The Wrath of the Shaman Part 2: Elemental Combat

Which is very nice for enhancement shamans who want to spec into Elemental, yes, but what about for elemental shamans themselves? What talents will they be looking at?
Well, just for starters, let's talk about Paralysis.
This is one of those spells up on the same tier as Totem of Wrath, and deservedly so. The effect is a snare, but in addition to your target being slowed by 75% it also slows attack and casting speed and increases the benefit of your spell power on Lightning Bolt and Chain Lightning spells. Fully talented your LB will have a 15% chance to proc the effect. Sadly, Chain Lightning does not seem to proc the effect, based on wording. But then again, 10% bonus spell power fully talented would probably be worth the three talent points by itself if you're fully committed to elemental combat as your spec of choice.
I don't know if I like the short duration and the incremental way the effect wears off, but until I actually get to play with it the talent definitely stands out in the mind. Elemental Oath, which appears on the tree after Elemental Mastery, has a very interesting effect, reducing your party's mana costs and increasing their critical strike damage both by 2% when you crit with a spell. I have no idea if this will be raid wide or not, the wording doesn't seem to imply that it will be but that could just be an oversight. Still, combined with Totem of Wrath this makes elemental shamans even more helpful for other casters. Combined with the capstone new talent, Thunderstorm, it appears Elemental Shamans have a variety of ways to regain mana or reduce how much they need to spend now. Thunderstorm actually looks fairly good for PvP to me, as does Astral Shift. I'd like to see more of a reduction effect on Astral Shift, admittedly, but working on stuns, fears and silences seems like a positive step for shaman survivability.
I really like Storm, Earth and Fire but so far the shamans I've spoken with aren't as enthusiastic as I am about it. I personally love the chance to root with my frost shocks, anything that extends the range of my interrupt is good in my eyes, and more periodic damage for flame shock is more damage, plain and simple. But I've been taken to task for liking it when it seems more like a combination of three somewhat weak buffs to our shocks rather than a standout strong buff to one school or another. You be the judge, I guess.
Elemental Shields reduces all physical damage by up to 6%. I think it's a touch weak. But it's still a nice talent, I'd just like to see more damage reduced, or for it to work on all kinds of damage.
The new spell you'll be working into your DPS rotations is, as previously mentioned, Lava Burst. It's in the elemental combat 'tree' but not talented, meaning all shamans can cast it. Since you can use it in combination with flame shock to guarantee that it crits, it would seem perfect for proccing Elemental Oath and reducing your entire party's (or even raid, if that ends up being raid wide) mana costs while increasing their critical hit damage. Over a long fight this could be a very big boost to both mana efficiency and raid DPS.
Looking at it so far, while I do think that several talents could be stronger, I think elemental sees strong gains for its primary role of ranged DPS and for its ability to contribute to ranged DPS from other casters while gaining some strong abilities to contribute to mana efficiency as well. I also think we'll see a lot more Elemental/Enhancement hybrid specs. (I still think Resto will be the offspec of choice for Elemental, however, and we'll discuss more why that is in tomorrow's Totem Talk.)
Since I missed a day, we'll be covering Resto in Wrath in Totem Talk, and probably then discussing all three trees and their new synergies as well, and also how the new spellpower might shake out for us.
Filed under: Shaman, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Andostre Jul 23rd 2008 3:04PM
Where's that picture from? Where did WI get it from?
Cetha Jul 23rd 2008 4:56PM
that gnome makes me think of rick moranis in spaceballs
Lilith Jul 23rd 2008 10:22PM
Well it's not an elemental shaman, that's for sure. Hello resto ZA/badge gear.
Naix Jul 23rd 2008 3:13PM
You know what I just thought about. Once all the new DK hit 58 they will want to run to Outland. Without access to the flight paths they will have to go though booty bay and STV. Can you imaging the carnage and mayhem (and corpses) there is going to be on the trail from booty bay to the Outland gates?
I am taking off the day WOTLK comes out so I can put my DK in Outland ASAP and avoid this mayhem.
regnide Jul 23rd 2008 3:41PM
DKs actually start with all the flight paths already learned.
Straga Jul 23rd 2008 3:14PM
What I would like to know is whether the changes to Spellpower is going to take effect retroactively on gear. Meaning expansion comes out and all of sudden all us poor crazy restos have a decent elemental set (with some gear swapped in) to level to 80. Granted enhancement is better for leveling but who can pass up an almost free epic set of gear at your current tier?
regnide Jul 23rd 2008 3:41PM
All spellpower changes are retroactive. Even the blue cloth wrists in RFC now have +2 Spellpower on them.
innajunglestylee Jul 23rd 2008 3:28PM
Huge hit to Elemental Shamans: we lose 3% hit from Resto tree and 3% hit from Elemental tree. I'm not sure why they took so much from us all at once, but I know it will make a huge difference in the way we gem and enchant at 80 as compared to now.
I've been thinking of a DPS cycle for PVE that goes:
FS, LBx4, Lava Burst for crit, then reapply FS. The idea is to let the dot on FS run its course, especially if you have talented for the increase in damage, but to not get clipped by lag and miss the guaranteed crit. I think with quartz you could get it to LBx5.
The nice thing is that we no longer need to rely on CL to keep up DPS numbers, meaning less chances to break CC/grab aggro.
afflictor Jul 23rd 2008 5:56PM
Congrats, you just died to the aoe!
Flame shock is a 20 yard range spell, standing that close to most bosses means pretty certain death.
Lava Burst will be nice occasionally, but it is NOT something current spells/talents we see in beta allow Ele's to base a rotation around.
innajunglestylee Jul 23rd 2008 3:29PM
More importantly, why a Resto Shaman to represent Elemental? I love my brain healing cousins, but come on!
Matthew Rossi Jul 23rd 2008 3:57PM
Well, to be fair, with spell power replacing healing/spell damage, that guy could be elemental...
Look, it's a badass picture. That's really all I was thinking when I posted it.
innajunglestylee Jul 23rd 2008 4:06PM
Is this the part where I call you names and threaten to never read your column again?
That's a good point that with the retroactive gear changes the gear now doubles as spell damage gear, though it lacks the crit to make the build as sexy as it could be. And it is pretty kick ass looking, I confess.
Matthew Rossi Jul 23rd 2008 4:06PM
I think you can even squeeze in some commentary about how I am or will be a bad parent.
Dere Jul 23rd 2008 7:17PM
@Matthew Rossi
I think that goes in the ask Insider comments http://www.wowinsider.com/2008/07/21/ask-wow-insider-stay-at-home-mom-wants-to-give-back-to-the-comm/ ... I am sure your blogger will take care of that for us.
::COUGH:: Mark Crump ::COUGH::
Threats Jul 23rd 2008 3:30PM
my biggest concern is with the flametongue totem change, Shaman will no longer be able to use both a + spell power and plus spell crit totem at once. It doesnt seem like anyone has addressed this issue yet...just love the Wrath + WoA combo and am sad to see it go. I fear change haha
Yergi Jul 23rd 2008 3:42PM
That's my main concern as well. It doesn't seem to make sense for Totem of Wrath and Flametongue Totem to compete with each other. I think they should change Totem of Wrath to be an Earth Totem, as currently there aren't any caster totems under Earth.
Matthew Rossi Jul 23rd 2008 3:52PM
Well, with Wrath of Air now adding spell haste, we'll lose dps from the spellpower but gain DPS from being able to cast faster. I don't know if the ultimate effect will be positive or negative.
innajunglestylee Jul 23rd 2008 3:54PM
We also get a free self-buff to our spell power now at all times that will make the loss of WoA a little more palatable for solo play.
juicyjuice Jul 23rd 2008 3:58PM
I will admit i dont play my shaman as much as i did when BC and I started with the ol' blue gal, but when I was, I was die hard elemental until my guild asked me to respec resto (maybe why i stopped).
So this is coming from someone who isnt really a fulltime shaman, but in my opinion the "capstone" talent thunderstorm seems very weak. What it basically looks like is another 51 point pvp talent (there seem to be alot of them) with minor pve utility tacked on. Yeah the aoe damage looks pretty good (hopefully there will be multiple levels) but for an elmental raiding shaman, your position is at range. Lets face it, even with the aoe damage, the most attractive part of the spell-and i would guess the aspect that it was designed around- is the knockback. Survivability, and the ability to keep your opponents at range is the name of the game in pvp (which pretty much means arenas) these days. It was all caster classes are calling for more of, and this is what theyve answered with for elemental shaman.
Yeah were getting some mana back, but 5% every 45 seconds doesnt seem that impressive. Heres my very weak attempt at theorycrafting. Take an average level 70 like myself, somewhere into T4-T5 content. Youre probably looking at max 12000 mana, im estimating. That means every 45 seconds youll get back 600 mana, which is about 66 mp5 is it not? Granted that is alot of mp5, and scaled to lvl 80 it will be even more, but is that really what the elemental shaman are wanting in a top tier talent? Sounds more like what the nature loving boomkin cousins are asking for.
Theungry Jul 24th 2008 11:59AM
Its a good reason to spec 50-21 and get nature's swiftness.