Arcane Brilliance: The future of Fire

Each week Arcane Brilliance brings you a healthy dose of Mage opinion and analysis. Most of the opinion is extremely biased and borderline libelous, and the analysis tends toward hyperbole and slander, especially when the topic of Warlocks comes up. In fact, here at Arcane Brilliance, we feel that you can never have too much Warlock slander. Especially against Gnome Warlocks.
Leave it to Blizzard to change the Arcane tree substantially the week after Arcane Brilliance's detailed look at that very same tree. I'm sure they did it to spite me, because yes, I do firmly believe everything is totally about me. Anyway, here are the notable changes, before we get to the giant unequivocal "meh" that defines our analysis of the Fire tree in Wrath.
Arcane Impact has been changed into Spell Impact, and now increases the critical strike chance of not just Arcane Explosion and Arcane Blast but also Blast Wave, Fire Blast, Ice Lance, and Cone of Cold. This makes it a much more versatile and beneficial talent, affecting spells from every school of magic.
Student of the Mind has been moved to tier 3 and now increases your total spirit by up to 12% over 3 ranks, while Potent Spirit (which gave increased chance to crit based on your total spirit) has been removed altogether. It looked for awhile there as if Blizzard intended to really increase spirit's usefulness to Mages, but I guess we should have called "no take-backs" on that one, huh?
More Arcane changes after the break, as well as a few long sighs and downcast looks as we discuss the future of the Fire tree.
Netherwind Presence has been changed to make it more useful, and has been moved up the tree one tier. It now increases your spell haste by 2/4/6% instead of giving you a fairly insignificant chance to get an occasional instant cast spell. A flat 6% spell haste buff is a far more consistent across the board DPS boost, which makes the talent an absolute must-have for all Mages everywhere. This is a clear buff, and very welcome if it makes it to the live servers in its current incarnation.
Taking its place on tier 10 is a talent called Missile Barrage. This spell is geared toward the Arcane Mage who likes to use Arcane Missiles a lot. With this talent, every time you cast Arcane Barrage, Fireball, Frostbolt, or Frostfire Bolt, you have a 15% chance to halve the channeled time of your next Arcane Missiles spell to 1.5 seconds, making the spell release a missile every .3 seconds. This effectively makes Arcane Missiles a very quick burst damage spell and if it procs once every 7 times (give or take) you cast your primary nuke of choice, it's a substantial burst DPS ability. Imagine You're chasing a Druid around a pillar in Nagrand Arena. You pump out an Arcane Barrage at the Druid and proc this talent. Now imagine you've talented into Improved and Empowered Arcane Missiles, have Arcane Power up, and proc Clearcasting ( and have Arcane Potency) when you trigger your Arcane Missiles spell just as the Druid goes out of line-of-sight. Over the next 1.5 seconds, you'll be unleashing 5 missiles that will almost all be critting for ridiculous amounts of damage and be unaffected by LoS, and even that Druids preposterously overpowered instant cast HoTs won't be able to save him. I know that seems like an awful lot of variables, but the potential to have all of those buffs working together at once is actually better than you think. I have to say, I use Arcane Missiles a lot in Arena and though I'm not sure this talent is quite worth it's spot on the 10th tier of the Arcane tree, I have to admit I'm excited at the potential benefits.
The change I'm most excited about takes place far earlier in the tree. There is apparently a new talent on tier 8 called Arcane Floes. For 1 talent point, this talent grants a reduction of 30 seconds from the cooldowns of three of our most useful Arcane spells: Arcane Power, Presence of Mind, and Invisibility. Very, very nice. Being able to use Arcane Power and PoM every two-and-a-half minutes is going to be fun, and I'm not even going to try to mask my enthusiasm for it. The Arcane tree is looking better and better the further into the beta we go.
This is the point at which my enthusiasm dies, though. That's right, it's time to talk about the Fire tree.
Let me preface this by saying that I love the Fire tree. It is my favorite of the three trees and has been since I first hit level 10 and sat around Brill trying to decide where to put my first talent point. I was a Fire Mage from then on, well into level 70, and still think fondly on the tree even now, after speccing deep Arcane for PvP purposes. Impact and Ignite and Combustion, how I bless thy hallowed names.
Cough.
Now, I don't know what goal Blizzard has in mind for the Fire tree, but if it isn't "make it suck" they are failing. Let's pray there is a "polishing" in the works for this tree along the lines of the newly shiny Arcane tree, or else fond memories will be all I have left of this tree come level 80. What follows is a look at each forthcoming change in turn, and a marked lack of anything even remotely resembling excitement. Imagine, if you can, that I am typing this in a Ben Stein-style monotone.
Fiery Payback
Continuing Blizzard's tradition of making Fire Mages do damage to attackers but not have any actual protection from them whatsoever, this spell (at max rank) buffs the damage caused by Molten Armor by 20% and reflect 50% of any instant damage a spell would have caused back to the caster whenever you fully resist one. Ok. So I'll do slightly more damage as I die. This still gives no actual survivability, and doesn't do much for a PvE Mage any way you look at it. For a tree that is incredibly weak in PvP and geared toward PvE, this helps neither aspect.
World in Flames
Ok, I can see what you're doing here, Blizzard. Mages should be the kings of AoE, blah blah blah. This talent certainly does help with that, potentially. At max rank, it gives a flat 15% increase to any damage done to 3 targets or more with any Fire spell you cast. It will affect Flamestrike, Blast wave, and Dragon's Breath. Very nice. For those of us who are just frothing at the mouth over the idea of being AoE kings, this is a godsend. I'm sure some of us are. Positive.
Hot Streak
This pile of crap does the following: when you chance to score 3 crits in a row your next spell within 10 seconds will have a 33/66/100% chance to crit as well. Whooo! Four crits in a row! I don't know about you, but I get 3 crits in a row all the time! In case my sarcasm isn't apparent enough, let me just emphasize that I'm being totally sarcastic. My sarcasm, in fact, knows no bounds. If my sarcasm were tangible, you could see it from space. Unless your crit rate is somewhere around 50% (which is pretty preposterous) this talent simply won't proc enough to matter. With Combustion, the chances go up quite a bit, I suppose, but the benefits of this talent will still be felt far too rarely for it to be a viable DPS boost of any sort.
Burnout
This steaming turd gives your Fire spells' crit damage bonus a 25% buff at max rank at the unfathomable cost of 1% of your total mana EVERY TIME YOU CRIT. Yes, my fellow Mages, you will do siginificantly more damage when you crit with this talent. You will also run out of mana with a speed impossible to track with the naked eye. I'm sitting here trying to think of a worse talent. Here's what I've come up with:
Summon Felhunter
Rank 1/1
Requires 45 points in Fire Talents
Instant cast, 30 second cooldown, costs 75% of total mana
Instantly summons a felhunter which will then chew on your face, silence you repeatedly, and eat all your buffs for 1 minute. Once summoned, felhunter will also take a giant dump on your feet, rooting you in place for the duration of the spell. Nondispellable. Also, we at Blizzard hate you.
Left Click to Learn
Living Bomb
Nobody seems to know for sure what this spell will actually do, so I'll try to reserve judgment on it for now, and instead focus on its potential. Here's what it currently offers at max trainable rank: The caster becomes a living bomb, causing 130 Fire damage to all enemies within 10 yards every 2 seconds. After 1 second, a fiery explosion occurs causing an additional 520 Fire damage to all enemies within 10 yards.
There are just so many things we don't know here. What's the damage coefficient on the various parts of this spell? This alone could determine whether this spell is useful or crap. The rumors from the beta suggest that this spell is off the global cooldown--in fact has no cooldown, meaning it can be spammed--and has a knockback effect attached to the final explosion. If those two things are true, this could be a very powerful PvP ability, very nearly the game-changer we've been waiting for. Imagine how often Impact would proc on a melee attacker with both Molten Armor and this spell active for the duration of the fight.
The problem, of course, is that the Fire tree offers so little otherwise in the way of PvP viability that very few PvP Mages will ever go this far into it. It's possible that a few PvP-viable builds will find a way to incorporate going deep Fire for this spell, but I'm very skeptical. Until we get some actual data on how much damage it does and how exactly it works, this spell remains an enormous unknown. It could be good, it could be fairly useless.
So there you have it. That's the future shape of the Fire tree, in all its glory. I'm not thrilled. I'm holding out for this tree to receive some "polishing." The Fire tree has long been designed for high single target DPS, but I see nothing in the new talents that will reliably improve that aspect of our class. Instead, Blizzard seems to be focusing on improving AoE DPS with this tree, and ignoring the single-target variety. Without some drastic changes, Fire will likely be replaced by Arcane as the PvE spec of choice for Mages. If that ends up being the case, all of Blizzards lofty plans for Mages to become the new AoE DPS kings will be in vain, as there simply won't be enough Fire Mages left to make it happen.
Filed under: Mage, Analysis / Opinion, Expansions, Classes, Talents, (Mage) Arcane Brilliance, Wrath of the Lich King
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Reader Comments (Page 2 of 3)
JDM Jul 26th 2008 5:43PM
There's no way in heck they'd make it 100% perma-crit chance lol. That's just silly.
BUT, if your other interpretation is correct (double chance, not 100% total), then I can see the streak continuing until you no longer crit.
I don't honestly think that is the case. I feel it will work more like Combustion's mechanics, where it builds up, then starts over from zero.
Augusten Jul 29th 2008 12:18AM
Please, stop the talk about perma-crits, it just makes you look foolish.
However, hiphophomies other idea... I was wondering about the wording of the talent. This could be the answer. Getting to 30% crit chance for fire spells is not hard, if this talent doubles that to 60% after 3 crits, and if each subsequent crit after the 3rd continues the streak, then I'd find this talent fun to play with. How to start a streak? Combustion helps a lot, but it has a long cooldown. If hiphophomies is right, and if either the cooldown of Combusion is decreased or new gear makes is relatively easy to reach a 40% fire crit rate, then this talent makes sense. Otherwise 3 crits in a row is just too rare.
Ness Aug 11th 2008 5:18PM
so, as living bomb is an instant, mabye it could stack. mabye it could be cast, then u could ice block, and it would still tick. it will certainaly allow u to do other things in that 6 secs. and for the 3 crits in a row thing, if you have the points in shatter, then frost nova+ blastwave could get you that easy. also, while the 4th crit thing giving the 100% crit chance is unlikly, mabye if u use an AoE spell, as all of them will crit, if ya hit 3 targets, thats another 3 crits in a row, so you could get a chain crit with AoE spells. Mabye. If god is good :/
Tom Jul 26th 2008 5:13PM
"Burnout
This steaming turd..."
You're using softer language than I did when I first saw it.
Bob Jul 26th 2008 5:24PM
lol hot streak gives the next spell you cast after 3 crits a 100% chance to crit and then resets. Dream all you want but thats all you get.
With the nice new base damage to fireballs (which at the moment is higher then shadow bolts) I think a fire arcane build will be the next pve build.
arcane up to spell power and fire up to 4/5 empowered fireball.
No mana issues, more spirit, slightly more damage then fire frost.
Now if there is a Death knight in the group, they give a huge damage buff to frost mages which changes everything as we all may just go frost.
Chryso Jul 26th 2008 5:39PM
Definitely seems like Blizz is trying to answer questions noone was asking with fire fright now, like how to bring back kamikaze mages, and how to shore up the whole pathetic AoE argument. Hopefully they realize noone cares about the first one under the new honor system, and noone buys the latter as a valid point when the game simply isn't geared for AoE spells to play a prominent role. This is getting downright worrying; as far as can be seen, there's nothing to improve our survivability, and only a few that significantly enhance DPS, and what's frustrating is the former would be easier to fix: a pocket tank of our own or an extended blink spell would both do wonders.
Aigarius Jul 26th 2008 5:41PM
Blizzard is tired that all raiding mages want to go fire all th time, so instead of buffing Fire tree like the other trees and classes got buffed they changed Fire tree to be the AoE tree.
Imagine popping trinkets and cooldowns, casting Flamestrike on a bunch of mobs, charging in, casting Dragon's Breath, Blastwave and by that time the Living Bomb detonates and you get to finish off the stragglers with a Frost Nova + Flamestrike or Arcane Explosion. Sweet fire AoE action.
Also not an error in the post - Arcane Missiles are 5 seconds currently (without haste gear), so reducing that to 1.5 seconds is not halfing cast time, but significantly more badass. I would also assume that the 1.5 second number is also influenced by haste. It is almost an bundle of instant Arcane Missiles.
Meira Jul 26th 2008 5:51PM
"Blizzard is tired that all raiding mages want to go fire all th time, so instead of buffing Fire tree like the other trees and classes got buffed they changed Fire tree to be the AoE tree."
So... we get a mana-burns-with-crits talent in a crit-festive tree just to give viability to other speccs? That's rubbish, i agree frost and arcane should be as viable as fire, but acomplish that with destroying fire is stupidity.
Aigarius Jul 26th 2008 6:21PM
The 1% mana 'burn' on a crit will likely take away less mana than Master of Elements will grant you on the same crit. Fire mages are not forced to chain-chug mana pots during most boss fights and that is a problem in Blizzard's eyes. This effect is designed to slight alleviate that and bring mana pressure back into consideration for deep-fire mages.
Thoralf Jul 27th 2008 4:43AM
Too bad that you will be dead before that living bomb even takes off because there is pretty much no chance in hell that a tank keeps aggro against you when you do such a stunt inmidst of the mobs. If you give him enough time to generate a little aggro before you start nuking the whole world then the locks will have dealed with them via their much more useful seed of corruption a long time ago.
It's kinda crazy to make the class that stands the least damage an aoe class that has to stand in the middle of the mobs to get to its full potential which almost guarantees that he will draw aggro at least from a few mobs (when you just have 3 mobs there is no real reason to aoe, when it's more than only paladins can halfway tank it but there is no chance in hell that they'll generate enough aggro to stay above the mages threat when he pulls every trigger).
Aigarius Jul 27th 2008 8:18AM
You must have never been to Mount Hyjal with a decent pally tank. A bunch of 10 or so mobs come at your raid. Pally tank easily grabs aggro with a simple cosecrate. They you single-target one mob down to give him time to generate a bit more aggro. After that both mages and locks can go AoE crazy - pulling aggro after that is close to impossible. And even if someone does it, other tanks are there to taunk mobs off the AoEers.
Seed of Corruption generates the same amount of aggro per point of damage as the Living Bomb. The QQ is completely unfounded.
Babelicious Jul 26th 2008 6:14PM
World in Flames is actually incredibly bad. It does not increase the AoE damage cap according to beta testers, which means it does absolutely nothing.
Burnout could possibly be decent if the mana regen model for WotLK is in better shape than the current "get a shadow priest or go home" mentality. Obviously this all depends on how much the rest of the fire tree is buffed, because as-is, Frostfire Bolt is THE spec. Fire is really not even close in DPS or efficiency.
I'm holding out hope that the whole upper half of the tree will be reworked, because Burnout is the only talent that isn't entirely useless. Even then, Burnout is pretty bad when you compare it to Spell Power (double the crit damage bonus for 40% of the points lower in the tree).
mikhfarah Jul 26th 2008 6:52PM
@Aigarius
"Fire mages are not forced to chain-chug mana pots during most boss fights and that is a problem in Blizzard's eyes."
You must be either using sarcasm in this comment or you actually haven't raided as a fire mage ever. Fire mages have all sorts of mana problems albeit less mana problems than say arcane mages in their current form. We don't need any more "mana preasure" thank you.
Senetien Jul 26th 2008 8:46PM
It's a quite interesting analysis/post, Christian, and I do think you echo much of the mage community's sentiments about the current WOTLK fire talents...
Living bomb especially seems like quite the dud. I wish we mages could get something impressive and useful to replace it! In fact I was just browsing the european wow forums and a mage had posted a suggestion of a possible contender/replacement to/for living bomb called "Phoenix Strike". The spell would be a single target nuke that ignored line of sight constraints and played on the phoenix lore! I thought that sounded like a marvelous suggestion.
If you're interested, check out the full post for more information and maybe hopefully a blizzard employee response in the near future!
http://forums.wow-europe.com/thread.html?topicId=5102502773&sid=1
Mage power!
Jewbanks Jul 26th 2008 9:07PM
i mean the point of beta is feedback and thats what this is.. the tone if a little annoying drives the point home
DaraAllen Jul 26th 2008 9:28PM
Well, I've been fire spec since I started. Love it. If these changes hold true, I will be converting my main to my bank and use my druid, or make a death knight and knock the stuffing out of things. Or maybe I'll just level a plain old tauren warrior. Being fire will be useless, and I hate PvP so there's no use being arcane or frost.
MazjinYrael Jul 27th 2008 4:07AM
^ This.
PsychoChris Jul 26th 2008 10:02PM
I think the uber buff to the arcane tree while underbuffing the others is a sign that Blizzard intends to reward deep content mages. Notice, non of the new talents account for the inherant huge mana pool needed to make the arcane tree viable.
I like this move. Currently there is nothing better than a deep fire mage for raiding because of the mana inefficiency of arcane, even with 2+ T5. I like the buff to arcane, and hope they don't nerf it too bad in the future.
As for fire and frost weakness, we can only hope that blizzard "fixes" the current builds or introduces some better DPS gear builds. I also think we are going to need to see a huge buff to threat reduction to accomadate all of these buffs (at least in raid).
Dors Jul 26th 2008 11:16PM
I have never laughed so hard at an article in wowinsider. Summon Felhunter cracked me up on a deeply personal level. I would type more but tears are streaming from my eyes. :DDDDDDD
Aikiwoce Jul 27th 2008 1:06AM
I'd just like to point out that Arcane missiles is affected by LoS. They changed this around patch 2.2ish iirc.