Death Knights get new starting zone, Runeforging skill
No more spawning at Tirion Fordring for new Death Knights, it looks like the Death Knight Citadel of Acherus, The Ebon Hold, is now implemented on the Beta servers, reports beta tester Jayde. The Ebon Hold, which is located on the eastern edge of the Eastern Plaguelands, will be where all new Death Knights start.
What's more interesting is that some of the first new quest text seems to imply that new Death Knights are still under the control of the Lich King, as the quest "The Eye of Acherus" sends you to a beacon on top of the hold to report to the Lich King himself. So apparently, you will in fact have to quest to break free of the Lich King -- but you start the quests on the Death Knight. Of course, we'll know as soon as we can get more information from the servers.
Another mechanic of the Death Knight that seems to have popped up for the first time is the concept of Runeforged Weapons. However, this is not the switching of Blood, Unholy, and Frost runes that has been previously discussed-- rather, it appears that the forging instead applies buffs to your weapons. The two examples shown by Jayde's screenshots are as follows:
Rune of the Fallen Crusader: Affixes your Rune Weapon with a rune that has a chance to heal you for 3% and increase Strength by 30% for 15 seconds. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Rune of Lichbane: Affixes your Rune Weapon with a rune that has a chance to strike the undead for extra fire damage and stun them for 5 seconds. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
They definitely look intriguing to start out. The Rune of the Fallen Crusader's abilities seem to gel nicely with what we know of the Blood tree's DPS methods, while Rune of Lichbane should be helpful both for leveling up in the Eastern Plaguelands and attacking Northrend itself. It should be interesting to see what the other Runeforged enchantments do. Likely, we'll get a few good tanking, crowd control, and PvP ones as well. One should also note that there is a reagent cost line on the Runeforging crafting interface, although it currently has no actually cost listed for any of the spells -- we should probably expect those in a later build.
There are, of course, still many questions as to how the system will work: Will you be able to put multiple Runeforging enchants on multiple weapons for multiple situations? Will the Runeforging enchants overwrite or be overwritten by an enchanter's permanent weapon enchantments? Is there a cooldown between applications of new runes, and if so, how long is it? And what do all those other runes do?
And of course, the largest question: Does this mean that changing from a 2 Blood/2 Frost/2 Unholy rune setup is now gone? It may be that changing your rune configuration will be unlocked in a later quest, but it also may be that they decided that the 2/2/2 setup was adequate for all specs.
Hopefully, we'll have answers for you on these and many other topics as soon as we can get our hot little hands on the Beta.
[Via Death Knight.info]
Filed under: Realm News, Patches, Analysis / Opinion, News items, Expansions, Death Knight, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Tenchan Jul 18th 2008 8:42AM
Indeed, you start out working for the Lich King. Let me just say the quest line feel incredibly epic, personal and exciting compared to anything WoW has given us before.
Daniel Aegis Jul 18th 2008 8:46AM
Looks like there's a video and the beginning of a VBlog about the DKs and the Beta itself starting...
http://www.youtube.com/watch?v=OgurfPf0qEs
Camaris Jul 18th 2008 8:53AM
Oh.. that looks epic.
Also, it seems the 'starting gear' we saw is not the actual starting gear (although very likely still the gear you actually start with once you finish all the quests).
matt Jul 18th 2008 9:21AM
That still sounds like Tony Jay doing the voiceover for the intro even though he passed away two years ago. They must have recorded that a while ago... or found someone that sounds just like him.
The Hammer Jul 18th 2008 9:38AM
Haha, the Undetaker music - classic.
And yeah. That definitely does sound like Tony Jay. Strange. Nice, though!
Morris Jul 18th 2008 9:34AM
If Death Knights are under the influence of the Lich King to begin with, does that then mean they are hostile to horde/alliance in EPL? :-)
Slamkovich Jul 18th 2008 10:14AM
I'm curious... How does PVP work with the Death Knight starting zone. They've never had a starting zone that was contested before. Or one where both factions start in the same zone. Maybe make all DK's un-flaggable until they finish the quest chain to be free of the Lich King? I dunno.
Kaeb Jul 18th 2008 10:48AM
I can already see some RPVP newb playing a 70 pally and sitting out there on Launch day ganking Death Knights "In the Name of the Light! Die you undead scum!"
also does anyone know if that 0daNobunaga cat on youtube has a real blog or if he's going to be posting just videos?
Jeff Jul 19th 2008 3:31AM
so, is this runeforging the answer to the death knight profession question? perhaps death knights will be required to take runeforging and some yet-to-be-named new gathering profession designed specifically to gather reagents for runeforging. if so, will it be a death knights only profession? i mean obviously runeforging will, but what about the gathering? i could see myself taking skinning & "ruen-reagent-gathering" on a new non-DK toon, & rocking the AH. granted, i'd still rather have skinning & mining, but you get my point.
Anenome Jul 19th 2008 11:14AM
No, not gonna happen. Rune-forging is not a profession.
Jake Jul 19th 2008 12:23PM
Blizzard would not do that; they know that the playerbase would hate that idea. I'm sure runeforging will be a class skill like rogues' poisons and lockpicking.
Solitare-sp Jul 18th 2008 10:49AM
'Indeed, you start out working for the Lich King. Let me just say the quest line feel incredibly epic, personal and exciting compared to anything WoW has given us before'
Possibly learning something from LOTRO there.
Kithelas Jul 18th 2008 11:31AM
Check the name of the questgiver for "The Eye of Acherus" : Alchemist Karloff. :)
drew Jul 18th 2008 1:58PM
"the Death Knight Citadel of Acherus, The Ebon Hold, is now implemented on the Beta servers"
Back in the day I decked my Orc Shaman in a full set of Ebonhold armor (http://www.wowhead.com/?item=8265). Now I can see where that came from ;o]
Matt Jul 18th 2008 3:07PM
Anyone care to take bets as to how long it'll be before they remove the "requires a Rune Forge in Ebon Hold" restriction? That just sounds too annoying to have to deal with on a regular basis... I wouldn't be at all surprised if, at the very least, they allowed you to use any regular forge (but perhaps require you to have some kind of special "Rune Hammer" or something in your pack).
Kithelas Jul 18th 2008 3:28PM
As long as it's not called the Horadric Malus.
Bromnir Jul 18th 2008 5:27PM
It's slightly less annoying when you consider that Death Knights get a spell to take them back to Ebon Hold at any time, similar to how druids can port to Moonglade at any time.