The Wrath of the Shaman Part 1: Enhancement

In part, the real power of the shift towards granting AP from agility isn't even that it will make agility more attractive on our gear, although it will. The real power is in this move's synergy with the incoming enhancement talent Mental Dexterity. A great deal of the mail currently sneered at as 'hunter mail' has both agility and intellect on it. One example is the Mantle of the Tireless Tracker, an SSC drop. Under current itemization these shoulders grant 64 AP. With the new way items work with shamans, they will grant 86 AP, or 109 AP if you have full Mental Dexterity.
Clearly, this allows Blizzard to save time and effort on designing what we might call 'physical DPS mail'. Since both hunters and enhancement shamans deal physical damage (the hunter dealing it at range, the shaman dealing it up close and personal like) there's a certain logic to the idea of making the same mail viable for both classes. In a way, it's similar to what is being done with spellpower and is consistent with how they're itemizing, say, DPS plate for paladins and warriors (and soon, death knights). Effectively, instead of four kinds of mail, there will be two: spellpower mail for elemental and restoration shamans (whose talents will decide how it functions) and physical DPS mail for hunters and enhancement shamans. I'm cautiously optimistic about the change.
The upside is, of course, less reliance on leather for our needs. The down side is, more direct competition with hunters for mail drops, but from a shaman's perspective that's just shifting who we compete with from two classes (rogues and druids) to one (hunters). And I'm sure there will still be leather drops that both hunters and shamans look at and go "oooh". We'll know more as we get a chance to see more of the actual items.
Another benefit is that, as we now get one AP from strength and one from agi, our new Strength of Earth totem with both strength and agility will provide us with roughly the same benefit.
As for talents for enhancement, in addition to Mental Dexterity (placed on the third tier, so reasonably easy for shamans to pick it up) the other new standouts are Spectral Transformation, Feral Spirit and Maelstrom Weapon. Because I am slightly perverse we're going to talk about Maelstrom Weapon first.
The tooltip states When you critically hit with a melee weapon, you reduce the cast time of your next Lightning Bolt, Chain Lightning or Lava Burst spell by 20%. Stacks up to 5 times. Lasts 15 seconds. So if I'm reading it correctly, a five stack of Maelstrom Weapon would allow you to cast an instant LB, CL or Lava Burst. Lava Burst being one of our new spells and one we'll cover much more thoroughly in our roundup of elemental combat. This seems like it could add a great deal of variety to enhancement, as you try and work up a full five stack, and then use Shamanistic Focus to get a 60% mana cost reduction on Flame Shock which you would then follow up with an instant cast guaranteed critical hit with Lava Burst. And that's just one way you could use the talent... if grinding multiple mobs you might want to use it for a big CL instead.
Feral Spirit doesn't really need a lot of discussion. You summon ghost wolves. If you've been to Hyjal, you've seen Thrall and his ghost wolves. These will probably be less cool than that, but along the same lines.
Spectral Transformation, along with the ability to instantly drop into Ghost Wolf from Improved Ghost Wolf, will have PvP utility as a means of escape. But it will also make our summoned ghost wolves from Feral Spirit a lot harder to stop, being immune to stuns, snares and movement impairing effects as well. No fear resist, but that's what Tremor Totem's for I suppose.
Also worth mentioning are Improved Stormstrike and Static Shock. A reduced cooldown on Stormstrike seems like a no brainer, but I'm on the fence about Static Shock. I mean, with all this new spellcasting going on, will we be able to forego the mana regen of Water Shield in order to get use out of this talent? We'll see, but I'm leery.
It appears to me that enhancement shamans will probably need the int they're getting on mail (and using talents to convert to attack power) and perhaps even MP5, what with all the new spells they may well end up casting. Ghost Wolf, for instance, will now cost 13% of base (not modified by gear or buffs) mana, and if you're weaving instant cast lightning or lava into your DPS rotation with Maelstrom Weapon, you can expect to need more mana. All in all it looks like a well designed synergy between new itemization and new talents to me.
We'll talk more about the talents and go in depth with new and modified skills in this week's Totem Talk. Tomorrow, we're taking a look at Elemental Combat and how it will change.
Filed under: Shaman, Items, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 3)
drjonesac2 Jul 21st 2008 2:09PM
Yellow text makes my eyes bleed. Other than that good article.
Matthew Rossi Jul 21st 2008 2:44PM
On my screen this is black text. Can you explain why you're seeing yellow? What browser you're using, anything that might be causing the change? I can't take steps to correct it if I don't know why it's happening.
drjonesac2 Jul 21st 2008 2:50PM
The tooltip states "When you critically hit with a melee weapon, you reduce the cast time of your next Lightning Bolt, Chain Lightning or Lava Burst spell by 20%. Stacks up to 5 times. Lasts 15 seconds." was displaying with yellow text. It appears to have been fixed now.
Matthew Rossi Jul 21st 2008 2:51PM
I'm sorry that was happening, thank you for informing me. Our eagle eye editors appear to have fixed it before I could.
Sigmaomega Jul 26th 2008 12:54PM
Well, if Nature's Guidance is leaving us, I guess we will have to go for more hit rating.
Angus Jul 21st 2008 2:15PM
Matthew,
Go look at tier 2 of the elemental tree.
Then tier 3.
Elemental Devastation suddenly looks incredible when that crit from lava burst happens.
Elemental Focus for the next 2 spells means that we may not need anywhere the amount of mana we would expect. Additionally, twisting was mana intensive, but when SR was 30 seconds it was easy. With the duration nerf it has been more problematic. Without twisting totems all that mana is freed up for spells with a huge reduction to their casting cost.
They seem to have decided that resto subspec was not needed for either elemental or enhance with their treatment of that tree and that's going to be an issue.
Matthew Rossi Jul 21st 2008 3:10PM
You mean like this build?
http://wotlk.wowhead.com/?talent=hx0hZhxxIoxzIekgzioV
Not hard to get, either.
Angus Jul 21st 2008 4:15PM
I was thinking more like this...
http://wotlk.wowhead.com/?talent=hVbhoZbxgfoxdIekguV
Go with our strengths. Truth is, I don't see static shock being all that great either...
http://wotlk.wowhead.com/?talent=hVIAo0zZoxxcoxdIekxzV
or
http://wotlk.wowhead.com/?talent=hVIAo0zZoxxcoxdIekxzV
Are also possibilities. I just hope the tanks can keep up with the crazy threat we'll have with these builds.
Ryan Jul 21st 2008 2:16PM
You'll always want to lava burst in a dps rotation to ensure high elemental detestation uptime (assuming you go a elemental sub, which will be the higher dps sub). This way you can stack agi and hit and not have to worry too much about crit rating.
Ryan Jul 21st 2008 2:23PM
Also in a dps rotation, you will want to flamshock AFTER lava burst so that you're not clipping the entire DoT portion of flame shock.
Weeblebel Jul 21st 2008 2:18PM
/drool on Feral Spirit and Lava Burst...
Imrere Jul 21st 2008 2:22PM
I guess my only question is - if Agility is the new Strength are they gonna retroactively change my Strength heavy T6 so that it is now more Agility heavy? If not, then it seems that T6 geared Enhancement Shaman are gonna be under geared when compared to a Shaman in Agility stacked Blues...
William Jul 21st 2008 4:05PM
Your T6 gear will get replaced pretty quick once these changes come into play since we'll all be gaining 10 levels... :D
Imrere Jul 21st 2008 5:42PM
T3 from Vanilla WoW lasted until about lvl 66 - 67, I was hoping to get the same durability from the best of BC
Shinwei Jul 21st 2008 2:21PM
"I mean, with all this new spellcasting going on, will we be able to forego the mana regen of Water Shield in order to get use out of this talent?"
Of course we'll be able to forego the mana regen of Water Shield. Just bring a ret pally to raid (you DO bring a ret paladin to your raid, don't you?) and have them keep up Judgment of Wisdom. That's worth ~260mp5 right there. It's so much mp5 that, in fact, most shamans don't even see the need to pop Shamanistic Rage anymore with that Judgment on.
Water Shield is an extremely tiny amount of mana for Enhancement shamans. Not being able to give it up shouldn't even be on the list of things we're worried about.
Xargh Jul 21st 2008 2:26PM
Ugh - yellow italic text on white? I don't think it could be any more difficult to read.
Totemator Jul 21st 2008 2:26PM
I'm glad WI finally discussed what Wrath has in store for Ensmashment Shamans. I'm pumped. It looks like we will really get buffed in the expansion. And I love all the recent Ghost Wolf buffs. First, it becomes instant cast, then it breaks movement impairing effects and then finally, you can use it while water walking (this wasn't mentioned). Oh, and I'm pretty sure I'll keep using Water Shield. Screw Lightning Shield.
Anenome Jul 21st 2008 2:26PM
Yep, some pretty awesome changes. I got Don Carlo's hat for the Ghost Wolf pet and can't wait for Feral Spirit, I'm gonna run around as a whole pack of ghost wolves xD
jbodar Jul 22nd 2008 5:32AM
Now imagine a 5-shaman multiboxer doing that. Ghost Wolfpack FTW!
Jark Jul 22nd 2008 3:53AM
all that dodge we'll be getting from agi will be quite helpfull for pvp too.