Inscription details: Glyphs, runewords, and more
We found out a little bit about inscription and what materials it might need when the Wrath of the Lich King beta debuted last week, and yesterday we learned that they will be helping Enchanters use the auction house, but we were still left wondering about what was originally promoted as the central purpose of the new profession: enhancing spells. Thanks to the WotLK Wiki, we now have some information on that very intriguing functionality.
- Spells will be enhanced by Glyphs, which will be created by inscribers and will be tradable (though there may be some inscriber-only Glyphs).
- Glyphs come in three sizes: Minor, Lesser, and Greater. Minor Glyphs have small effects or cosmetic changes, Lesser Glyphs give moderate upgrades to spells, and Greater Glyphs give major upgrades to spells.
- Each character has six Glyph slots: two Minor, two Lesser, and two Greater. The screenshot shown here is the Glyph interface, available to every character. The slots at top and bottom are for Greater Glyphs, those at top-right and top-left are for Lesser, and the sad-looking ones at bottom-left and bottom-right are for Minor glyphs.
- There is an ability called Glyph Mastery that's categorized under Inscription which gives access to an additional Glyph slot for the inscriber, but it is unknown how this ability is attained. Maybe it's a specialization, like other professions have.
By the way, I think I've solved the puzzle of what a practitioner of Inscription is called: "inscriber." The OED defines "inscriber" as "One who inscribes; the writer of an inscription." The other two major contenders, "inscriptor" and "scrivener," are defined respectively as "An inscription (obsolete, rare)" and "A professional penman; a scribe, copyist; a clerk, secretary, amanuensis." "Inscriptionist" is another possibility, being defined as "The writer or carver of an inscription," but it's longer than "inscriber" and so I do not favor it.
To get back on topic, I have here (via the wiki) several actual examples of Glyphs drawn from the data files, the first such we've seen, to my knowledge.
- Demonic Runes (Rank 3, Greater): Permanently enchants your Fireball spells to inflict up to 50 additional Fire damage. Spells can only have one inscription.
- Glyph of Moonfire (Lesser): Empowers a Lesser Glyph to reduce the rage cost of your Demoralizing Roar by 20. [I strongly suspect that the name and effect of this Glyph are mis-matched.]
- Glyph of Natural Force (Greater): Empowers a Greater Glyph to avoid interruption caused by damage while casting your Wrath spells by 50%.
- Glyph of the Penguin (Minor): Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.
- Glyph of Thorns (Minor): Empowers a Minor Glyph to reduce the mana cost of your Thorns spells by %s1%.
- Glyph of Wild Endurance (Minor): Empowers a Minor Glyph to increase the duration of your Mark of the Wild and Gift of the Wild spells by 30 min.
I foresee Glyph of the Penguin being in very high demand. And Glyph of Wild Endurance looks very pleasant for a Minor Glyph; that might be popular with the raiding druids.
If spells found in the beta can be trusted, inscribers will have yet a few more tricks up their ink-stained sleeves: Runewords and Runes of Power. The concept of rune words will be familiar to players of Diablo II, though they seem to be quite different here. It looks like Wrath runewords will be temporary enchants for armor, similar to sharpening stones or mana oil for weapons. Here's an example: Runeword of Minor Magic. The reagent for this is one Dreamfoil. Unknown is whether runewords will be inscriber-only, or if they will be tradable.
Runes of Power appear to be ways for inscribers to cast extra spells, consuming ink to do so (ink being derived from herbs). The only example to be found so far is Runic Blast; Ivory Ink is made from Peacebloom. From all appearances it looks like inscribers will be going through quite a bit of ink, between crafting and using their Runes of Power, so it might be wise to stockpile herbs of all kinds, especially low-level ones which are next to worthless right now.
Overall, Inscription is looking very attractive. I'm pretty sure my Death Knight is going to be picking Peacebloom and grinding them up to make my ink, and it makes me smile to think about it. How about you guys?
Filed under: Herbalism, Wrath of the Lich King, Inscription






Reader Comments (Page 1 of 4)
Saelorn Jul 21st 2008 8:23PM
If mages get a penguin minor glyph, then that bodes well for a warlock green fire minor glyph.
Ves Jul 21st 2008 8:28PM
I want a Minor Glyph that turns Force of Nature into Force of Murlocs.
Also, I wonder if this might be used as a way to customise our forms more. Glyph of Orca Form?
MechChef Jul 21st 2008 8:38PM
Glyph of Vanish - works as intended
jack Jul 21st 2008 8:43PM
WTB 3rd proffesion slot plx, kthnxbai
Kieran Jul 22nd 2008 7:52AM
^ This.
Zuty Jul 21st 2008 8:43PM
Will this have a level requirement? Rather it be unlocking the actual Inscription panel or the Inscriptions themselves? If not, I can sell this being another things for twinks to think about.
~Zuty
sparkinator Jul 21st 2008 8:44PM
So once we but a glyph in a slot, can we remove it and insert a different one without destroying the first one? I'm guessing not, similar to gemming gear.
One thing I'm worried about for inscribers is repeat business. For jewelcrafters, people always improve gear so need new gems. But once each class figures out which glyph is the best for them, they may never need to replace it.
matt Jul 21st 2008 9:21PM
Don't worry. I'll be destroying my glyphs every time I switch PvE/PvP. You'll have my business once or twice a week.
Eternauta Jul 21st 2008 8:48PM
So, Herbalism will be for Inscription what Skinning is to Leatherworking, Mining to Blacksmithing/Enginering/Jewelcrafting, etc?
I like that. It gives me one more reason to be herbalist (the other reason being Alchemy).
James Jul 21st 2008 9:12PM
My Priest is no longer a Skinner/Leatherworker (don't ask) and is now a Skinner/Herbalist. I have 40 of almost all of the "normal" herbs (don't have Black Lotus, Fel Lotus, Ancient Lichen, etc.) and will be an Inscriber/Herbalist as soon as the X-Pac hits. I'm beginning to think that 40 of each may not be enough to get my Inscription to 375 though....LOL
datwunkid Jul 21st 2008 9:10PM
Awesome
datwunkid Jul 21st 2008 9:15PM
Hunter Auto-shot should be changed,
I want rockets that look like wowhead.com logo to shoot from guns and Fire Arrows from arrows.
Fire arrows giving bonus fire damage and fire dot when it's greater rune version.
Rocket bullets exploding giving AoE Fire dmg with shots.
Heilig Jul 22nd 2008 1:01AM
Read the hunter patch notes. Surv hunters get an exploding fire arrow.
Hansel Jul 21st 2008 9:16PM
I feel like farming low level herbs.
Knucker Jul 22nd 2008 1:57AM
I see what you did thar. :3
Ayalafatalis Jul 21st 2008 9:19PM
'Scribe'. Why cant people who use this profession simply be called a 'scribe'. Its better than anything else
Grimshod Jul 21st 2008 11:32PM
QFT. My thought exactly. It's simple and more or less accurate.
jbodar Jul 22nd 2008 5:24AM
Not better than "Scrivener". It means the same, but sounds way cooler.
http://en.wikipedia.org/wiki/Scrivener
Mutak Jul 22nd 2008 10:19AM
Scribe is shorter - scribe will be used by everyone except RP tools.
r.a-c.r. Jul 22nd 2008 12:03PM
+1!
Scribe is what it will be