Wrath Beta patch notes: Priest

I'll tuck my analysis behind the cut, but here are my three favorite notes out of the Priest notes:
- New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
- Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
- Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
Here's a refresher on the full Priest notes before I continue:
- Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within it's range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
- Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point.
- Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
- Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
- Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
- Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 10/20/30%.
- Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
- Levitate now costs 3% of base mana.
- Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
- Mind Control now has only one rank and costs 12% of base mana.
- Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
- Mind Vision now costs 3% of base mana.
- New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
- New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
- Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
- Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
- Psychic Scream now costs 15% of base mana.
- Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
- Shackle Undead now costs 9% of base mana.
- Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
- Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
- Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
- Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
- Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
- Wand Specialization (Discipline) has been removed.
Discipline has some new spells and toys such as Penance to play with, but those aren't in these notes, so eh! The things I notice most are Inner Fire, and the cooldown changes to Power Infusion and Pain Suppression.
Discipline in the current game serves two purposes: It is the PvP spec, and the talent tree that has the most synergy with Holy. Inner Fire, it seems, will be adding +Healing when it is active. Whether this is a flat number or a percentage, I won't know until I get my hands on the Beta client, but it's a nice bonus either way. I would actually like to see this become Spellpower (both Damage and Healing) since it is something all Priests use, but that might be my inner Shadow Priest talking. I'll need to see Wrath in action to know if Shadow Priests need it or not, but it's definitely a good thing for Holy and Discipline. You should have Inner Fire up 100% of the time anyway, so this just makes it better.
Discipline also has the reputation of being absolutely ridiculously stupidly hard to kill. Makes sense. They are! All other things aside, Discipline has absolutely positively insane survivability. So... Pain Suppression is getting nerfed. While that sucks, Power Infusion is getting buffed. A little survivability tradeoff for increase utility and synergy with your teammates. Or more Mana Burns from yourself, of course. Plus, this makes Discipline a little more viable in PvE as well. Pain Suppression shouldn't be needed as much, but more DPS is always, always useful. Being able to use Power Infusion once more in a boss fight is pretty sweet.
Holy gets one especially amusing change, but overall there is not a lot displayed here. Most of the changes seen in these patch notes are not actually indicative of what Holy Priests receive in Wrath. Remember, these patch notes are not the patch notes from 2.4.3 to the Wrath Beta. These patch notes are from the last Alpha build to the current Beta build, so don't fret that there isn't much here for Holy. We'll see comprehensive notes for each class coming in the next few days, I have no doubt. Penance is hardly mentioned here, for example. There is some stuff here, though.
Again, we see that Inner Fire will provide +Healing. Holy will get some added offensive capability, which will be nice for soloing. And now that I look at it more closely, the buff to Holy Fire is actually very good for Discipline Priests. As has been pointed out very often, Discipline plays as an offensive Healer in the arena. It isn't uncommon at all for the Priest to join their teammates in the focus fire and burst, so while the Holy Fire buff is good for Holy, it is also very good for Discipline. Ripping off a 1.5s nuke that isn't tiny will be fantastic.
The other big Holy thing I see is the buff to Lightwell. Lightwell, as long as it has existed, has been a joke. Occasionally useful, generally useless. Going from 5 charges to 10 is nice and all, but that isn't the good part. The fact that the healing effect will not break from attacks that hit for less than 30% of your health is, quite frankly, amazing. There are so many encounters that that change alone would be fantastic for in The Burning Crusade, and I imagine that will be the same in Wrath. Currently Lightwell sucks for two reasons: With all of that AOE damage, it doesn't actually get to heal you. The other reason is it depends on your teammates being intelligent and using it when they need to, and quite frankly that one is just unable to be fixed. Buff Humanity?
Shadow is... uh. Wow. Yeah. I'm impressed and excited. Between these patch notes and what we've seen previously, Shadow Priests will be in a good place. While we have a few nerfs (Vampiric Touch), we have so much more to compensate. Higher DPS, better efficiency from Imp. Spirit Tap and Mind Flay refreshing Shadow Word: Pain, an AOE, Shadowform provides 30% Threat Reduction and 100% Pushback Resistance, Mind Flay is rumored to be at a 30 yard range, Dispersion gives Shadow Priests the survival they need in the Arena... I hate the word 'stoked' but I am going to use it here, because I'm not sure how to describe how I feel any other way. I am stoked.
These patch notes don't reveal anything particularly new about Shadow Priests since the Alpha leaks, but it doesn't really need to do that at all. What's there already seems amazing. If you're interested in the nitty gritty, just read my Hybrid Theory about it. It's really fantastic stuff.
I'm sure there's more on the way, and you can be sure I'll have my eye on Priests (and Paladins) all through the Beta. Ladies and gents, are you excited as I am?
*All tooltips reflect what is currently in The Burning Crusade and not their state in the Wrath Beta.
Filed under: Priest, Analysis / Opinion, News items, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Hoho Jul 18th 2008 6:36AM
Actually pushback is nerfed to 70% and mind flay stays at 20y. Then again there is this new and shiny 5-point T1 disc talent that increases damage by 5% :)
http://www.mmo-champion.com/talent/?priest
DirtyPriest Jul 18th 2008 8:38AM
70% is pretty normal for talents of this type. So I guess they did that to be consistent. Better than nothing!
I love the innate -30% threat. I hated having to hold back all the time in raids. Blizzard really did a good job on listening to our complaints. So many issues addressed. Of course they could just be buttering us up so we buy WOTLK and then they hit us with the nerf bat. :P
Wyred Jul 18th 2008 6:37AM
From what I'm seeing here it looks like Shad is being buffed, Holy is being tweaked, ie CoH will be better for lower gear in that form but won't scale with gear into the spammable awesomeness it does currently (still don't think lightwell wil be worth a damn). But to me it also looks like a nerf to pvp. Pyschic scream will cost 15% of base mana? Are you kidding me? While I'm at it, why are there so many spells that are now going to cost base mana? It's possible of course that this is just while they are trying to balance gear/mana costs and such in the beta. God I hope so. The innate 30% threat reduction to shadform is good, lost count of the number of times I've seen shad priests ganked in raids on transitions and such. As a holy priest, not much to see. Just glad they haven't nerfed PoM yet
Alex Ziebart Jul 18th 2008 6:43AM
Note that this is base mana, which means before Intellect from your Gear is counted, I think. Just what your mana would be if you were completely naked.
buckpinne Jul 18th 2008 6:42AM
I too, am stoked. My main is a Shadow Priest, and I focus on mainly PvP with him. There are some great changes that seem to be just what the spec needs to gain some viability again in PvP combat.
But aside from the technical aspects of the spells, I think the spell names, talent icons and spell graphics are especially cool. I often think that it must be loads of fun to RP a Shadow Priest, maybe one day I'll get around to being brave enough to test the RP waters.
-Rexxy - Hydraxis USA
hpavc Jul 18th 2008 6:58AM
The priest class is horribly messed up.
Lightwell is just aweful, it should be a automagic totem effect (+n healing charges on a pulse, 30 second totem, 10 charges, 10 casts max) not something people have to use as weak bandages.
Spirit of redemption should add the old healing bomb effect in addition and the interface changes and lag when the form is obtain should be aggressively attended to. Especially with the short and very important time that it lasts.
Reducing the casting time of holy fire is just bad news. The idea that it would be nerfed and something in shadow be increased is silly.
Alex Ziebart Jul 18th 2008 7:04AM
"Lightwell is just aweful, it should be a automagic totem effect (+n healing charges on a pulse, 30 second totem, 10 charges, 10 casts max) not something people have to use as weak bandages."
Lightwell heals for more than a bandage and you don't need to stand still. And now, it doesn't break on just any old damage. It needs to do at least 30% of your HP. That's not a small amount. Do some bosses hit for that much with AOEs? Sure. Do most of them? Not in one hit, no.
"Spirit of redemption should add the old healing bomb effect in addition and the interface changes and lag when the form is obtain should be aggressively attended to. Especially with the short and very important time that it lasts."
I don't think I've run into this problem at all since I assembled a computer that runs WoW well.
"Reducing the casting time of holy fire is just bad news. The idea that it would be nerfed and something in shadow be increased is silly."
I have no idea what you're referring to here.
Jayo Jul 18th 2008 12:54PM
Um... reducing the casting time of Holy Fire is GOOD.
Wyred Jul 18th 2008 7:21AM
The priest class is messed up? Come tell that my raid leader or my recount stats. Or to the shadpriest who receives +10k heals every time he uses sw:d coz no healer wants to see their mana battery die. Lightwell as it stands is terrible. So don't take it, it's a talent. Maybe the changes will help it maybe not. The change to CoH is a change not a nerf, and from what some of the BT/SP raiding guilds have said maybe it was needed at higher lvl's. My main concern was the base mana costs, but if what Alex said above is correct then I'm not even worried about that. Priests have a lot less to worry about than most classes. Disc is great for pvp/arena, holy is a brilliant healing class and shad is a good for dps and pvp(sort of) with it's mana-regen making it great for raids. A messed up class? Talk to shamans.
wall of text crits you for 10,000
you die
Belial Jul 18th 2008 7:44AM
Yeah... I agree completely
Dies from wall of text.....
Heals MT for 20k while in SoR.....
Uses SS.
cybershamus Jul 18th 2008 8:08AM
The change to CoH is a massive nerf, since CoH is instant with no cooldown now. Our CoH priest is our best raid healer in T4-T5 content.
In before "shamans are supposed to be the best raid healers".
Tridus Jul 18th 2008 8:19AM
The change to CoH is a nerf, since right now people spam it and thats going to be impossible. If people take 5k of AoE damage, what good is a 1k heal that only hits 5 of them and can't be recast?
Its absolute BS that they changed it like that, but left the already OP chain heal (which is not a 41 point talent) alone.
Tygrion Jul 18th 2008 8:38AM
CoH change is a huge nerf. It still has the really low range. While it now heals anyone in the raid (in range), rather than just the party - that wasn't such an issue before anyway. As most of the time the people in the same party were in the same area anyway. letting it heal anyone in the raid and doing 'smart' healing, will NOT make up for the huge 6sec CD nerf...
It will once again make holy priests 'ok' for most healing assignments but not close to top for any of them...
Blizzard - just forget about trying to 'fix' lolwell and Leave me with my current CoH >.
Linkage Jul 18th 2008 8:59AM
I don't even use CoH (23/38/0) and many in my guild consider me one of the best healers they've seen.
Stop whining.
Jim Jul 18th 2008 11:48AM
@ Linkage, then you aren't surviving/doing endgame content and are healing like a pally.
Linkage Jul 19th 2008 3:43PM
Right now I'm doing T5 raiding content. I use improved divine spirit because everyone likes it (the fact that I get +60 healing doesn't hurt me at all). For group healing I've learned to time PoH and use PoM to it's full ability, and I've gotten quite good at whack-a-heal.
Priests are utility healers, and depending too much on one spell is a bad thing.
Absoli Jul 18th 2008 8:57AM
I am still hoping to hear about having two saved specs to switch between. Would save about 100g every 2 weeks
I raid as a holy priest, and I arena as a disc priest.
Oh the 2v2 fun with a Disc priest and a shadow priest. I am definitely looking forward to the talent additions.
tehvoid Jul 18th 2008 9:35AM
They could do it like this: One spec for when you're tagged pvp and one spec for when you're tagged non pvp, since pvp tag is automatically removed when entering an instance, it does not permit some abuse of the switching. Now, thats a major problem: pvp servers :/
Fitz Jul 18th 2008 10:12AM
I don't understand why people hate lightwell so much, its pretty decent in bg pvp as it is, and now with the changes it will probably be OP for arenas. You now must get hit for 30% of your total health to cancel the effect...so you can get a free, powerful HoT from clicking the lightwell...
Papen Jul 18th 2008 10:18AM
now that the Alpha NDA is lifted, this was stated by a class designer:
"...want the deep Discipline to be one of the highest HPS single target healer in the game (next to Paladins), and Holy to be one of the most/the most powerful AOE healers in the game.
You're still thinking of Priests as "Disc = PvP, Holy = PvE", it's not that anymore."
Also remember that the new COH is now a "smart heal" like Chain Heal basically.