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7-22-2008 @ 3:57AM
Actually this is a great idea. If some (but not all) of the materials for enchanting were bind on pickup then Enchanters would have actual value. As an earlier poster wrote (and I do this myself too) most people simply gather the materials themselves and then look for an enchanter. Why? Because the markup that Enchanters charge is simply so high, and there is an easy alternative (providing the materials + tip).If there is no alternative to this (i.e. the Enchanter isn't just acting as a conduit for turning the customer's materials into an enchant) then the Enchanter's involvement is rewarded.This has been a grievance of mine with all crafting tradeskills for a long time; there's simply too little opportunity to make money from them, as very few in-demand recipes have low supply, and most recipes produce undesirable items. Making Primal Nether and Nether Vortex non-BoP might have opened up a whole slew of new possibilities for more casual players, but it also removed the guarantee to make a profit from some crafting tradeskills.I'd like to see every tradeskill utilise BoP materials that only that profession can gather/create (or perhaps, only the linked profession; e.g. Mining -> Blacksmithing), of varying levels of rarity, such that all crafting recipes have some integral value: your playing time.
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