Encrypted Text: A Rogue's guide to battleground PvP
Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses battleground PvP, useful macros and techniques that strive to keep you alive longer.My last Encrypted Text post generated a lot of terrific feedback, and when you smoosh it all up and blend it I think you'll find that saying Rogues are a controversial class is a bit of an understatement. No more especially so than on the PvP side of things. In a future column I'll dig deeper into specific PvE instances, both raid and heroic, as well as give you some commentary on the new skills that come with the Wrath expansion. In the column this week we're talking about PvP and how to get the most out of it with your Rogue. I hope to make this a semi-regular topic, updating as we go, focusing on one or two PvP related items each time.
If you could distill the feelings of the majority of non-Rogues out there, at least the most vocal ones, you'd come up with a collective "over-powered" when it comes to PvP. Designed to counter most (but not all) casting classes, especially those *not* geared or spec'd to prevent spell push-back, our goal is to get our target into melee range and keep them there. Keeping this in mind, my first bit of PvP advice for you is avoid fair fights at all costs.
PvP basics that not everyone knows (but should) - Grouping
Fair fights, where you battle one on one, or at least without overwhelming numbers or other mitigating factors, that put you at nearly even odds for a win or loss are pointless. Unless constrained by other factors (e.g. you choose not to group for PvP or were road-kill to a traveling band of baddies) PvP, like sex, is much better in groups. This is an MMO, you recall.
It is fabulously frustrating, and quite a bit funny, to watch people who seek out solo-PvP in group situations. A good example of this occurs on my server (a PVP server) on the Isle of Quel'danas. Marginally Horde dominated, Quel'danas dailies brings out the differences in critical thinking between the two factions. Here, Alliance predominantly solo the quests while Horde stick to groups of five to six. It's possible to just sit by the first minor quest hub near the flight point and watch Horde utterly decimate Alliance solo questers. By afternoon, you could stack the bones pretty high. Yet, the Alliance still don't seek out the protection of a group, even with all the empirical evidence, over the course of months, that Horde will steamroll them by sheer numbers. Even mice in mazes learn faster than that.
Another great example are the folks who storm into Arathi Basin or Eye of the Storm bases solo (or near solo by trickling in one or two at a time), with no communication or attempt at grouping. People, battlegrounds are forced grouping, why are you not taking advantage of that? Although patently obvious, always move in small groups of five to eight in Eye of the Storm, Arathi Basin and Alterac Valley. EotS and AB especially, since they are the smaller of the three, look at your group and/or announce via "/bg" where you're going and that you need support to take the node.
On being a Rogue
I play in a very opportunistic fashion on my Rogue, looking for the targets within the larger fight to go after, aiming to tip the battle to the benefit of my team. When approaching a site of conflict I strongly recommend staying in Stealth, observing who the best targets are and then attacking. This is in opposition to a lot of what I see which is ride in, quick Stealth, and an attack on the nearest target. In order of importance, here are what I suggest you focus your attention on: anyone who is actively healing (pro-tip: the ones in the dress), or anyone nuking from a distance (Mages, Hunters, Elemental Shaman). I recommend that you stay away, at least initially from anyone in plate and anyone actively DoT'ing or fearing until the primary healers are dead. Depending on what the situation looks like once the healers and long range bombers are neutralized, plate wearing aggressors can be engaged directly or kited. The situation I find myself most in is me and the Arms Warrior left standing in the debris of both our teams, me at one-half health and him at nearly 60% rage and three-quarters health. What now?
Proper preparation is key for fights like this, and I always enter a BG with lengthy timers on both Wound Poison and Crippling Poison and Blind on my bar and bound to my Middle-Mouse. Gear and Resilience stats aside, I've found it successful to re-stealth (if possible, if not Vanish, again if possible) and open up with a Garrote bleed. I've now got 810 damage over 18 seconds and a combo point. I can try to get off two Shivs (applying my Crippling) and a Hemo and apply a Rupture. I am constantly moving, trying to get out of range, waiting on my Shadowstep to reset so I can get back behind, apply at least one Shiv then a Kidney Shot (two second stun). Repeat as necessary. Clearly this fight is over sooner/later based on the match-up, if you get support or if he/she gets support.
Clicking, Key-binding and Standing Still
You've got to stay focused on the action on screen and not the location of your pointer to get it hovering over your finisher. Key-binding and mouse turning is far superior to clicking and key turning (e.g. clicking the button-bar button where your ability sits) and I highly recommend you move essential bars up your screen to frame in your avatar. I don't personally use heads up display mods, but I do place an indicator of my health, my energy, target health and combo point count right up where the action is. Most every unit frame, with the exception of the stock BlizzardUI frames, can be unlocked and moved to wherever is most effective for you.
When attacking, I've seen (and personally felt) an impulse to ferociously spam Sinister Strike and Hemorrhage. The problem for any build is to maintain an adequate energy level, never bottoming out at zero, while still applying combo-points for the finishers. Thorough use of Shiv, an off-hand attack [Updated] with an energy cost that scales with weapon speed that only costs twenty energy (Sinister Strike is 45, Hemo is 35) and is lower damage but it can crit, always adds a combo point, is faster due to it being off-hand and will get you quicker to your five-point Rupture (my preferred finisher) or Expose Armor. My typical rotation is: (Stealth) Garrote, (Not Stealth) Hemo x2, Shiv x3, Rupture. If the target is still alive or has healed, I reapply Hemo x2, Shiv x3, Expose Armor x1 then repeat back to the Rupture sequence till dead.
Throughout it all, you need to keep moving. I bind auto-run to my mouse button 4 (I use a Logitech G5 mouse) and don't every stop circling, running-through and off to the side of my targets. Even though the combat engine does not have an effective mechanic for attacks to miss just because you are not in the same spot as when the attack cast, standing still makes you an easy target for clickers.
Still hungry?
There is so much more to talk about in this area of game play, but space limitations being what they are, I'll have to pick this up in a future Encrypted Text. I especially want to show you the cast-sequence macros I and others use as well as talk about interesting PvP mods and talent builds. See you next week!
Filed under: Rogue, Analysis / Opinion, Tips, PvP, (Rogue) Encrypted Text, Battlegrounds, Macro Anatomy






Reader Comments (Page 1 of 2)
Smurk Jul 30th 2008 2:12PM
I may be wrong, but I think you're gonna take some heat for Shiv-spamming. The energy cost scales - I think it's 34 energy for the S2 offhand.
Jason Harper Jul 30th 2008 2:29PM
re: shiv spamming.
You're correct, the cost does increase. I'll have to make a minor correction to the main body of the post, ty.
zappo Jul 30th 2008 2:35PM
I think the general consensus is that Shiv spamming is bad unless you're disarmed or against another rogue that hits evasion up.
CosBoi Jul 30th 2008 5:05PM
If u are mutilate spec then u will be spamming shiv as u will not have hemo or SS
onetrueping Aug 13th 2008 9:18PM
...every rogue has SS.
Zeldaguard Jul 30th 2008 2:13PM
best pic eva! :D
ketsuri Jul 30th 2008 2:17PM
Actually, shiv's energy cost is based on the speed of your off hand weapon. Also, it isn't faster because its an off-hand attack. It is the same speed as hemo (instant). You can just spam it easier cause it costs less energy with a fast off-hand.
Hemo is usually spammed to keep the debuff on the target. If you changed your rotaiton to Hemo, Shiv, Hemo, Shiv, Shiv/hemo then finisher you would do more damage.
Makros Jul 30th 2008 2:24PM
Would love to see some news/analysis of beta energy regen changes :(
FranktheRogue Jul 30th 2008 2:37PM
Yes indeed, it does scale. If you're shiv spamming for CP, you're doing it wrong.
Free_Hunter_Bow_Jobs Jul 30th 2008 2:59PM
wow...your shiv spaming..gratz you fail.
ScrubRogue Jul 30th 2008 3:07PM
I was wondering about poisons; I use Crip on MH and Wound on OH so I can get 5 wounds stacked on a healer as fast as possible; the healing you stop is worth more than the damage you do.
However I see most rogues do the opposite. I was thinking of maybe using an additional weapon with Crip on it so I can switch for those situations where you get kited (although not very often since I am a SS rogue)
Jaxxvain Jul 30th 2008 3:34PM
Is mind numbing not effective in PvP.
I try to avoid wound poison so I don't break my own gouge and blind.
Angelus Jul 30th 2008 3:40PM
@ Jaxxvain
Your thinking of deadly poison, wound is not a DoT.
ScrubRogue Jul 30th 2008 4:06PM
Yeah wound is the one that is like a 1/5th Mortal Strike, you have to stack it 5 times against a druid for example or he'll outheal your dps (especially if he's full resilience)
Schadow Jul 30th 2008 4:26PM
I deal with high latency (450ms +), so crippling poison is the most important thing I can put on someone.
Jenar Jul 30th 2008 3:09PM
L2P a PvP rogue before making a column about it.
Spamming shiv has been covered enough above. FTL except in certain rare situations(disarm/evasion).
Falathar Jul 30th 2008 3:55PM
One trick I use when in a BG or even an arena is I carry a set of S1 Daggers in my bag each with differnt poisens on them as well as Wound and CRIP on my swords. If I see a Situation where mind numing is ideal i just changet he weapon out since you can do this in combat. I will also put a MH dagger in when going agains an undergeared caster and open with a strong Ambush even without the Talents for it I tend to get alot of 3k or better crits agains them, its also a great way to finish off that mage who is hiding on the bridge ion EOtS drinking.....
DeZo Jul 31st 2008 5:15AM
good advice.
use a second set of daggers with caster poisons - mind numbing/wound, and a macro switch when fighting a healing/caster class.
1st set is the crip/deadly poison combo. Useful for any PvP encounter.
neverender Jul 30th 2008 5:20PM
A rogues guide to battleground PvP:
Find priest.
Destroy.
Repeat.
Seriously, Rogues are amazingly annoying in PvP. No other class prevents me from playing my class like rogues. hope you enjoy it while you can, i pray the nerf bat strikes you all hard in LK.
WeirdoKitty Jul 30th 2008 5:20PM
For those of you who say that shiv isn't a good choice, could you say why? I frequently find that in discussions about what's most effective people just state the general rules they go by without any analysis to back it up.
The author at least laid out a plan where shiv plays a role. Clearly there are other good plans with different rotations of different abilities, but no negative response has laid out what those other choices are. At least the author has a plan, which gives one an advantage over those that don't.