Hands-on with Inscription in the Wrath Beta
By now you've heard of inscription, the new trade skill coming with Wrath of the Lich King. We've already given you a few sneak peeks, looking at glyphs, enchantment scrolls, and other beta insights. This time, though we had a chance to fiddle with Inscription directly, on the Beta servers themselves. The trade skill is most obviously only in the very first stages of implementation, but there's still enough to play around with to get an idea of how it will all work once things go live.
To start off with, we needed to do a little running. There's no inscription trainers to be found in Dalaran or any of the capitals. We found one in Vengeance Landing, so it seems likely that Alliance could find one in Valgarde as well. However, there are no Inscription suppliers nearby, so you'll still have to run to Dalaran to get the Scribe Tools and parchment you need for most recipes.
It's probably a given that that'll change for the better as we get closer to live, but for now it's a pain. You'll probably want to go buy the Scribe Tools and stock up on parchment before you go to train if you're doing it in Beta. Luckily, Light Parchments stack up to 20, so you can carry a lot -- be warned though, most of the scrolls you make out of them only stack to 5.
Anyhow, to the meat.
Starting Out: The Miller Tells His Tale
As we've mentioned before, Herbalism is the complementary profession for Inscription, which means that if you want to get into it, you'd best save up a bunch of herbs now. With the herbs, you'll be primarily making pomace and ink in order to create various scrolls.
You start by using Peacebloom and Silverleaf to make basic inks, Ivory and Silver, respectively. Those will go yellow at 15, green at 32, and gray at 50. You'll also be able to make your first item, a Scroll of Stamina, which uses 2 Ivory Ink and 1 piece of Light Parchment. That recipe goes yellow at 40 and green at 52. You'll also be able to make scrolls of intellect and spirit starting at 15 skill. Scrolls of Intellect will take Silver Ink, while you'll use both Ivory and Silver inks for Scroll of Spirit.
At 30 skill, you'll learn Milling. Milling is similar in function and form to Prospecting. It grinds 5 herbs into a pomace which is then used to make high level inks -- the higher your inscription skill, the higher the level of herb you can grind. Mageroyal, Earthroot, Silverleaf, and Peacebloom apparently all give Alabaster Pomace, while Briarthorn gives Dusky Pomace. Milling can also give out random mushrooms, which I suppose are at least slightly more useful than Copper Powder. Once you've done some Milling, you can use the Alabaster Pomace to make Moonglow Ink.
Shamans and Enchanters: Now in handy scroll form!
Moonglow Ink allows you make some really cool stuff. For example, at 35 skill, you can start making Scrolls of Recall, which act like the Shaman spell Astral Recall, allowing you to teleport home every 15 minutes, and all for the price of a vial of Moonglow Ink and a piece of Light Parchment. The scrolls go gray at 75, so you can churn out a lot of them as well.
At 50 skill, you can start becoming an enchanter's best friend. You can make Bleached Parchment, which can be targeted with armor enchantments. Anyone can then use the resulting scroll to enchant their armor. So far, there's no apparent level limit on these scrolls, so if that remains unchanged, they'll be good even for the new Wrath enchantments. All of this and all it requires is one Moonglow Ink and some Light Parchment for each scroll.
Another 50 skill recipe is a bit of an enigma. The Mysterious Tarot, which uses 2 vials of Moonglow Ink, will produce a random card from the Rogues Deck. When you combine the Ace, 2, 3, 4, and 5 of Rogues, you'll get a deck you can turn in to the Darkmoon Faire for a magic chestpiece with a random enchantment. The quest text implies that there will even be gypsies in various inns out in the world so you can do the the turn-ins any time of the month, although those gypsies don't seem to exist yet. It's worth noting that the Rogue cards may also be world drops -- at the least, I have personally seen one drop off a Citizen of New Avalon in the Death Knight starting area.
At 100 skill, you learn to make Midnight Ink, which requires Dusky Pomace and goes green at 115. With this ink and 5 pieces of Light Parchment, you can make Treated Vellum, which can be targeted with weapon enchantments, then used by anyone to enchant a weapon. It goes yellow at 112.
Final Thoughts
Unfortunately, that's about as far as the recipes go at the moment, and there does not appear to be a reliable way to level up much past 150. Still, it's early in Beta, so there's no doubt that we'll see more recipes and more trainers in future builds. I do wonder, though, if we'll continue to see low level herbs be useful into the 100s skill range, or whether we'll see higher level enchants require more expensive to make scrolls in the future.
Regardless, even if we've only had a taste of inscription, and even if we can't see actual spell inscriptions just yet, seeing things like Treated Vellum and the Rogue Deck is more than enough to get me excited for Inscription, at the very least.
Filed under: Analysis / Opinion, How-tos, News items, Expansions, Guides, Wrath of the Lich King, Inscription, Herbalism, Enchanting






Reader Comments (Page 1 of 3)
shiplore Jul 28th 2008 1:09PM
Is it me or is the tooltip for scribe tools off a little...isn't it mortar and pestle? or is Pedestal something inscribers would need.. :)
SaintStryfe Jul 28th 2008 1:17PM
Well in the old days, you had to make your own ink - so you'd take your ink materials (anything from plants to tiny bugs, what ever your desired color was) and grind them in a mortar and pestle, along with a stabilizer and some sort of extender (to thin the ink a bit).
This is why book learn' wasn't that common for a long time!
poPixel Jul 28th 2008 1:34PM
Yeah, looks like an extra D got in there on the tooltip.
Wabbajack Jul 28th 2008 1:12PM
Rogues Deck can be traded in for a random-enchated lvl 10 green chest armor.
Wabbajack Jul 28th 2008 1:14PM
Ignore ^ (I should read it completly before posting -.-)
Seamus Jul 28th 2008 1:16PM
Is it too early to start to put together a shopping list? I plan to power-level this profession.
SaintStryfe Jul 28th 2008 1:18PM
Not at all. I'm starting to save up cheap stacks of herbs and level 55-60 green tanking/physical DPS armors.
Harmun Jul 28th 2008 2:22PM
I've stockpiled 2000G worth of herbs speculating that this new demand on them will outrun their new supply...
bob Jul 28th 2008 2:39PM
With this and alchemy using herbs, herbalism could be the big money making gathering skill in Wrath.
Anyone know if it is going to get a passive buff like skinning or mining?
Wabbajack Jul 28th 2008 3:48PM
No, but a lot of herbs in wotlk are consumable by herbalists
Zyli Sep 16th 2008 10:03AM
RE:Bob...yes herbalist will get a heal. You can see it in action during last week's project lore run of Utgarde Keep.
Fellhorhn-Uldum Jul 28th 2008 1:19PM
So the enchantment scrolls will be a way for enchanters to sell their enchants without having to be online basically?
I mean, what is the purpose?
And is anyone else ready for the 20g a stack peacebloom when WotLK hits?
*starts farming now*
makishima Jul 28th 2008 1:29PM
"I mean, what is the purpose?"
Mostly for personal alts. Now you can get more use out of all those rare enchants you may pick up.
Plus its easier for a guild mate to make the scroll, put it in the bank or mail it to you, and you can get it out whenever you get a chance. That way its not forcing both players to go out of their way and meet up just to do it. You can keep doing what you want to and throw the enchant on the next time you stop at a mailbox.
BillDoor Jul 28th 2008 1:45PM
It lets Enchanters sell their product on the AH, which is what they've been asking for for awhile.
It also lets an Enchanter enchant the gear of their alts, a very welcome change IMO.
Karen Jul 29th 2008 5:13PM
I suspect this will also make the early enchantment recipes worth doing, worth having at a low price. Currently many enchanters have to (practically or literally) give away hundreds of cheapo enchants to level their skill, or stand in one spot enchanting their own gear over and over and over again, wasting the enchant each time.
Being able to apply low level enchants to a scroll that can be auctioned means you might be able to make back some of your money. It's good for leveling players as customers, too -- a cheap enchant might be worth having if it's easy to get and the supply is reliable, even if you intend to replace your gear in a few levels.
The other situation that this will fix is that often enchanters cannot find the people who want the enchants when they are online, while the potential customers cannot find an enchanter.
Currently it is very difficult for people to level enchanting unless they are gregarious, willing to spam trade channel, and willing to stand in a capital all day -- either that, or incredibly wealthy. Being able to put enchants on parchment could fix 99% of what is wrong with enchanting.
Adorable1 Jul 28th 2008 1:23PM
I wonder what color gnomes would grind into?
Kaw Jul 28th 2008 1:38PM
Red
Ametrine Jul 28th 2008 3:19PM
Pink for females, and green for males, obviously.
That's the colors I see of them most often, anyway.
Saelorn Jul 28th 2008 1:24PM
The most important purpose of inscription, in my opinion, will be to allow one player to enchant the gear of all of their characters by only levelling and gathering the enchanting formulae on one.
Previously, learning a rare enchanting formula during a guild raid had kind of a martyrdom aspect to it: take one for the team, knowing that your alts are the only ones who will never benefit from this rare drop. This corrects that.
MechChef Jul 28th 2008 1:29PM
Wicked. I hope the parchment/vellum approach will be applicable to both enchanters and scribes. I would really like to be able to mail inscriptions to my main.
Plus they'll makes enchants and (hopefully) inscriptions a tradeable quantity. Win-win for everyone.