Death Knight News: Rune swapping gone, Runeforging to be powerful
The introduction of runeforging to the Wrath Beta was a bit of surprise and slightly unexpected. Instead of rune swapping -- the idea of being able to change the nature and configuration of the runes on your runeblade -- Death Knights got a solid 2 Unholy, 2 Blood, and 2 Frost runes. Runeforging itself became a weapon enchantment system whereby Death Knights could enchant their weapon with various special procs and buffs for various situations.
There has as of yet been no sign of an ability to swap runes, and Jayde, aka Jadefury, recently asked if there were still plans for one. The short answer, according to blue poster Ghostcrawler, is no.
The long answer is perhaps a bit more complicated, and reinforces Blizzard's stated goals with the Death Knight class role and the new runeforging ability.
On the subject of rune swapping, says Ghostwalker, they designed and balanced all the Death Knight skills and talents around the idea of a runeblade with the BBFFUU setup (That is, two of each rune type). While they could allow Death Knights to reconfigure their runes, it might lead to situations where the Death Knight is overpowered or underpowered -- maybe even from battle to battle as they find they need a different set of runes.
Their aim with the Death Knight, however, is flexibility no matter what spec they're in. No one spec for a Death Knight should be demonstrably "better" for DPS or tanking, just different. Forcing Death Knight tanks to go Frost rune heavy to keep up Unbreakable Armor at all times is not their vision for the class. Rather, each tree should be able to tank end-game content with baseline skills and some good tanking gear, with any tanking talents in their build being simply icing on the cake.
The ultimate idea is that even if Death Knights can't customize their runeblades anymore, they can customize their talents in ways that some other classes might find surprising.
Of course, this beta, so it's a perfect time to work these kinks out, discuss this philosophy, and see if it works. I'm still wary of the idea of a class that can tank without any serious mitigation talents or a dedicated spammable high threat move or two myself, but hopefully as Death Knights in the Beta get level 80, they'll be able to better test the possibilities for tanking as an end-game Death Knight.
Ghostcrawler also revealed quite a few tidbits about the mechanics and philosophy behind the new runeforging enchantments. To start with, they do take up the "permanent enchantment" slot on a weapon, and thus won't stack with an enchanter's weapon enchantments.
However, they are meant to be both cheaper and better than an enchanter's enchantments to compensate. For example, the Rune of the Fallen Crusader is a definite upgrade in all aspects to the Crusader enchantment. In addition, Ghostcrawler is looking into providing new runeforging enchantments such as a Mongoose substitute, and is looking into the possibility of increasing the proc rate on the enchantments, since Death Knights don't have abilities like Sweeping Strikes or Sword Specialization to use to get extra procs.
The Blizzard devs do seem pretty dedicated to making sure the new runeforging system provides the best enchantments possible for Death Knights, and are a good way to make runeblades feel customizable and epic without straight up rune swapping. If we can get more powerful enchantments and the ability to do the things in Jadefury's videos with just the 2/2/2 setup, I'd have to say I'm more than satisfied, and looking forward to seeing how the enchantments act out in the world.
[Via Deathknight.info]
Filed under: Analysis / Opinion, News items, Death Knight, Wrath of the Lich King, Enchanting






Reader Comments (Page 1 of 2)
Badger Jul 23rd 2008 2:16PM
I can't wait to see this system in action. It seems to me like it will take a lot of creativity to make a static 'Runeforging' (2/2/2) system work with the same flexibility of the original 'Rune Swapping' system, but if anybody can come up with an original approach to a class' functionality, then it's Blizzard.
Mix Jul 23rd 2008 2:20PM
I think the rune swapping was a messy idea in the first place and the runeforging is a good idea if they implement enchantment equivalents for DKs maybe tweaked a bit
Lasso Jul 23rd 2008 2:22PM
I think it's cool that they are trying to make tanking viable for all 3 trees for DK's. AS LONG AS they do the same for Warriors! I've heard hints that they are making Arms and fury better hybrid and offtanks (removing the defiance talent and adding much more threat to defensive stance, as well as making shield slam a skill not a talent), so I'm optimistic. (On the other hand, prot tree warriors should always always be the best single target boss tanks in my opinion).
wild Jul 23rd 2008 4:21PM
"I think it's cool that they are trying to make tanking viable for all 3 trees for DK's. AS LONG AS they do the same for Warriors! "
Shield slam is trainable, Defiance is now baseline for def stance, how does that sound?
Lasso Jul 23rd 2008 4:27PM
You'd see I said the same thing you did if you woulda read my entire comment... oops
my2cents Jul 23rd 2008 5:40PM
lol
Offhand Jul 23rd 2008 2:27PM
IMO, this is how you gimp DK dps so it doesn't outperform the "pure" dps classes.
The 2 rune strike abilities looked to be on par with MS in terms of damage but could could be spammed 3 times in 10 seconds (3.3 sec spam) as opposed to 6 for MS (5 if you waste talent points) if you setup the rune blade to ignore a rune type.
Of course you get to spam something else with your remaining two "off" runes but it means possibly lowered dps.
Makes the death rune talents and shortened CD rune talents look more appealing now.
"More powerful, less costly than regular weapon enchants", I wonder if they will be cheap enough to the point where we can swap them between fights.
Azyriel Jul 23rd 2008 2:37PM
Issue with that is you can only put the enchant on at a Runeforge which as far as i know are only located in Ebon Hold.
Zippy Jul 23rd 2008 3:02PM
I'd assume that you cannot swap the enchants between fights since they require going to Ebon Hold's runeforge to swap...
Ulrik Jul 24th 2008 11:10AM
Teleport to Ebon Hold, get a lock to summon you back.
Of course, the locks might be a bit miffed that they have to spend 5+ shards just for the DK to switch runes all the time.
Azyriel Jul 23rd 2008 2:32PM
I am just worried that as more hero classes come out and Blizzard allows those new ones to do capabilities within one talent spec we might see some old classes die out unless Blizzard tries their best to retroactively use this new design philosophy.
Zippy Jul 23rd 2008 3:04PM
I've wondered the same thing... though I am as excited about some of the Pally and Hunter changes as I am about the DK, so at least for now they are doing something right...
Doc X Jul 23rd 2008 3:33PM
I'd imagine you'll get a dialog similar to what you get now if you try to enchant a weapon that already has an enchant.
AD Jul 23rd 2008 2:54PM
Only problems I saw from beta testers about 2/2/2 is about Frost spells.
For the runeforging taking the place of a regular enchant is ok. But the DK raider or pvper most likely to get the latest enchant from an enchanter if the runeforging enchants are not great.
Thing is if runeforging is better than wotlk enchants, you will see enchanters crying fowl, etc.
fables429 Jul 23rd 2008 3:03PM
They get to use both there enchanter weapon enchants and their rune enchants. It is like the shaman weapon enchants they stack.
holyground Jul 23rd 2008 3:14PM
"They get to use both there enchanter weapon enchants and their rune enchants. It is like the shaman weapon enchants they stack."
Did you not read the article? that's untrue. RuneForge enchants cannot co-exist with weapon enchants.
my question is, if you have an enchant, does it get overwritten by runeforging? or does it cancel (a more powerful ability exists, etc.)?
AD Jul 23rd 2008 4:02PM
"my question is, if you have an enchant, does it get overwritten by runeforging? or does it cancel (a more powerful ability exists, etc.)?"
Overwritten, of course it will ask you if you want to overwrite your previous enchant with the new one.
mikejl Jul 23rd 2008 3:01PM
Hopefully DK will have awesome DPS .. more than and other class. I’m worried it will be watered down due to QQ PvP or Warrior wining, etc. And in the end the hero will be gone from the hero class.
Bliz .. don’t gimp DK to be just another class.
mizatt Jul 23rd 2008 3:14PM
Yeah I know, it would be terrible if it were balanced with the other classes. Just make the DK a god, blizzard. Nobody really cares about the other 9 classes anyway
BZZZZZZZT, WROOONG
It'd be stupid if a class wearing plate had "more DPS than any other class." Please, Blizzard, make the DK just another class so we don't have thousands of them running around spanking their runeblades
ablackflame Jul 23rd 2008 3:15PM
"Rather, each tree should be able to tank end-game content with baseline skills and some good tanking gear, with any tanking talents in their build being simply icing on the cake."
er...and how is that not #1 OP and #2 obscene