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Reader Comments (Page 1 of 1)
7-18-2008 @ 8:23AM
Makoto99 said...
Agreed, with it giving damage based on Spirit and not based on your damage total like now, it seems like a big nerf, especially with no more effect on healing effects. Seems like a stealth way to increase Mage "damage" without actually increasing Mage damage - move others farther back from the starting line.
Couple that with Soul Link no longer giving 5% damage, and depending on how they do item homogenization (all clothies wear the same crap? So will it be +Int and +Spi and not give us extra stamina and thus change the way warlocks play?) and I think I may end up going back to the old playstyle:
Dot, dot, dot, cue Benny Hill Theme, run around like a schoolgirl to avoid the mob.
For other changes and classes, the Riposte change seems to be a bummer. I don't know if it was hugely overpowered, seeing as my rogue is Subtlety-spec, but I don't remember it doing major damage... seems like a big change.
Oh well.