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Reader Comments (Page 1 of 1)
7-25-2008 @ 6:42PM
Jason said...
What the hell did they do to warriors?! Not good. Paladin and druid look nice though.
Reply
7-25-2008 @ 10:50PM
Kaphik said...
I don't think the warrior changes are bad.
Admittedly, the changes to warrior tanking are major. the difference between one point of rage and two points of rage is miniscule compared to some of the other changes.
And yes, I have been playing warrior since I started WoW over two and a half years ago, and I am playing one in beta. The changes are unsettling, but so far, I am finding them to be very nice.
7-26-2008 @ 11:48AM
Groth said...
Um, no offense, but do you play a drood? coz its not looking "nice" from here!
We've got some ok pvp buffs, (which arent great for pve,) which might help us when we're getting nailed by diseases and HoT eating talents of DKs, oh wait, no they wont.
Typhoon is less than impressive due to the way it animates then work, allowing mages to toast us before they get knocked back. Starfall was nice, but if its more expensive then it really removes its long term usage viability.
They've made moonkin and tree of life cheaper (finally), and reduced our new AoE heal by 100 or so mana, and reduced the heal done by more than half.
And primal tenacity gets changed back to its old lackluster self. Oh and we get to pull a whole 6 yards further.
Looking back to BC, druids saw some great new changes, with mangle, tree of life and force of nature.
Looking forward to WotLK, theres nothing that makes me think "great! my druid's staying as my main, and i can stop levelling my pally whilst i wait for a DK".
7-27-2008 @ 2:31AM
darian said...
I play a Druid (is dr00d the Druid equivalent of rouge and huntard?), and I think the WotLK changes are awesome.
I'm not sure why you're complaining about PvP. Tree Form will let you do more powerful, cheaper heals when you're not being beaten on, and provides an armor bonus for when you are. Sure, we'll have a counter now, but it'll A) require a DK B) require the use of an unholy rune and C) not prevent us from using Nourish and Healing Touch. The Death Knights don't have an anti-Druid I.W.I.N. button unless the Druid and his team don't intelligently adapt to the situation.
I'm not sure why there's a complaint about long term usage on Starfall. It's a 3 minute cooldown. You can use this at most twice on any fight with a sane duration.
The Typhoon issue is about all we have to complain about. It's effectively a glitch, and hopefully will be fixed.
They reduced the healing on Flourish because it was overpowered. It was like being able to cast almost a full stack of Lifeblooms on five people whenever you wanted. Even with the nerf, the healing is still extremely powerful.
How can you complain about non-issues like these when Moonkin are getting incredible raid utility, Ferals are getting incredible damage and tanking utility, and Trees get Revive and a bunch of other fun tools? How can you not be excited?