frost will be good for crowd control and burst damage, and Unholy for debuffs, but the Blood tree should also be desirable to groups and raids, perhaps through healing.
To this end, they are considering revamping Blood Presence to provide group healing and regeneration. They are also considering adding a dependable party strength buff proccing ability, although they don't want to push it so far that Blood Knights are forced into the melee group like Enhancement Shamans have been in the past.
He also provides some further insight into Death Knight roles in general. Through the use of Frost Presence, every Death Knight should be able to tank, and while each tree has its own individual tanking talents, none of them should feel mandatory. In addition, Death Knight tanks should not feel gimmicky. A tanking Death Knight shouldn't have to sulk at the back of the raid until their gimmick fight shows up.
In addition, he reiterates that every tank should feel like they can DPS. It's a bit harder to completely revamp the existing Protection trees to be DPS-capable because of expectations, he says, but Death Knights can expect to be built from the ground up to be flexible. Either way, every tank class should expect the gap between them and the DPS to be much smaller, both while they're in tank gear and even more so if they switch into their DPS gear.
Final Thoughts
I have to admit that as much of a Death Knight fanatic as I am, I've been getting discouraged lately as I try and fail to create a "tanking build" for a Death Knight. You just can't grab every good tanking talent as a Death Knight without grabbing a lot of seemingly superfluous DPS talents, and you'll never have enough points to get them all. Even now, I can't completely shake the feeling that they'll eventually need to revamp at least one tree to be the tank tree if Death Knights are going to see any real use as anything other than last resort tanks at most levels.
But at the same time, they do seem to be genuinely dedicated to making every Death Knight tree a true hybrid tree. Blizzard seems to have a plan that's coming across very well in these posts, a plan to make tanks less talent dependent and more flexible. If they can pull this off, I think it'll be a very solid strike against the tank shortage that seems to be afflicting the game currently, and a way to make playing more fun for all tanks, and probably everyone else as well.
Blizzard's talking the talk, and doing it well. It should be interesting to see if they can follow through with the implementation.
Filed under: Shaman, Warrior, Analysis / Opinion, News items, Expansions, Classes, Talents, Death Knight, Wrath of the Lich King, Rumors
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Reader Comments (Page 2 of 2)
MauroDiogo Jul 17th 2008 9:27PM
Errmm I dont know about Death Knights being able to tank anymore...
A retribution speccedPaladin with Righteous Fury (which adds 60% more threat) cant tank that well when compared to tank specced classes. So the Deaht Knight and his Frost Presence (Which adds just 30% more threat) will be under a retribution paladin when it comes to tanking? :\ Unless his abilities cause loads of threat and by loads I mean massive amounts of threat to compensate for the lack of "this ability causes a lot of threat" abilities and talents. But now that I think about it, if that really is true itll be aggro fest 08 for every death knight even if they are not tanking :\
anonymoose Jul 17th 2008 9:27PM
Wait so let me get this straight--everything cool that shaman were going to get will be taken away before implemented? Sounds about right.
Pappagallo Jul 18th 2008 12:30PM
@OP: "Improved Shamanistic Rage ...will also probably be removed."
*sigh*
Back to speccing resto for BG's then.
Poreye Jul 17th 2008 10:15PM
The fact that the information is widely available online (care of the idiot leakers) is irrelevant here. The fact that you are not hosting this stuff, which falls under the NDA, doesn't matter it's still protected information.
If you guys really gave a crap about your journalistic integrity you would at least respect Blizzard enough to you know .. NOT post items protected by the NDA at all especially since these are allegedly from the F&F Forums. The exact reason they try to keep sh*t like this from going public is so that people like shadowfury aren't pulling out the QQ train over something that is clearly in the early stages of testing. I would have thought seasoned WoW players like yourselves would have had the decency to realize that and not open the floor to such wild theorycrafting. -.-; What a joke.
Kantankerus Jul 17th 2008 10:11PM
To the author of this article,
Just a heads up. Blizz are removing links to this article that are posted in their forums. I think that says everything about what they think if it's publication.
Kantankerus Jul 17th 2008 10:20PM
And just in case there was any doubt...
GM Reythur:
Leaked information shouldn't be posted anywhere, regardless of where the information is received.
"John Doe said this, and so I'm just saying what John Doe said!"
baradys Jul 17th 2008 10:35PM
Links or it didn't happen!
Kantankerus Jul 17th 2008 10:37PM
I would link it, Baradys, but
a) I suspect if you go back one page in the WoW Forum thread you're currently on, you'll see it ;) :P
b) It's not rocket surgery to know where Forum GMs post, and to find their posts too.. particularly if like you you're a regular ;) :P
baradys Jul 17th 2008 11:04PM
I know, but links for those who don't know these things. Also, because its kinda buried in the OT thread.
http://forums.worldofwarcraft.com/thread.html?topicId=8121662352&sid=1&pageNo=20#393
(there's the link)
Fraufrau Jul 17th 2008 10:25PM
Great - just when I was feeling excited about my shaman in WotLK they remove the two features of the new talents that are most appealing.
The vibe I got from the Shaman community was that Enhance looked great (and not OP compared to Rogues) while Elemental and Resto were ok but not really exciting.
Looks like I will be rolling my Druid as a main if these changes go through.
Milktub Jul 17th 2008 10:56PM
I wish I could stop reading these leaks. Really. I don't want to know what's out there until I can experience it.
But still, I'm not too pleased by the apparent "let's make tanking more dps based" changed. I like taking damage, focusing the mobs, and relying on party members to control those mobs that would be too much for me. Then again, I'm probably just reading too much into this whole deal.
Xino Jul 17th 2008 11:45PM
Happy they are removing improved SR, it's basically a crappy version of a free action pot.
CombatLibrarian Jul 17th 2008 11:50PM
Instant cast spells that aren't normally instant are worthless. If it's anything like 2-piece tier 5, it wiill reset the swing timer. On top of that, what is that going to net us? Low-spelldamage chain lightnings? Tiny heals? Please, do not head back into the territory of pseudo-"hybrid" nonsense.
STereo Jul 18th 2008 12:47AM
Great. Another class that can tank dps and heal leaving nothing for the so called dps classes. Mages, rogues hunters and locks should be called the "Can't tank can't heal" classes because they have no advantage in the game and give up a lot of options for zero benefit.
Kantankerus Jul 18th 2008 1:52AM
Blizz have just announced that you can talk about the alpha now.
http://forums.worldofwarcraft.com/thread.html?topicId=8199289912&pageNo=2&sid=2000#24
Juneau Jul 18th 2008 4:09AM
Um, I thought Blizzard said Death Knights will keep threat while tanking primarily with the DPS they'll be doing. So those talents wont be "superfluous" at all.