Wrath Beta patch notes: Shaman
With the Wrath of the Lich King beta upon us, we now have a plethora of new information about where shamans are going in the expansion, and one thing is clear: totems are changing. And for some folks, those changes may be seen as pretty bad. If you're a DPS warrior, you're not going to like the change to Windfury Totem."Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified."
The up side for shamans is that our own Windfury Weapon ability seems to be unaffected, according to MMO-Champion. In fact, there's no reason that the two efffects couldn't co-exist, meaning that an enhancement shaman could get the benefit of Strength of Earth (with its new strength and agility benefits), Windfury Totem (with the flat melee haste) and Windfury Weapon allowing for the damage of two extra attacks with increased attack power.
We can talk more about the changes inside, shall we?
Let's reproduce the patch notes section that deals with shamans here so we can discuss them more easily.
Shaman
- All totems are now considered on the "Physical" school, and no longer magical spells.
- Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
- Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
- Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
- Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
- Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
- Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
- Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
- Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
- Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
- Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
- Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
- Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
- Frostbrand's snare effect has been increased to 50%, up from 25%.
- Ghost Wolf's mana cost is now 13% base.
- Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
- Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
- Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
- New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
- New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
- New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
- New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
- New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
- Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
- Shapeshifting will no longer cancel Water Walking.
- Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%
- Stoneskin Totem now increases armor instead of reducing physical damage.
- Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
- Strength of Earth Totem now also increases agility.
- Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
- Unleashed Rage is now raid wide.
- Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
- Windwall Totem has been removed.
- Wrath of Air is now a flat 10% spell haste totem.
The change to Windfury Totem and Wrath of Air totem (adding melee and spell haste, respectively) is interesting. Speaking as a shaman, these may well be positive changes for us, but I know that the Windfury changes in particular may be seen as a nerf to other physical DPS. Several feral druids of my acquaintance have already told me how irritated they are to finally be getting access to Windfury only to have it change so drastically. It will certainly not help bear tanks or warriors generate rage nearly so well as it did before, and since it doesn't provide the added attack power it once did, the fact that the haste will probably work out to the same basic attack boost as the old chance to proc did will have to be carefully evaluated. Does DPS decrease with the change? Without the ability to sit down and observe how it shakes out, I'd cautiously assume it's going to drop some, but the change to SoE might balance it out. Also, Unleashed Rage being raid wide helps cement the idea that enhancement shamans don't have to be in a specific group to benefit everyone. Bloodlust/Heroism still seem to be party based, though, so if you want even more haste than the two totems provide you need a shammy in your group.
I assume the change to Wrath of Air was due to the change on Flametongue Totem, adding flat spell damage (and since spell damage replaces damage/healing in the new system coming in Wrath, also boosting healing) which to my mind is massively positive. Finally a reason for resto shamans to drop a fire totem. Stoneskin's change means it may even be dropped in raids for hard-hitting non-crush bosses, which seems to be the direction Wrath is going in. Since bosses won't crush and will therefore have more reiliable damage output, a totem that boosts armor could very well become very useful.
Talent changes and additions that are unvarnished improvements for shamans include the one-two punch of Ancestral Knowledge (granting more base int now) and Mental Dexterity, which grants up to 100% of your intellect as attack power. Int on enhancement shaman gear will no longer be a wasted stat. By itself, these two changes go a long way to improving shaman itemization on mail gear, which we've discussed before as being less than ideal. I'm not sure yet how much of a difference a 50% snare on Frostbrand Weapon is going to be, but I won't kick it out of the beta if you know what I mean.
Elemental Devastation (I know it says Detestation up there, every version of the patch notes I've found has that error) moves to a much more accessible level, while several other elemental talents either change in terms of how many points they require, how much effect they have, or in the case of Elemental Precision now include a threat reduction element. Elemental playstyle looks like it will be getting some substantial tweaking with the new spellpower mechanics, that much seems obvious. The idea that Elemental Focus (labeled as a restoration talent? Typo or change, I don't know at this time) can now proc off of healing spells is an interesting one, possibly increasing the viability of Elemental shamans as offspec healers? We also see that Elemental Fury now requires it as a pre-req. The new Lava Burst spell looks to be of great importance as its named in all the changes.
For restoration, I can't gush enough about Earthliving Weapon. The idea that you can use this in addition to a mana oil of some kind (if it turns out to be be the case) and talents like Elemental Shields in low-tier Enhancement boosting the healing of Earth Shield make me giddy to try leveling as resto. I'll just move straight into instances. Cleanse Spirit allows shamans to cleanse curses, making us capable of taking off everything but magic effects: this cannot be seen as anything but a straightforward buff, can it?
Overall, this is looking pretty promising for synergy across the talents as well as boosting the viability of each spec. The Windfury change aside (and it affects other classes more than shamans, my only concern being that I hope it doesn't overshadow the positives and make raids less enthusiastic about bringing shamans along) we're seeing positive moves to address threat, itemization and role within the three specs. And you can water walk in ghost wolf! That's just awesome. Of minor importance, but awesome nonetheless.
Filed under: Shaman, Analysis / Opinion, Odds and ends, News items, Expansions, Classes, Buffs, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Zoskia Jul 18th 2008 2:18PM
Does anyone else feel that Spirit Link, in the resto tree, is underwhelming for a 51 point talent? I thought it was better when the tooltip seemed to state that damage was reflected from a friendly to an enemy target. Now that it is reading that damage will be distributed to other friendly targets I have serious doubts that it will be used.
I realize it matches well with chain heal in that Resto shaman don't have trouble AOE healing but do you really want to increase the damage on a rogue or other melee if you don't have to? It also seems very weak in comparison with the strong 51 point talents for Elemental and Enhance.
Matthew Rossi Jul 18th 2008 2:19PM
See, on the one hand I don't disagree with you that it could use a little more punch, but imagine on fights where only one or two people take a lot of damage (Azgalor in Hyjal) or fights with a Saber Lash style element. Link a soak with high stam and suddenly, instead of 10k damage per hit you've got 3.5k per target.
Isambaard Jul 18th 2008 2:20PM
Think about it in the situation of most fights in T6 content. The boss requires 1 tank, getting there requires 2-3. This means you can turn every boss attack into a saber-lash mechanic where all your high stam tanks get to share the load to an extent. That's a nice contribution from those tanks above their awful DPS.
MisterMoose Jul 18th 2008 2:41PM
Spirit Link + Chain Heal ftw.
MisterMoose Jul 18th 2008 2:44PM
To be a little more direct: Our mana efficiency as restos now goes to 11!
Izbay Jul 18th 2008 3:36PM
Blizz Dev1: Hrm... Shamen are excellent raid healers. How do we make them more accepted as a tank healer in a 5 person dungeon setting?
Blizz Dev2: I know! Turn damage on the tank into raid damage! Everyone will love it!
Blizz Dev1: By golly you're a genius!
Arann Jul 18th 2008 3:58PM
If Spirit Link coupled with Chain Heal works at all like it did in WarCraft III, it will be uber. That was a killer combination.
...of course, having a short cooldown combat rez on any Tauren unit and healing totems that actually healed instead of just slowing down the hp loss didn't hurt, either.
Osiris Jul 19th 2008 7:37PM
In regards to the 51 point spirit link talent point...
OMG, this has the potential to make shamans extremely hated in BGs!
Having damage redirected to friendly players does not mean they are willing players.
/me grins wickedly
Isambaard Jul 18th 2008 2:20PM
What on earth makes you think a weapon imbue and an oil can co-exist? They cannot currently and nowhere does it say this is changing that I can see. Which is as it should be, it'd be insane that I can buff the healing on my weapon with an imbue AND get the same benefit from oils that everyone else does.
This just means shaman consumable costs drop for raiding since +heal from the imbue is comparable to an oil.
Matthew Rossi Jul 18th 2008 2:22PM
Admittedly, my statement was based on the statement during the WWI that weightstones and rogue poisons would work with totems. So you may well be right about imbues.
Saelorn Jul 18th 2008 2:19PM
I just assumed it was a joke, giving you a good reason to grab the 21 point talent in some other tree.
jbarwick Jul 18th 2008 6:56PM
The change to WF totem is likely a DPS boost to rogues. Don't forget for dual-wielding classes this gives them 20% haste for both weapons, instead of a 20% chance on their mainhand to proc the windfury effect.
This gives increased combat potency procs, increased poison procs (huge for deep assassination rogues - which is now seen as a contender for the top DPS spec in wotlk), increased chance you'll land a critical hit (because you're swinging more), which is a buff for ass. rogues again because of focused attacks.
What this change is truly for is sword spec MS arena warriors partnering with a resto shaman dropping WF totem. It kills their insane burst potential, especially when combined with the 6sec. internal CD on sword spec proccing for warriors.
Don't forget this allows the effect to benefit hunters as well now.
And the change to SoE giving the GoA effect is a convenience only, any enhancement shaman worth their salt has a macro for totem twisting already, this is simply Blizzard dumbing down the play for the masses, similar to the steady shot change to no longer interrupting auto shot.
turkeyspit Jul 18th 2008 2:19PM
Blizzard better stop messing with meh WINfury Totems =(
Actually, it makes sense, esp considering that the Totem is raid wide. Instead of just giving Melee DPS an 'extra attack' proc, now it will increase the melee/Ranged Haste Rating of all Raid members in range. I'm surprised they didnt add Casters to the list though.
It sucks...but it makes sense...
Matthew Rossi Jul 18th 2008 2:20PM
Casters get haste from Wrath of Air totem now.
Zep Jul 18th 2008 2:21PM
Spirit link seems fine, it's extraordinary for PVP (in fact it might give tanking specs a place), and in raids... well, I don't think it's meant to be used on a tank, I think it's supposed to help you AoE heal the rest of the raid. It's also a good "Oh Shit" shield when someone pulls aggro, though not as powerful as blessing of protection.
The thing about the new shaman talents and abilities is... they're nice and all, but there just doesn't seem to be the sheer buffage that druids, rogues, and warlocks are seeing.
yousum Jul 18th 2008 2:38PM
I still think the 51-point talent for elemental shamans is very underwhelming for instances and raids. seems like its awsome for pvp, levelling and dailies etc, but i think its needs to be buffed for raiding.
Isambaard Jul 18th 2008 2:32PM
I dunno, I'd love 5% of my mana back every 45 seconds in raids. Especially with the nerf to VT that shadow priests are getting.
It is kind of odd for it to be such a 2 way spell, I'll either use it during AOE pulls where the knockback isn't a problem or in PVP where its a big bonus OR I'll use it as a mana pot with a shorter cooldown.
yousum Jul 18th 2008 2:38PM
ignore me. I didnt read the rest of the talents well and everything else makes up for the 51 point talent in a way. Seems like elemental is going to be the new pvp spec.
Baluki Jul 18th 2008 2:51PM
I can certainly see them making some big changes to Thunder. It needs some PvE utility beyond doing damage. Also, scattering what your group is trying to AoE is kinda a problem.
Dotixi Jul 18th 2008 2:26PM
I'd like to see some more changes to Ghost Wolf. IP Ghost Wolf needs to grant speed increases to be at least as fast as land mounts. And also remove the "Can only be used outside" crap.
I do like that now we can Waterwalk in Ghost Wolf though.