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Reader Comments (Page 1 of 1)
7-22-2008 @ 8:14AM
Angus said...
So only certain inscriptions work for certain spells?
:/ there went a lot of potential.
Reply
7-22-2008 @ 9:09AM
blackbird said...
So we'll have to tell our fury war to go respec and reglyph? ;)
7-22-2008 @ 10:13AM
makishima said...
Yes but it's better than just Glyph of Pwn: +100 spellpower. That would be boring as hell. This adds a ton of flavor to the profession. If you want generic +100 health, go get an enchant or a gem(yeah obviously not for +100 health ....that would rock though....). I'm glad its like this and not just more generic +awesome.
7-22-2008 @ 11:00AM
Angus said...
Chances that they will put a stun effect on some spells for shaman? I'm guessing 0%.
Pushback resistance?
Only having 6 total? feh.
It will not pay to be an inscriber.
Once people get the 4 actually good ones to use, they won't buy anymore. 2 cosmetic won't sell for much, and pretty much every warlock will want green fire. Market saturation?
No, with them limiting these to only work on certain spells and such, it pretty much means that things that should be baseline or included in talents get put here and every class has to pay for something that should have been that way in the first place.
7-22-2008 @ 11:12AM
makishima said...
I do agree on your points about market saturation and best in slot glyphs. Yeah every Warlock will drop green fire in a cosmetic slot and never remove it. But that's not to say being an inscriber is useless. The glyphs are ok but its in the Runewords and Runes of Power that a scribe will make their money/get their profession only bonuses. We don't really know a lot about those two aspects of it yet and they have some potential. Not to mention inscribers will simply be selling stacks of paper to enchanters like crazy if only for enchanters to make stuff for their own alts.
7-22-2008 @ 11:37AM
Theungry said...
"Chances that they will put a stun effect on some spells for shaman? I'm guessing 0%."
Its not exactly a stun, but Elemental shamans are getting paralyze, which is quite sexy if you ask me.
7-22-2008 @ 11:58AM
Angus said...
Theungry: that helps resto and enhancement how?
Hex now breaks on damage. This with them being able to run away as a frog means that it has limited PVP ability. Ask paladins how deadly Hammer is against any class but shaman. They simply own you with their own CC and you do not gain an advantage. Shaman will have the same problem.
Paralyze vs a 2 second stun on fire nova. Oh, wait, that was removed.
They want to impress me, they need to make us as good as level 80 characters in the other classes. Not make us as good as level 70s currently are when we hit 80.
Thunder is a 6pt talent, and the 5 pts prior are pretty bad. Range on earth shock, which should be better anyway, more damage on flame shock, which you won't use in PVE because it has a 20 yard range, and a possible root effect on frost shock. Well, you won't use frost shock in PVE, and you won't use flame shock in PVP. Frost in PVP is a bad move as a caster will own you.
Still no pushback resistance for elemental, and still horrible talents in resto. (6 pts for mana tide as restorative totems is a joke)
So what are they going to do with this profession?
I am betting it is all stuff that SHOULD have been part of the baseline spell anyway. Make us work harder for things that should be built in from the start. Not very good.