Blizzard updates armor sets page with Season 4

Filed under: Items, Odds and ends, Blizzard, PvP, Arena

Filed under: Items, Odds and ends, Blizzard, PvP, Arena
| Event | Date |
|---|---|
| Love Is In the Air | 2/2 - 2/15 |
| Blackrock Foundry Normal and Heroic open | 2/3 |
| Darkmoon Faire | 2/8 - 2/15 |
| Blackrock Foundry Mythic opens | 2/10 |
| Lunar Festival | 2/16 - 3/2 |
| Blackrock Foundry LFR wing 1 opens | 2/17 |
| Blackrock Foundry LFR wing 2 opens | 2/24 |
| Darkmoon Faire | 3/1 - 3/8 |
| Blackrock Foundry LFR wing 3 opens | 3/10 |
| Blackrock Foundry LFR wing 4 opens | 3/24 |
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Reader Comments (Page 1 of 1)
PimpyMicPimp Jul 26th 2008 6:13PM
Now I can see how the ugliest gear known to man would look on my race! Huzzah!
Khass Jul 26th 2008 6:24PM
I forgot that page even existed. I remember looking in awe how Season 2 would look on level 16 druid, hehe. Good times.
Saiforune Jul 26th 2008 6:50PM
When this post was made the EXACT same thing ran threw my mind.
I was like," Wow, I had totally forgot that page existed. I wish they would show the New Tiers7-9 though."
jaenicoll Jul 26th 2008 6:55PM
"Sunwell Plateau-level PvP" - Its this thinking behind Blizzard's treatment of the PvP mini game within WoW that has me most worried. If this gear is equivalent then it should be just as hard to get surely.
Its availability should mirror the availability of the content it is supposed to match. And yet it doesn't.
I agree that it takes skill to get the items but look at the number of guilds struggling their way thru SSC and TK. Compare their efforts to get item drops that have to be competed for with other players vs the amount of effort to acquire equivalent Arena gear and I think for the most part the amount of hours per week ratio and commitment ratio do not balance.
In effect the mini game has a better route to loot than the established game.
Just my 10c
Phaelien Jul 26th 2008 7:54PM
Although it's true that earning Arena gear requires a smaller amount of time and commitment (as has been stated time and time again), who really cares about 'Phat Purplez' these days?
Arena gear won't help too much in raids, and visa-versa for Raid gear. The expansion is three or four months off and the only reason to collect gear now is if you want to make it easier to move into more difficult raids or to move up the arena ladders, both of which still require skill.
Unless, of course, you're annoyed that PvP Scrubs get to look like Jackson Pollock rejects too without spending hours upon hours relying on 24 other people to not make mistakes? If so, why do you even care?
Shisho Jul 27th 2008 1:41PM
Yeah, what I've found in this circumstance is that it's almost always a vanity thing. People are mad that arena players get to bear the same trophy look like them. A look they can only gain after having to wipe in redundant content over and over and over again for hours and hours and hours every day.
It's not equal gear, so right off the bat the argument has a hole in it. (If we were even legitimately arguing that people should be disallowed character graphics based on how they play the game.) If it is so easy and so much the same, you'd be out getting all the arena gear to help with your raid progression over tier loots. You'd also not replace any of it, and just continue using it. Since TierX = SeasonX.
Resilience is a useless raiding stat for the general raid member, and it consumes other stats to fit the item value. It's not allocated for free.
PvP mini game lol. I'm not happy about having to go queue into a little Playground as I call it, but PvP isn't a mini game. The majority of this game PvPs and likes to PvP.
Out of all my raiding I've only met a few people that strictly raid, and they were pretty bad at that even. (Eventually many of them were replaced in BC, since they put in these encounters that make you move around and stuff.) It wasn't that they didn't like PvP, because it's PvP. They didn't like it because they could barely get the keyboard turning thing down, and they just go smashed to pieces when things suddenly started moving around. Battlegrounds can be boring sure, but PvP as in fighting against real players is not.
Blizzards inventions and poorly designed PvP mechanics (with PvE in the forefront of almost all skill adjustments) can be lame, yeah, but it's still way better than this so called "content" they pump out.
Me personally, this is just a game, and I wouldn't even care if they just had a vendor that gave out your silly items for free once you hit 70.
You've been carrot'ed by the Blizzard stick. Come now follow this loot over here now.
If the raids were actually entertaining and there were better ways to reward players than this incredibly old and basic concept, then they wouldn't need to drop loot.
They could just give you the equipment you needed more freely and you go jump in there and have a good time.
Don't kid yourself though, PvE is still given the priorities. So crying about Arena isn't going to maybe make a Blizzard developer see what you wrote and decide to give you more stuff or more pretty colors or an aura of shininess when you're around the auction house and bank.
Just go do your raid, like it, love it, whatever, and stop trying to tell other people what they should (or shouldn't) be getting and how they should be enjoying an area of gameplay you probably don't even participate in to any noticeable degree.
eroch Jul 27th 2008 12:13AM
Still pretty sad that all the types of gear (leather,plate,mail,cloth) look the exact same on the different classes able to wear them, just different color. Every class should have a unique looking class set.
jaenicoll Jul 28th 2008 12:23AM
Erm Shisho, were you replying to my post? Because I don't understand how some of the points you raise are connected.
In fact my original post had nothing to do with an attack on playstyles, on PvE vs PvP, on skills etc nor did it mention the look of the items and other vanity issues. It certainly didn't try and "tell other people what they should (or shouldn't) be getting". I deliberately avoided those areas because they are contentious and have been discussed endlessly elsewhere.
It was merely pointing out that the acquisition of PvP items is far easier than equivalent PvE items.