Ask a Beta Tester: Wyrmrest Temple and the dragon shrines

If I didn't get to your question today, go ahead and ask it again today, and hopefully one of the other WoW Insider staff in the Wrath Beta will be able to answer it for you. Thanks, everyone!
juicyjuice asked: As I understand it, the Argent Dawn is making a reappearance in WotLK. Will players who spent a lot of time with the Argent Dawn pre-BC have a significant advantage over people who may not have much or any Argent Dawn rep when WotLK hits?
The Argent Dawn and parts of the Silver Hand are now operating as the Argent Crusade. I won't elaborate on that so we can avoid any spoilers on the front page here. So no, high Argent Dawn rep from WoW Classic will not give you any advantage in Wrath of the Lich King. However, it will probably play a role in an achievement or two, though it is a bit too early to say for sure whether that will be the case when Wrath hits retail.
Joene asked: I have a question regarding the dragon shrines. What's up with these and what's inside the Maw of Neltharion?
There is one shrine for each Dragonflight, not including the Netherwing, because they're not a 'real' dragonflight as far as Azeroth goes. This is because the zone they're found in, the Dragonblight, is a sacred place to the Dragons. It was where they were born, where they were given their power by the Titans, where their temple can be found, and where Dragons go to die... if they can make it there.
The Dragon Shrines are pretty much how they sound. A shrine and sacred place for each Flight, and each of them have something a little different going on. Inside of the Maw of Neltharion (the Black dragon shrine) specifically, there are Necromancers using the bones of dead Black Dragons and Drakes to bulk up their Frost Wyrms
ironblade asked: Any good news on Titan's Grip? Is the DPS good and is it a viable leveling spec?
From everything I've heard (and if any of you warriors disagree, let me know! A few more opinions would be fun) Titan's Grip has the capability of being devastating but overall it will have lower DPS than two 1Handers. Utilizing Titan's Grip grinding mobs will probably result in some incredibly fun Whirlwind crits, but you won't be very satisfied in dungeons or raids with it. The crits are nice and big, and you'll probably 2-shot quest mobs with its crazy burst but the actual DPS put out by Titan's Grip is subpar.
poPixel asked: New pets are available to tame. Screenshots are coming in of oversized Devilsaur pets. My question is, what about the more unique monsters hidden away? Is The Beast (remember UBRS?) now an option?
I'm not a Hunter guy myself, so I throttled Daniel until he coughed up the goods. Currently, Devilsaurs are the only especially unique new thing that can be tamed. The Beast Mastery talent that is supposed to allow you to tame 'exotic' creatures isn't even fully implemented yet, and my best guess is that either a) Devilsaurs slipped through the cracks and aren't supposed to be able to be tamed yet, or b) they're testing Devilsaur abilities and scaling at the same time they're polishing up that talent. I suppose it would be a bit silly to call that talent 'implemented' if there are no exotic creatures to actually tame yet, so it would make sense they'd release or test them before the talent is called good. Oh, and core hounds (The Beast is one of these) are not able to be tamed yet, but maybe we'll see that later on. Maybe.
As far as more mundane pets, they've finally added moths as a pet family that can be tamed. Beyond that it's mostly new skins, and you can check most of that out on Petopia. I can't help but notice there's a Bald Eagle skin for the bird family. Daniel and I both agree that we need to level Hunters with Engineering so we can have a Bald Eagle and a Motorcycle.
Nizari asked: Are the elf NPCs in Dalaran Blood Elves or High Elves? I couldn't tell from the tour de Dalaran video that was posted.
Both, actually. There is currently the main city of Dalaran, then a Horde specific sector and an Alliance specific sector. Blood Elf guards from Silvermoon stand watch outside of the Horde sector and stop Alliance players from entering. High Elves from a faction called the Silver Covenant stand guard at the Alliance sector, keeping Horde players out. So you saw a little of both. Keep in mind that Dalaran isn't done yet, so this might change before retail.
CJ asked: So when are we going to see some well-fed buffs from Wrath recipes?
Man, I wish I knew! I'm a huge dork and enjoy Fishing and Cooking in WoW, but it doesn't seem like much of that has been implemented yet. I've found one Cooking recipe through a quest, but it's regular ol' food right now, no buff.
Wren asked: This may seem like a stupid question, but are we going to be limited to one Death Knight per server?
As those who commented in the previous AABT post stated, currently in the Beta there is no limit to how many you can have per server (probably for testing purposes). However, from everything we've heard previously there will be a limit of one per server when Wrath hits retail, as long as you have a level 55+ character somewhere.
Lori asked: Outland seemed cramped and crowded compared to the two Azeroth continents. I think Blizz said they wanted Northrend to feel larger than Outland. Have they achieved this goal? Also, is there an overabundance of NPCs to reduce framerate?
Well... yes and no, sort of. It doesn't just 'feel' larger than Outland. It is larger. The zones are massive. I almost want to say that most of the zones are as large as two Hellfire Peninsulas, but that would probably be an overestimate. My mind boggles at their hugeness, but I don't think they're quite that big. They're pretty freaking big, regardless. The Howling Fjord has three flight paths for each faction, and then another neutral path from the Tuskarr. You really do need them, too.
As far as feeling cramped, I don't think the zones are cramped but there is a lot going on. There's plenty of beautiful scenery to look at, but there's things to do everywhere. Even if there's no quest hub nearby, the mobs themselves do entertaining little things. The shovel tusks lock horns and fight, the worgs hunt the shovel tusks, the proto-drakes hatch their eggs via raining fire down on them from the sky... the world feels very large, and very alive.
As far as framerate, I'm usually not one of those people that have their computer completely crap out when flying through Shattrath, so my word may not be the best on this. However, none of the towns have had random batallions of soldiers practicing and running around or anything. There are heavily populated places like the recruitment line in Valiance Keep, but I think they are handled better than Shattrath was. Thats just my opinion, though.
Filed under: Hunter, Warrior, Expansions, Lore, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Oneiroi Jul 30th 2008 11:33AM
...I just looked at the petopia link you posted...and am completely upset that I won't be allowed to tame the arctic grizzly cub as my elite hunter pet.
http://petopia.brashendeavors.net/images/skin_pix/polarbearcub.jpg
Badger Jul 30th 2008 4:28PM
-- OH MY GOD THAT IS SO CUTE -- SQUEEEEEEEEE --
Arkkoran Jul 30th 2008 11:39AM
Will there be more character customization options in Lich King? I play a female troll and tauren. The troll isn't in that much of a crisis, but, lets face it, almost all tauren look identical once they're in armor. As much as I hate to mention it, EQ2 (eek) has a fantastic character creation, almost everyone looks unique there. I know they're adding new hair styles and colors for hair in Lich King, but anything else?
As a side note, if you know, what new styles are in store for tauren? There isn't much hair (other than fur) to work with on them. More specifically, can you change fur color in the barber shops?
Sparrhawk Jul 30th 2008 12:13PM
In EQ2 there was alot more character customization yes, but on top of the the overall graphics were much more power hungry in all shapes and forms. The barber shop may just be the start and i head somewhere (dont hold me to this) that "plastic surgery is an option later on"...
Arkkoran Jul 30th 2008 12:35PM
I'm not talking about graphic improvements. I mean, simple things such as height, maybe even weight, like in City of Heroes. Little things that would overall have a small difference, but would still make you unique and different as a character.
Oneiroi Jul 30th 2008 1:06PM
I agree with others in this discussion.
WoW started way behind most games in character customization when they started, it's just worse that it's been this simple for this long.
On the question side of it, I think I've heard and from the screenshots I saw here of the Human at the barbershop...that there will be things like markings/tattoos/horns/piercings type customizations available.
moomento Jul 30th 2008 12:16PM
Not a Question related to the Temple and Dragonshrines - but i was wondering whether we can keep the Honor we have currently in BC and spend it at lvl 80 in WOTLK...My lvl70 Warr has about 20K honor and I just plan to pvp with him till the xpac hits and was wondering whether the honor i get on him now will be of any use to get gear at lvl 80 once the expansion hits??? Thank You
Procris Jul 30th 2008 12:18PM
Well i think Shattrath's biggest problem was its such a small city overall and everythings kind of cramped. Sure the layout was easy to navigate but during prime time there can be literally 40 people just standing outside the Aldor bank alone. Combine that with all the npc's as well, just in that area alone and you have a lot of stuff using system resources. On my old computer (which by no means has bad system specs) fps in Shattrath can drop below 10.
This is personally why i still believe having Horde and Alliance sharing 1 city was a bad idea. If Dalaran can keep the masses separate, things should work out fine.
Lori Jul 30th 2008 1:19PM
My fps always drops into single digits in Shatt on a 3 yr old PC with 2g ram and an updated video card. I don't much like to go there.
Maybe a video slider that ranged from "bare necessity NPCs" to "all you ever want to see" would have been a good idea. Lately, downtown SW seems more crowded, at times, than Shatt but I don't have an fps problem there.
Tekkub Jul 30th 2008 2:40PM
Something I've wanted for a LOOOOOOOOOONG time is an option to reduce the speed at which PC's I "Don't care about" (i.e. not in my party/raid/guild/friends) load up. I'd rather I hit shatt and only saw NPCs at first... but if I sat around at the bank for 5 minutes everyone afk there would have loaded. Seems like a logical design to me, don't push the system to load models for players you're not very likely to interact with...
Ian R. Jul 30th 2008 12:19PM
I had a quick question for a Beta Tester,.. Can a Forsaken Death Knight cast Death Coil on themselves as a healing spell?
Ian R. Jul 30th 2008 12:21PM
Can Forsaken Death Knights heal themselves with Death Coil?
MazjinYrael Jul 30th 2008 12:50PM
No concrete evidence for this, but I believe Forsaken are classed as Humanoid rather than Undead for PvP balance, so no.
Hunsham Jul 30th 2008 1:03PM
Err no, forsaken are considered "humanoids", not "undead". Only possible way a DK might heal himself with Deathcoil, is by using the Lichborne talent located in the 3rd tier of the unholy tree, because it changes the DK type from humanoid to undead
Chris Anthony Jul 30th 2008 12:24PM
Not a beta question - just a note that you missed a closing /i tag after Nizari's question. :)
Everrest Jul 30th 2008 12:30PM
As an avid frost mage I'm curious how many of the mobs you have encountered in beta have frost resistance (or immunity?!).
Is it a problem frost mages might only be facing irregularly, or are 75% of the mobs made to resist cold spells?
thanks.
Ikarus Jul 30th 2008 1:20PM
Yeah, I'd like to know this as well please
Nic Jul 30th 2008 12:32PM
How will the raid loot work ? I know this probably isnt on beta yet, but any news on how the scale of the tiers will be ?
I mean, let's say:
Kara 10 man, then kara 25 man, then SSC 10 man, then SSC 25 man, then BT 10, then BT 25 man, or will the 25 man always have better loot that the most advanced 10 man ?
(using BC dungeon example to clarify what i mean)
Charlie Jul 31st 2008 5:30AM
From what I have heard its like this (using your examples)
Kara 10-man, SSC 10 man, Kara 25 man, BT 10man, SSC 25-man, and so on. However, 'kara' 25 mans are only slightly better than SSC 10 mans. Very slightly, more sidegrades than anything else.
There will only be one dungeon w/ t7 (naxx 10), t8 will be in naxx 25 and the next step up 10 man, and so on.
Everrest Jul 30th 2008 12:35PM
As an avid frost mage I'm curious about the level of cold resistance the general mobs have in Northrend.
Are 75% of the mobs touting some sort of cold resistance or is it more of an irregular occurance?
Enough to warrant a respec? Additionally, any word on whether frost-fire bolt is affected by both trees talents or just one? (could make a big difference if mobs do end up having a lot of cold resists)