Beta class changes on the way
MMO-Champion has posted a list of changes that are seemingly going to go live in the WotLK Beta with the next patch. The official talent calculators have also been updated to reflect the changes. Here is an overview of some of the major changes on the way:
Death Knights
- Blood: Will of the Necropolis and Frost Aura buffed, and Blood Gorged will affect on melee damage.
- Unholy: Corpse Explosion and Unholy Aura buffed. Improved Corpse Explosion will have a longer effect time until full damage is done.
- Moonkin Form and Force of Nature will have a reduced cooldown. Those spells, in addition to Tree of Life Form, will have set mana costs instead of a percentage of base.
- Balance: Typhoon and Starfall will have increased range, but will also cost significantly more mana.
- Restoration: Flourish will cost less mana (585 to 450), but it will also heal for less (1610 to 672).
- Feral: Primal Tenacity will be changed back to a chance to resist stun and fear effects by 5/10/15%. The range of Faerie Fire is being increased by six yards.
- Hunting Party will be nerfed. It will now have at most, a 60% chance to proc on a critical strike, instead of 100%.
- Arcane: Arcane Impact will be called Spell Impact, and will affect Blast Wave, Fire Blast, Ice Lance, and Cone of Cold, in addition to the current effects on Arcane Explosion and Arcane Blast.
- There will be a new tier 3 talent called Student of the Mind, which will increase spirit by 4/8/12%. Potent Spirit has been removed.
- Arcane Potency will require one point in Presence of Mind instead of five in Arcane Concentration.
- New tier 8 talent called Arcane Flows. It requires one point in Arcane Power, and reduces the cooldown on your Presence of Mind, Arcane Power and Invisibility spells by 30 seconds.
- Netherwind Presence, rather than causing several of your spells to have a chance to grant you an instant spell, will increase spell haste by 2/4/6%.
- Holy: Holy Shock is being buffed, with the amount that it heals increased by 66%.
- Protection: Holy Shield will grant 6 charges instead of 4. Avenger's Shield will cost 70% less mana, but will do less damage. Guarded by the Light will reduce the mana cost of your Consecration, Holy Wrath and Avenger's Shield by 15/30%.
- Retribution: Improved Blessing of Might will increase the attack power bonus of your blessing by 10/20/30/40/50% instead of 4/8/12/16/20%.
- Vindication will have the chance to reduce target's attributes by 10/20% instead of 5/10%.
- Pursuit of Justice will require only 2 talent points (down from 3) and will increase mounted movement speed by 9/15% (old was 5/10/15%) and reduce chance to be hit by spells by 1/2% instead of 1/2/3%.
- Elemental: Convection (Tier 1) is now a 3 points talent, reducing the mana cost of Shock, Lightning Bolt, Chain Lightning, Thunder and Lava Burst spells by 4%/8%/12% (Old version : 5 points and 2/4/6/8/10%).
- Elemental Precision increases your chance to hit with Fire, Frost, and Nature spells by 2/4/6% and reduces the threat caused by these spells by 4/7/10% (Old version : 1/2/3% hit and 10/20/30% threat).
- Astral Shift now has a 33/66/100% chance to shift into the Astral Plane reducing all damage taken by 30% (Old version : 100% chance to reduce all damage taken by 10%/20%/30%).
- Thunderstorm range increased from 10 to 12 yards, damage increased from 595-679 to 640-729, knockback stays 20 yards.
- Enhancement: Improved shields now increases the amount of Mana Shield orbs by 10% instead of 5%, improvements to Lightning Shield and Earth Shield stay the same.
- Shamanistic Rage now gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. (Old version : mana regeneration equal to 30% of your attack power)
- Maelstrom Weapon now reduces the casting time of any spell by 4/8/12/16/20% when you critically hit with a melee weapon. (Old version : was only affecting Lightning Bolt, Chain Lightning, and Lava Burst)
- Feral Spirit now lasts 45 seconds instead of 30 seconds.
- Restoration: Nature's Guardian cooldown has been changed from 8 to 5 seconds. Spirit Link now also breaks if a shared damage would reduce a target's health below 20%.
- Arms: Bloodletting has been renamed to Improved Rend once again and doesn't increase the amount of damage caused by Bloodbath anymore.
- Protection: Shield Specialization now gives you a chance to generate 1 rage when a block occurs. (Old version : 2 Rage).
- Affliction: Haunt (Tier 11) has been changed from a 10 sec cooldown to a 15 sec cooldown.
- Destruction: Aftermath (Tier 2) changed to 2%/4% chance to daze the target for 5 sec. (Previously 5/10% for 5 sec). Chaos Bolt (Tier 11) changed to an 8 sec cooldown. (Previously 12 secs).
Filed under: Druid, Hunter, Mage, News items, Death Knight, Wrath of the Lich King
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 3)
Procris Jul 26th 2008 4:51AM
Yeah, really, if they removed the movement speed increase from PoJ and just had it as mounted, there'd be 0 point to the talent, considering we have Crusader aura which is 20% >.>
Urthona Jul 25th 2008 7:17PM
Moonkin Form will have a reduced cooldown.
As opposed to what, exactly?
I don't get it.
Perhaps you mean the Haste proc of IMPROVED Moonkin Form? Because that's a huge deal that requires some Gray Matter mathifications. Speaking of which: get on it Graylo. We demand graphs.
Sylvanra Jul 25th 2008 7:22PM
What? Some of those lines didn't even make sense. What do you mean the cooldown on Moonkin Form is being reduced? That not only makes no sense, it isn't even on the MMO-Champion list.
AD Jul 25th 2008 7:27PM
Agi and Int will also gives Shaman AP. So mana regen would be way to high at 30% Shamanistic Rage.
stonehead Jul 25th 2008 7:37PM
It's a good thing they fixed Imp Rend.
Wouldn't want someone using that.
Alex Jul 25th 2008 10:00PM
Actually, it's somewhat of a relief, because now I don't have to worry about spending 3 points there if Bloodbath turns out to be good for AOE tanking.
K Jul 25th 2008 8:01PM
Blizzard hates Rogues- all we get is a typo fix and one BS PvE adjustment. LAME!
Jack Spicer Jul 25th 2008 8:21PM
*cough* priests *cough*
vlad Jul 25th 2008 7:42PM
so is whitcomb the only blogger that doesnt just copy and paste from all the other wow news sites to fill his quotas?
i like that he tries to at least find news instead of just reporting somone elses findings.
K20 Jul 25th 2008 7:49PM
Mage
Frost
* Arctic Reach doesn't influence Ice Lance anymore
Charles Jul 25th 2008 8:20PM
FROWN.
Quote from MMO-Champion:
"The official talent calculator has been updated with what seems to be the upcoming changes to the Wrath of the Lich King beta."
They've looked at the recently updated site talent calculator (which has ALWAYS been a weird mix of out of date, current and planned changes) and assumed everything on there reflects the state of the upcoming beta revision. Which is a shakey assumption at best. Quite probably, these "changes" are entirely meaningless.
Posting them as confirmed upcoming beta changes is misleading at best :(
Charles Jul 25th 2008 8:26PM
From the comments on the MMO-C post:
"That's mostly outdated alpha talents, which no one cared to report to Nebu. (thus they aren't fixed) All changes which took place are listed at www.worldofwarcraft.com/info (and everything else is most likely outdated)"
Amanda Miller Jul 26th 2008 8:19PM
I did not post this as confirmed upcoming Beta changes, but rather as a look at what might happen in the next patch, based on data from MMO-Champion and the talent calculators.
"MMO-Champion has posted a list of changes that are seemingly going to go live in the WotLK Beta with the next patch."
PhyerFly Jul 25th 2008 11:21PM
I think the changes to Shammy Rage are because they're making Int a decent stat for enhancement shaman. While we our spell costs are increasing our mana pools shoud be larger than when we wore rogue leather.
I'm not saying I like it, but I can see the reasoning.
Fire Jul 25th 2008 11:11PM
Wow... So maelstrom weapon is now 5 points of useless?
Reinard Jul 25th 2008 11:35PM
...How? They BUFFED it.
Leviathon Jul 25th 2008 11:15PM
The talent calcs were updated tonight to fix a lot of the errors such as with primal tenacity and maelstrom weapon.
MMO Champ just assumed everything was a change.
Jewbanks Jul 26th 2008 12:02AM
Does it make any sense to you that arcane potency is still dependent on clear casting but now has Power of Mind as its pre-requisite
Starstrike Jul 26th 2008 12:46AM
looks like nerfs overall. dont even see the reason to takin down Hunting Party but whatever, I aint in the beta...yet (still hoping). I also dont understan nerfing warriors Shield spec or bringing back imp rend.
cant say I am overjoyed to see that pallies are getting attention and I hope other classes get more good than bad soon.
MazjinYrael Jul 26th 2008 4:05AM
Netherwind Presence nerf kind of sucks, although i guess it was a *little* OP.