Skip to Content
7-23-2008 @ 8:56PM
I am normally the last person to jump on an OP wagon, but I honestly believe that DK's will be nerfed just prior or post WotLK release. They seam to be the bain of everything. And while I understand that a "heroic" class should be awsome it still seams just a bit...much. I mean given almost no talent set ups they can heal, stop kiting, slow melee to a pace so low it could make rouges/enchance shamys cry, and of course lock down pretty much any caster. The only weak side seams to be that they need to build runic power like rage and without it their major abilities -save those insanely deadly presences, which seem to be the dks version of auras/stances but three times better then either- are nothing. Hopefully the cost of runic power will be high. That and to this point I havent noticed a whole load of AoE ability without specing it (corpse explosion). But still they seam way to uber. I like tanks, I like plate, I like plate + spells, thus my love hate relationship with Pallys, and so I will role one no matter what. But still they seam way to strong, and so I am afraid to get my hopes up that they wont change DRASTICALLY between now and launch and yet at the same time I hope they do. Because in solo PvP they will be king, and in anything teamed or grouped, order of kill will go; 1) DK, 2)DK, 3) DK, 4) everything else.
7-24-2008 @ 9:16AM
I think you're absolutely correct. Death Knights look very interesting, but if the spells/talents play out like this, they'll be getting nerfed for PvP very early.Prime candidates in my mind?Death Grip - should probably be out of combat only, like charge.Mind Freeze - is a longer shutdown than Earth Shock, the only other interrupt that deals noticeable damageBoth mechanics sound cool, particularly Death Grip, so hopefully they won't be as OP as they sound.
7-24-2008 @ 11:44AM
Deathgrip is not meant to be on the same power level as charge as it has no stun. It looks as though they are building it up to be a signature Death Knight ability, so don't expect it to go away. It is more meant to be akin to hamstring or slowing poison combined with a taunt. Most of the DK abilities are very short range, and with no way to close that distance, and no hamstring/poison, hunters/casters could kite them indefinitely.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.