Inscription details: Glyphs, runewords, and more
We found out a little bit about inscription and what materials it might need when the Wrath of the Lich King beta debuted last week, and yesterday we learned that they will be helping Enchanters use the auction house, but we were still left wondering about what was originally promoted as the central purpose of the new profession: enhancing spells. Thanks to the WotLK Wiki, we now have some information on that very intriguing functionality.
- Spells will be enhanced by Glyphs, which will be created by inscribers and will be tradable (though there may be some inscriber-only Glyphs).
- Glyphs come in three sizes: Minor, Lesser, and Greater. Minor Glyphs have small effects or cosmetic changes, Lesser Glyphs give moderate upgrades to spells, and Greater Glyphs give major upgrades to spells.
- Each character has six Glyph slots: two Minor, two Lesser, and two Greater. The screenshot shown here is the Glyph interface, available to every character. The slots at top and bottom are for Greater Glyphs, those at top-right and top-left are for Lesser, and the sad-looking ones at bottom-left and bottom-right are for Minor glyphs.
- There is an ability called Glyph Mastery that's categorized under Inscription which gives access to an additional Glyph slot for the inscriber, but it is unknown how this ability is attained. Maybe it's a specialization, like other professions have.
By the way, I think I've solved the puzzle of what a practitioner of Inscription is called: "inscriber." The OED defines "inscriber" as "One who inscribes; the writer of an inscription." The other two major contenders, "inscriptor" and "scrivener," are defined respectively as "An inscription (obsolete, rare)" and "A professional penman; a scribe, copyist; a clerk, secretary, amanuensis." "Inscriptionist" is another possibility, being defined as "The writer or carver of an inscription," but it's longer than "inscriber" and so I do not favor it.
To get back on topic, I have here (via the wiki) several actual examples of Glyphs drawn from the data files, the first such we've seen, to my knowledge.
- Demonic Runes (Rank 3, Greater): Permanently enchants your Fireball spells to inflict up to 50 additional Fire damage. Spells can only have one inscription.
- Glyph of Moonfire (Lesser): Empowers a Lesser Glyph to reduce the rage cost of your Demoralizing Roar by 20. [I strongly suspect that the name and effect of this Glyph are mis-matched.]
- Glyph of Natural Force (Greater): Empowers a Greater Glyph to avoid interruption caused by damage while casting your Wrath spells by 50%.
- Glyph of the Penguin (Minor): Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.
- Glyph of Thorns (Minor): Empowers a Minor Glyph to reduce the mana cost of your Thorns spells by %s1%.
- Glyph of Wild Endurance (Minor): Empowers a Minor Glyph to increase the duration of your Mark of the Wild and Gift of the Wild spells by 30 min.
I foresee Glyph of the Penguin being in very high demand. And Glyph of Wild Endurance looks very pleasant for a Minor Glyph; that might be popular with the raiding druids.
If spells found in the beta can be trusted, inscribers will have yet a few more tricks up their ink-stained sleeves: Runewords and Runes of Power. The concept of rune words will be familiar to players of Diablo II, though they seem to be quite different here. It looks like Wrath runewords will be temporary enchants for armor, similar to sharpening stones or mana oil for weapons. Here's an example: Runeword of Minor Magic. The reagent for this is one Dreamfoil. Unknown is whether runewords will be inscriber-only, or if they will be tradable.
Runes of Power appear to be ways for inscribers to cast extra spells, consuming ink to do so (ink being derived from herbs). The only example to be found so far is Runic Blast; Ivory Ink is made from Peacebloom. From all appearances it looks like inscribers will be going through quite a bit of ink, between crafting and using their Runes of Power, so it might be wise to stockpile herbs of all kinds, especially low-level ones which are next to worthless right now.
Overall, Inscription is looking very attractive. I'm pretty sure my Death Knight is going to be picking Peacebloom and grinding them up to make my ink, and it makes me smile to think about it. How about you guys?
Filed under: Herbalism, Wrath of the Lich King, Inscription
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Reader Comments (Page 2 of 4)
Tiforix Jul 21st 2008 9:40PM
I've been looking forward to Inscription since I first heard about it. My only dilemma now is: which character to train it on? That will depend on how good the inscriber-only stuff turns out to be.
Derick Jul 21st 2008 9:48PM
HEY!
That center circle seems to be glowing strangely...
Will there be some sort of skill level 400 inscription or something for that slot?
Zarzuur Jul 22nd 2008 6:34AM
I reckon the middle circle is the Inscriber-only slot
Baluki Jul 21st 2008 9:53PM
Jeez. Please tell me they're not going to make us level Inscription up from 1.
Has anyone seen any recipes requiring lowbie mats? I sure hope not. We should be able to start this one right at 250 or so if we're of the appropriate level.
Jeff Jul 22nd 2008 8:16AM
Baluki, it's usually considered normal to READ an article before commenting on it...
shamess Jul 22nd 2008 7:42AM
Well that wouldn't be fair on all the other professions. If you switch those, you start from zero. My thoughts are Blizzard did this to make the low level herbs worth something again.
nyk Jul 21st 2008 10:04PM
mages need a glyph that lets them conjure pizza and beer instead of bread and water
NeSuKuN Jul 22nd 2008 2:32AM
/AGREE
jake Jul 22nd 2008 8:54AM
One of the best ideas ever.
Helasmoth Jul 29th 2008 4:51AM
I would pay 1000G for that glyph.
Zep Jul 21st 2008 10:06PM
I'm betting that the center circle is where the scribe's addition *BOP* inscription goes. Or maybe it's for TEH EPIX ENSCREEPSHUNS!!!
Zoidberg Jul 21st 2008 10:12PM
Sheep -> Penguin makes the sad state of WotLK mage talents worthwhile. I'll be first in line for it! :)
Mutak Jul 22nd 2008 10:21AM
I'll stick with my turtle and put green fire in there just to piss off warlocks who want to feel special. ;)
PimpyMicPimp Jul 21st 2008 10:58PM
After TBC, Engineering better be getting tons of love or I'm becoming an inscriptor. If the last expansion was any indication, this new proffession will be the best in the game, hands down.
Evan Jul 22nd 2008 10:37AM
It already looks like engineers get to make motorcycles, so i think you guys are getting the love you deserve.
Jmsbrtms Jul 21st 2008 11:31PM
I want to see a Hunter Glyph that will allow me to Arcane Shot from Lumber Mill to Blacksmith. Or if that is to OP then a 5 second cast Aimed Shot.
thain Jul 21st 2008 11:34PM
Minor Glyph of Candles - Your Prayer of Fortitude spell uses no reagents.
Minor Glyph of Skyfire - All of your spells, healing, shadow, rez, dispel, ALL, now use the Holy Fire Animation.
Lesser Glyph of Dispetial Range - Increases the range of your dispel on friendly targets by 10 yards.
Lesser Glyph of Forgotten Past - Your mind soothe spell cannot be resisted
Major Glyph of Chains of Sorrow - Your mind flay deals affects an additional target within 10 yards of your target for 50% damage.
Major Glyph of Poison Destruction - Your Abolish Disease spell also removes poisons.
DL Jul 24th 2008 12:22PM
I love these ideas. Especially the minor glyph of skyfire. I think the idea of getting to make cosmetic changes to your spells is the best part of this. We all need a little fun from time to time, and sometimes it seems blizzard spends all their time working on balancing hard core arenas and not enough time working on silly fun.
Radiophonic Jul 21st 2008 11:47PM
Smells like Final Fantasy
Bel Jul 22nd 2008 12:36AM
Always wondered how those would work.
Now I see, they're pretty much exactly like WAR's tactic slots.
/run