The Wrath of the Shaman Part 1: Enhancement

In part, the real power of the shift towards granting AP from agility isn't even that it will make agility more attractive on our gear, although it will. The real power is in this move's synergy with the incoming enhancement talent Mental Dexterity. A great deal of the mail currently sneered at as 'hunter mail' has both agility and intellect on it. One example is the Mantle of the Tireless Tracker, an SSC drop. Under current itemization these shoulders grant 64 AP. With the new way items work with shamans, they will grant 86 AP, or 109 AP if you have full Mental Dexterity.
Clearly, this allows Blizzard to save time and effort on designing what we might call 'physical DPS mail'. Since both hunters and enhancement shamans deal physical damage (the hunter dealing it at range, the shaman dealing it up close and personal like) there's a certain logic to the idea of making the same mail viable for both classes. In a way, it's similar to what is being done with spellpower and is consistent with how they're itemizing, say, DPS plate for paladins and warriors (and soon, death knights). Effectively, instead of four kinds of mail, there will be two: spellpower mail for elemental and restoration shamans (whose talents will decide how it functions) and physical DPS mail for hunters and enhancement shamans. I'm cautiously optimistic about the change.
The upside is, of course, less reliance on leather for our needs. The down side is, more direct competition with hunters for mail drops, but from a shaman's perspective that's just shifting who we compete with from two classes (rogues and druids) to one (hunters). And I'm sure there will still be leather drops that both hunters and shamans look at and go "oooh". We'll know more as we get a chance to see more of the actual items.
Another benefit is that, as we now get one AP from strength and one from agi, our new Strength of Earth totem with both strength and agility will provide us with roughly the same benefit.
As for talents for enhancement, in addition to Mental Dexterity (placed on the third tier, so reasonably easy for shamans to pick it up) the other new standouts are Spectral Transformation, Feral Spirit and Maelstrom Weapon. Because I am slightly perverse we're going to talk about Maelstrom Weapon first.
The tooltip states When you critically hit with a melee weapon, you reduce the cast time of your next Lightning Bolt, Chain Lightning or Lava Burst spell by 20%. Stacks up to 5 times. Lasts 15 seconds. So if I'm reading it correctly, a five stack of Maelstrom Weapon would allow you to cast an instant LB, CL or Lava Burst. Lava Burst being one of our new spells and one we'll cover much more thoroughly in our roundup of elemental combat. This seems like it could add a great deal of variety to enhancement, as you try and work up a full five stack, and then use Shamanistic Focus to get a 60% mana cost reduction on Flame Shock which you would then follow up with an instant cast guaranteed critical hit with Lava Burst. And that's just one way you could use the talent... if grinding multiple mobs you might want to use it for a big CL instead.
Feral Spirit doesn't really need a lot of discussion. You summon ghost wolves. If you've been to Hyjal, you've seen Thrall and his ghost wolves. These will probably be less cool than that, but along the same lines.
Spectral Transformation, along with the ability to instantly drop into Ghost Wolf from Improved Ghost Wolf, will have PvP utility as a means of escape. But it will also make our summoned ghost wolves from Feral Spirit a lot harder to stop, being immune to stuns, snares and movement impairing effects as well. No fear resist, but that's what Tremor Totem's for I suppose.
Also worth mentioning are Improved Stormstrike and Static Shock. A reduced cooldown on Stormstrike seems like a no brainer, but I'm on the fence about Static Shock. I mean, with all this new spellcasting going on, will we be able to forego the mana regen of Water Shield in order to get use out of this talent? We'll see, but I'm leery.
It appears to me that enhancement shamans will probably need the int they're getting on mail (and using talents to convert to attack power) and perhaps even MP5, what with all the new spells they may well end up casting. Ghost Wolf, for instance, will now cost 13% of base (not modified by gear or buffs) mana, and if you're weaving instant cast lightning or lava into your DPS rotation with Maelstrom Weapon, you can expect to need more mana. All in all it looks like a well designed synergy between new itemization and new talents to me.
We'll talk more about the talents and go in depth with new and modified skills in this week's Totem Talk. Tomorrow, we're taking a look at Elemental Combat and how it will change.
Filed under: Shaman, Items, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King
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Reader Comments (Page 2 of 3)
Kiros Jul 21st 2008 2:35PM
It's now safe to say Enhancement Shaman are now "Battle Mages" in mail. All the new encouragement of int gear along with a FREE cast of a high dps spell (which is modified by mental quickness by 20% of ap)... Enhancement Shaman are well on their way of have a real place in raids that they couldn't fill before. Tie in the new ability to CC (on occasion) it looks bright for us Enhancies in the future...very bright.
Kiros Jul 21st 2008 2:38PM
Whoops typo in my last post MQ boosts SP by 30% of AP.
Ghost7718 Jul 21st 2008 2:39PM
Static Shock combine with Stormstrke (AKA: 20% increased nature damage) will definatley be worth tradeing watershield. As stated ealier, judgement of wisdome will cover the mana costs in a raid situation... not to mention the benifit of having a new survival hunter with the Hunting Party talent.
It is also worth noteing that since Windfury Totem has changed to a 20% haste effect, now we can benifit from it as well. So we will have our own original powerful windfury on our weapons, PLUS 20% Haste from the totem, PLUS 30% Haste from Flurry, PLUS in times of need another 30% Haste from Bloodlust / Heroism... thats already 80% Haste... omg.
We'll be swinging slow one handed high damage weapons like our fellow Slice & Dice Rogues. The Lightning Shield Orbs will be flying off @ 20% increased damage like crazy (espeically since it is a % based proc and not a proc per minute).
Kiros Jul 21st 2008 2:41PM
I still say 6% is too low to warrant use over Water Sheild.
Ghost7718 Jul 21st 2008 2:47PM
I agree that 6% seems low enough to warent switching to water shield at times for solo play... but if you've got judgement of wisdom on your target and or a Survival Hunter everything should be fine mana wise.
my2cents Jul 21st 2008 3:02PM
Keep in mind, we're talking a 6% chance on all melee hits. Dual-wielding and having several haste effects (flurry, WF totem, bloodlust, etc) means static shock will proc quite often. If (with all haste effects) you are swinging each weapon at 2.0 speed (easily attainable even with slow weapons), then excluding misses that's 60 hits per minute. Which, with a 6% proc rate, means about 12 static shock procs per minute. Each proc (using only base damage) is worth 380 dmg at lvl 80. 380 x 12 = 4560 damage per minute which works out to an extra 76 dps. That's all base damage. In reality would be significantly more than that. I'd say it's woth it =)
Ghost7718 Jul 21st 2008 3:23PM
380 as you said is the base damage per orb for lightning shield....
Lets assume 600 spell damage (30% of attack power goes to spell damage, assumeing about 2k AP = 600 spell damage)
Lightning Shield's Coeficient is 33.33% per orb =
380 + (.66 x 600) = 776 nature damage.
Now if you take the Improved Shields Talent then you will have 15% more damage per orb. If the 15% is modified after you would have 776 x 1.15 = 892.4, however; it might be modified on the base like this:
380 x 1.15 + (.66 x 600) = 833 damage per orb.
So then you take into the fact that StormStrike is another 20%.
833 x 1.2 = 1000 damage per orb!!!
Assuming 40% haste (Flurry + WF totem)
@ 2.5 swing speed axes = hasted down to 1.78
@ 60 seconds = 66 attacks white damage
@ 12 stormstrikes for 2 strikes each = 24 more attacks
@ total attacks in 60 seconds = 66+24= 90
@ 6% proc chance = 5 procs
= 5000 damage per minute
= 83.3 dps increase
Not sure how the above poster got 12 procs from 60 attacks when the chance is 6%... 60 x .06 = 3.6, but we have to round down to 3.
Correct me if I've missed something.
my2cents Jul 21st 2008 3:38PM
I'm not sure how I did get 12 procs per minute. Sorry lol. Just sorta juggled a bunch of numbers real quick ;)
Itzal Jul 21st 2008 4:08PM
"@ 12 stormstrikes for 2 strikes each = 24 more attacks"
I think you mean 6 SS for 2 strikes = 12 attacks, but I might be wrong... it's early
7.5 with the new talent (-2s cooldown)
Ghost7718 Jul 21st 2008 4:24PM
Yes, I made a mistake on the 12 stormstrikes per minute.
It would be more like 6-7. Thanks.
s256 Jul 21st 2008 7:59PM
Missed something.. Lightning Shield can crit. :D:D
jake Jul 23rd 2008 3:44PM
Missed something else:
Lightning Shield doesn't cost mana anymore (if MMO-Champion is correct)
Kiros Jul 23rd 2008 4:09PM
if that change is true then shaman will not only be OP but it will be the only damage spell/buff to not cost mana
Imogynn Jul 21st 2008 3:57PM
Not sure why you're trying so hard to be optimisitic.
Yes, our damage probably increases slightly with the wolves.
But as things stand right now we lose a lot of raid utility with the change to WF totem (haste does not stack with haste anywhere near as well as WF used to stack with haste) and even making it raid wide still hurts our raid viability.
Spectral Transformation is nice but we should have had it two patches ago, and with the increased mana cost of spirit wolf we aren't really getting more viable in PvP just changing what one problem for another.
Mental Dexterity is something I've been suggesting to blizzard for months (you can go find my posts in the us suggestion forum), but I think it really doesn't change much to our raid dps... it lets us wear mail but it isn't actually going to be improve our performance. We'll just be performing in mail.
---
Honestly, I like the direction they took. Barring the change to WF totem, they are taking us in the direction that would make us competitive now.
The problem is everyone else is moving ahead and we're just catching up to where they are now.
Angus Jul 21st 2008 4:34PM
"The problem is everyone else is moving ahead and we're just catching up to where they are now."
Quoted for truth.
I want to know why resto shaman that can't break roots are paying the same cost as druids that can for a 2sec cast spell? If they changed IGW to have that root breaking (and it still isn't as good, since they can /cancelform and break roots while we have to /cancelform and then rewolf) and then change the cost of GW, I would be okay with it.
Too many 5pt talents in our trees.
They also happen to be right next to 2-3pt talents we also need.
Seriously, 8/63 build has all the goodies that we need to be top damage possible except the ST. But that leaves out the mana efficiency of EF and the damage of Call of Flame, and both are nice.
WTB more talents condensed to 3pts from 5, or at least WF totem being a base 20% and not needing talent points to make it so.
Ghost7718 Jul 21st 2008 4:36PM
When you take into account the fact that now the 20% haste effect will helps Feral Druids, Rogues w/ Poisin kept on their weapons, and Fury Warriors swinging two 2-handers @ -20% haste (with the WF Totem letting them break even)... the totem can effect the whole raid, and you can have STR & AGI Totem up at the same time with the WF totem... Plus Unleashed Rage... plus Bloodlust going raid wide... omg man... are you sure Shaman viability for raids isn't going to hit an all time high...? I mean wow... and I'm not even an optomist.
I've just listed a few Raid Wide buffs we bring, don't get me started on all the new mechanics with Static Shock, Spirit Wolves, and the Godly Maelstorm. Do you realize the dps increase with Maelstorm when you take a few talents from elemental treee?!?
Our job is to enhance those around us and do as much damage as we can on the side while being flexable to do what we need to do in any situation. If you want the best damage in the game you need to roll a pure class... remember that we're a Jack of all Trades, Master of NONE. We can be good back up heals, short and long range spells casting, instacast shocks, snares, big crits, good armory, sheilds, mega buffs, self-rez... The shaman is not meant to catch up to Mages, Locks, Rogues, Warriors... or any other PURE class on the charts (maybe healing though).
I love my Shaman, and I'm able to love my shaman because I know I can react to just about any situation I need to should something "hit the fan".
Kiros Jul 21st 2008 5:42PM
^^^
QFT
Shaman aren't playing catch up, we are just finally getting the tools we've always needed to make us that power house utility class we've been toted ass for years but never really were. Now that we've got more condensed totems, better dps (both melee and sp wise) and better itemization it looks like Shaman will be back on the pedestal as far as classes guilds will NEED in raids, not just want.
Imogynn Jul 21st 2008 8:57PM
Umm.. feral druids don't use haste.
Gear comes with haste to make up the warrior difference.
I guess rogues can keep using poisons... hurrah for them. Although they generally have enough haste to cap on their own.
So... really WF is pretty darn useless if it becomes a haste buff.
Condensed totems is BS too btw. It just means you have less buttons to press. Good enh shamans were twisting and condensing their own damn totems.
We are getting to wear mail instead of leather for the same damage. We are losing raid viability and we are taking a baby step in the right direction for pvp.
Against that you have things like rogues going back into stealth over and over and over again.
Go us. We'll be see OP... once powerful
Kimikk Jul 23rd 2008 11:43PM
I don't see why you are complainging about blizz making it more convenient for you to get all the buffs that you should have gotten, and to top it all off WF will actually benefit us now.
We are NOT LOSING RAID VIABILITY, Lava Burst will be spell dmg and will not be affected by armor, we'll have more armor, crit will effect both our melee attacks and spells. you really need to take some uppers or something or just shut up and stop trying to rain on the parade of the shamans who actually get it.
Jeeru Jul 21st 2008 7:36PM
I'm wondering...although it's not enhancement per se...with the new mechanics to mana and health totems will both stack now in raids?
If anyone in beta knows drop a hint.