Blood Pact: The Warlock wishlist revisited
Many moons back, I looked at some wishes that warlocks had to improve our lot (but didn't break the game). We're now here in this pre-expansion funk, where players are generally more interested in things to come than things that are. So let us see if any of our wishes will be granted with the Wrath beta changes.
Michael did an excellent analysis of the first beta patch notes for warlocks, and he'll be following that up with a look at the new talent trees and spells. At this stage of development, it's still too early to characterize the changes as an overall class buff or nerf, but one thing's for certain: Blizzard is shaking up our game.
The changes will break some cookie-cutter specs, namely those that relied on Demonic Sacrifice and Soul Link. Shaking up the so-called "best" builds that players have become dependent on, is always a good thing to keep things fresh and interesting.
Instant Corruption
No go for a trainable instant Corruption - warlocks will still need to invest five points in Improved Corruption to get this staple DoT to cast instantly. With Everlasting Affliction, however, deep affliction locks should get to enjoy never having to recast Corruption in a long fight. This is perhaps as close as we'll get to getting this wish granted.
Pet scaling
Pet durability issues are addressed by Fel Synergy and Demonic Empowerment. Fel Synergy, in its current form, is obviously an attempt to scale our pets based on our Armor, Intellect and Stamina. The jury is still out on this, but with the instant "reset" effect of Demonic Empowerment, the succubus may have her day yet in both PvE and PvP.
The Demonology tree seems currently more skewed towards PvP and Arenas as a whole, with top-end talents like Demonic Empathy, Love Struck and Metamorphosis. Soul Link has been toned down, but as Michael has pointed out in his article, its new position at the third tier may open up more interesting PvP builds.
The huge change to Demonic Sacrifice, from a 30-minute to a 20-second buff, will mean that the days of the 0/21/40 "shadow mage" build are numbered. This also means that more warlocks will be running with pets and using them situationally, rather than just sacrificing them for no-brainer buffs.
It's also interesting to note that Hunter pets are getting more customizability through talent trees. The pet "minigame" (feeding, training and keeping pets happy) for hunters has always differentiated them from warlocks, but the addition of talents for pets truly marks the divergence of these two pet classes. In game mechanic terms, the pet minigame has become more interesting and potentially more rewarding for hunters, while warlock pets are merely flavorful extensions of their masters' abilities.
Nothing seems to be planned for the Infernal or Doomguard, although deep demonology locks get to become a super pet for 45 seconds every five minutes.
Epic flying mount and Green Fire!
No signs of any class-specific mounts on the horizon; I'm pretty much resigned to the fact that Blizzard seems to want to make the classes more alike than different (gear merge FTW!).
Green Fire, on the other hand, could be easily implemented as an Inscription. As far as we know now, inscriptions change the "default" behavior of our spells. What is more easy to change than the color of our fire spells? I'll gladly sacrifice some crit chance to get a green version of Searing Pain!
Soul shards
In Wrath, our pets will magically gain new abilities when we level, without the need to do the great grimoire shuffle with the demon trainers.
Demon-training is currently a shard-consuming exercise to figure out what each of our four or five pets already knows, so that we don't end up buying useless grimoires. It's such a hassle that entire addons have been developed to address this very specific portion of the Warlock game.
Dropping demon-training is a clear example of Blizzard streamlining the game. Unfortunately, the soul shard system is getting little or no such love at the moment. Other classes have their own resource management woes, but the key complaint from warlocks is the difficulty of replenishing this resource in trash-less encounters like Archimonde.
The new Soul Siphon will now buff Drain Soul damage, in addition to Drain Life. Some of my fellow writers believe that this is Blizzard's way of making it easier for warlocks to generate soul shards without sacrificing too much DPS. However, we need to consider the fact that Drain Soul is only used when a target is near death, and it only ticks every third second, like Corruption. Assuming that the base spells don't change, let's compare the eventual highest ranks of Drain Soul and Corruption:
-
Drain Soul (Rank 6): 600 mana, 142 damage every 3 seconds (or about 0.079 DPS per mana)
-
Corruption (Rank 10): 650 mana, 180 damage every 3 seconds (or about 0.092 DPS per mana)
As you can see, Drain Soul is inefficient as far as its DoT effect goes, exacerbated by the fact that it rarely runs its full course of 15 seconds. Warlocks currently use Drain Soul for its single, most important purpose: reaping soul shards, not for DPS.
To allow for even a single tick of Drain Soul damage to land, the Warlock needs to channel the spell at least three seconds before the mob dies. In those three seconds, it is far more effective - DPS-wise - to squeeze in another Incinerate or even a Shadow Bolt.
Buffing the damage of an essentially utility spell, in my opinion, is pointless and will not change the way soul shards are harvested currently. A more effective change will be to give Drain Soul a per-second tick, like Drain Life.
Firestone and Demon Armor
Firestone is still, well, useless. The new Demon Armor will hopefully see a lease of life again, after the 20% healing transplant from Fel Armor. Fel Armor will also scale with Spirit now. Yes, warlocks will need Spirit in Wrath, in case you missed one of my previous articles.
We will see Demon Armor used a lot more in PvP, especially if your team has a healer, while Fel Armor will be more PvE-centric. Of course, the shrewd Warlock can probably juggle these two buffs depending on the tide of battle: "Raise shields! No, wait ... maximum firepower, NOW!". More choice is always good, and adds to the fun.
There's still time and more changes are surely coming. Like you, I'll be watching how our class develops with ... diabolic glee.
V'Ming is knocking on BT's door with 24 of his closest friends.
Filed under: Warlock, Analysis / Opinion, Expansions, (Warlock) Blood Pact, Wrath of the Lich King






Reader Comments (Page 1 of 2)
sarbian Jul 20th 2008 4:16PM
"Demonic Sacrifice is going back to it's former self in the next patch [...]"
http://forums.worldofwarcraft.com/thread.html?topicId=8202650616&pageNo=1&sid=2000#10
kabshiel Jul 20th 2008 5:28PM
Sort of. The implication is that it'll return in a highly nerfed form. My guess is it'll get the abilities back, but keep the very low duration.
darian Jul 21st 2008 11:25AM
For me the more important news there is that they intend on making pets less of a liability. I personally enjoy throwing Curse of Elements up on a boss and going fire machine gun with my Imp by my side. The problem being that as soon as a mob so much as breathes at the imp funny it keels over.
If they're changing this, I'd be absolutely thrilled.
Draele Jul 20th 2008 4:37PM
The major fix I'm still waiting for is DoT scaling off a stat other than Spellpower. Ideally crit should give a meaningful bonus to DoTs, especially since we're going to expected to use items that more nuke-centric classes/specs use in WotLK.
Centigrade Jul 20th 2008 4:40PM
"Raise shields! No, wait... maximum firepower, NOW!"
10/10
hpavc Jul 20th 2008 4:41PM
The improved armour yielding gains to Pets the various armours would be nice.
Dessux Jul 20th 2008 5:05PM
I only use drain soul rank one on my 'lock, with improved drain soul it means i can get a nice bit of mana back for less than the cost of the spell
bumble Jul 20th 2008 5:25PM
who uses anything but rank 1 of drain soul?
Hagu Aug 18th 2008 5:31PM
Everyone will after they fix/nerf downranking in Wotlk.
Zarzuur Jul 20th 2008 5:27PM
The icon for the top-tier Destruction talent, Chaos Bolt, is green and firey .. maybe this is a sign! :)
jtrain Jul 20th 2008 5:50PM
So here's my unofficial summary:
Instant Corruption: Not addressed
Pet Scaling: Kinda addressed
Inferno/Doomguard Viability: Not addressed
Class-Specific Epic Flyers: Not addressed
Green Fire: Not addressed
Soul Shard Management: Not addressed
Firestone: Not addressed
Demon Armor: Kinda addressed
So of the 8 most common requests among Warlocks for the expansion, they "kinda" addressed 2 of them. Hmmm, tough not to be a little put off by the apparent lack of attention to that monster thread that Blizz themselves started in an effort to solicit feedback. I don't think you can argue that green fire or class-specific mounts will upset game balance. Would've liked to see a little more out of our class notes.
Kittimm Jul 20th 2008 6:29PM
A major concern or most warlocks has long been the lack of any realistic escape method vs rogues and warriors.
This has been addressed...to some extent...in the form of Demonic Circle.
It's worth mentioning that warriors lose their passive fear resist from Iron Will AND active fear defense from deathwish.
Both directly benefit warlocks, giving us at least *some* chance at pulling off an escape.
Also curse of recklesness no longer makes targets fear-immune, which is overall a good thing. Bad for those who like to use it to controll their feared mobs.
There's a few additional ways to return health to ourselves and with Soul Link at a much more accessible place (albeit a little weaker), I think locks are in for a good time.
Firestone really makes me want to poke my eyes out with dental drills, though,
Faar Jul 21st 2008 4:20PM
What precisely is wrong with soul shard management now? Soul shards is rather a class-defining ability of warlocks, and a pretty cool aspect IMO. I enjoy having to juggle a reagent, believe it or not, and with the advent of some rather large soul shard bags it's not so bothersome anymore really.
What I would absolutely like to see is an AFFLICTION-based skill using soulshards. It's needed, seeing as how affliction has the improved drain soul talent, but no skill to use all the heaps of shards one can make with it. Yes, there's shadowburn, but one doesn't neccessarily want to sink 11 points into destruction, and without some of the deeper destro talents it won't hit for very much anyway.
I also wouldn't mind shards popping out of any mob, high OR low level. Possibly there could be a percentage, say 10% of a shard popping out of a grey mob, 100% out of a green mob, 50% chance of 2 shards from a yellow mob, 10% chance of 3 shards from an orange mob and 50% chance for 3 from a red mob. :P
...Just a thought.
When we hit 80, over 80% of the game will not yield a single shard with current rules, that's gonna be a bit of a headache, particulary if we're boosting lowbies in an oldworld dungeon etc.
SpaceDog Jul 20th 2008 6:09PM
Perhaps it should be the turn of another class to get their own type of mount? :/ I dunno, just a thought.
ZekeGrimsblade Jul 21st 2008 1:05AM
Ooh, my hunter wants a Canine mount!!
afflictor Jul 21st 2008 1:35AM
Well, Once again V'ming leads me to believe that he doesn't play a warlock.
If he is using anything but rank one drain soul and is entering BT then that is enough to change my vote back to having attunements.
Warlocks, the real, raiding ones, the ones that blizzard spends most of its time tailoring the game for (the amount of raiding content per patch vs. lowbie and casual friendly per patch is generally pretty good evidence of this) don't care what color our fire is. In fact, most of the raiding warlock don't cast a single fire spell with a missile animation.
As for pet scaling, yes, they ARE addressing the issue, the issue is not FG dps, it is FG Survivability. making the t5 bonus a talent along with more int, stam and armor addresses that very well. We aren't BM hunters, don't ever expect your pet to keep up 600 some DPS (pre expansion). The pet (which is a minion) is there for a free dot, and a massive buff to your own and soon your raid member's damage. Demonology getting a Ferocious Inspiration Clone talent is a very good thing.
Instant Corruption would just be overpowered unless they lowered the damage. Especially with haste lowering the effective cast time (GCD). Lowering the base damage would lower affliction damage even more unless those talents were rebalanced, which is a lot of work for something that really isn't a problem at all.
Soul Shard management should never, ever be a problem. if you can't count the likely number of attempts, and multiply that by five, then kill that many basilisks (and/or sporebats) then you have bigger problems to worry about than your Soul Shards.
Firestone...Well, it is useless, but who cares, if it were better than wands then that would kind of negate the whole "no more gear disparity" thing Blizz has planned.
Infernal/Doomguard scaling.... not so much an issue, there are very few lvl 60 spells that scale, and ours shouldn't be any different, and in fact, Inferno scales just fine. I use it every MH on Azgalor, because my Thooghun will die without my warlock trinket, my t5, and a SP, which I rarely get. So, Sac Thooghun, bring Fernal, keep Sac bonus, and DK, and SL. Scales? I say so. Gimmicky, but it does scale.
So, to sum up, green fire is something that lock may want, but it is also something that they could adjust their own monitor settings for. I know I macro'd my 10 buttons to all have the fel green color for their pictures. Pet scaling they pretty much fixed, though FG resistance changes may be bad for 50/21 Demonologists. Inferno is fun, but gimmicky, and to be honest, I only used Doomguard portal once and got a gkick for it (GL got sac'd), but not class breaking. Corruption is fine, if you don't like it, don't use it. Same with Firestone, not all abilities can be equal.
Basically, nothing game breaking is coming in the expansion, except for maybe lifetap changes (why do you think they are pushing for passive spirit regen?), which weren't addressed. V'ming, un-educator of the masses strikes again.
Aaron Jul 21st 2008 3:52AM
Afflictor proves that he's against having your cake and eating, it too.
There's absolutely nothing wrong with desiring deep, fulfilling gameplay mechanics and wanting it to be pretty at the same time. Whatever makes you think that rank 1 drain soul is anything but a little more efficient is misguided. It isn't some kind of superhuman buff that each and every warlock should play with or l2warlock.
I could go on, but at the risk of sounding like you, I'll simply end with...
Get over yourself.
Devant Jul 21st 2008 9:07AM
I'm sorry Aaron as an actual raiding warlock I pretty much agree completely with afflictor. I could care less what the color of spells I never use are. To me that is the bigger issue. A complete lack of options. The only difference between warlocks in a raid is how many points they've spent in healthstone.
As for Soul Shards:
When any class goes to raid they need to bring the needed reagents. We get off super easy compared to the rest of the classes. Ours come for free and we can resupply in most instances. You should be killing basilisks to get the mats for our dps food buff anyways. If anything we should complain because they don't stack like every other reagent does. Really if you are showing up to something you know is going to be multiple tries not having your all bags loaded is dumb.
Speaking of dumb, 600 mana vs. 55 mana for the same effect?
Ahoni Jul 21st 2008 10:51AM
I mostly agree with what afflictor said...
The green fire. Mostly a whine by some people. As it currently stand, Incinerate, Soul Fire, Rain of Fire and Hellfire are the only fire spells I can think of with a visible fire animation, and all of them are incredibly situational. Yeah, it would be kinda cool, but so what? I use incinerate if I get locked outta shadow damage. There are a few mobs with a fire vulnerability where it is fun to try incinerate, but that is rare. Soul Fire I use on Leo, but thats about it. Hellfire and Rain of Fire I almost never use since we have Seed of Corruption.
Once the expansion hit, I expect to see a lot more fire locks, and I may even try out a fire destro build, but I won't whine if my fire isn't green
Drain Soul. 99% of my time as a warlock I have used rank 1. Once I got to late SSC/TK gear levels as destro, I started having issues farming shards. If I crit/crit, I would 2 shot pretty much anything I was farming for shards. When this started happening regularly, I would resort to one SB, then DoTs, and use a top rank drain soul. It was slow, and it was painful, but eventually they died and I got a shard. It was better than 2 shotting something and not getting my shard.
The change I would like to see for Drain Soul is make it similar to Shadowburn, but without the damage. Let me put a debuff on the target, and if it dies in 5 seconds, I get a shard, This would let me continue to farm as destruction without having to completely change my tactics. It would be nice to have this, but its not game or class breaking if they don't
Personally, I am looking forward to trying a heavy Affliction build when 3.0 hits, but will try the fire destro, will try heavy demo and who knows what else.
To sum up jtrain's complaints:
Instant Corruption: Ain't gonna happen.
Pet Scaling: addressed.
Demon Armor: completely addressed. You may not like what they did, but they made it a viable spell again. Warlocks will have to juggle their armor at times. Sounds good to me.
Inferno/Doomguard Viability: Nobody cares. They were gimmick pets. I'd rather see Improved Enslave Demon increase the length of time a demon is enslaves, or reduce the chance for the demon to break early. That would be a much bigger improvement.
Class-Specific Epic Flyers, Green Fire, Firestone are all irrelevant.
wyrd Jul 21st 2008 12:28PM
well if we arent getting instant corruption, they should at least give us the spelldam coeffiecient of a spell with the full cast time then instead of treating it like an instacast even if you dont talent for instant corruption. Blizz needs to make up their mind. If its a insta cast spell, dont make us spend talents to use it as instant. if its not an instacast, let it scale with spelldam like every other spell with a cast time.