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7-23-2008 @ 3:32PM
The deep tree specs are what I'm currently concerned about. Frost Tree and Blood tree look like they might take a kick in the jimmies from this design. The other reason they might be doing it though is that the rune shifting issue might cause problems in determining the use/power of the talent trees because if a person CAN go 2/4/0 then the frost stuff might look fine, even if, in order to do it effectively, you end up HAVING to go 2/4/0. I can't say I entirely like the change because the rune placement was an attraction for me but I think I see the reasoning.
7-23-2008 @ 4:31PM
That, and it's a nightmare to understand.A lot of people have enough trouble balancing spell/ability rotations with simple mechanics like mana and energy. Something as unorthogonal as runes is tricky, not to mention having to decide how many of each etc.This was probably done to keep the class from being insidiously complicated for anyone but the obsessives.
7-23-2008 @ 4:43PM
I'm not entirely sure I agree that it's going to be a nightmare to follow, however I can see the problems with the people who are trying to determine balance for the class. The problem I see is that it's easier to balance a class that doesn't have a lot of moving parts, the more moving parts there are the more complicated things become if you move anything. This change might be meant to simplify the balancing aspect. That being said, I still would have preferred a bit more freedom in doing the rune setting since that was a part of what appealed to me initially.
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